Milestone 1.23 Released! (Stability Fix)
We've released another stability patch for the Early Access version of Xenonauts 2. We'll be releasing two patches today, and this is the "safe" update that everyone will recieve immediately.
The second update will come in a few hours and will arrive on our Experimental branches for some testing before general release - but we'll explain that in full when we release it!
Milestone 1.23 Changelog:
The second update will come in a few hours and will arrive on our Experimental branches for some testing before general release - but we'll explain that in full when we release it!
Milestone 1.23 Changelog:
- The random number generator seed is now randomised by default when you load a save, as the saved seed appeared to be confusing some players. Saved games will no longer play out exactly the same way every time when you load them, unless you manually deselect the "Reset Seed" checkbox in the bottom right of the Load Game screen (doing this is often important if you're testing to try and reproduce a bug).
- Fixed a crash at the end of Terror Sites and Landed UFO missions that would occur if the mission timed out while the dropship was in flight towards it (you can now just continue playing those saves).
- Fixed a crash that would occur if you were holding Shift while attempting to use a grenade or medikit.