Milestone 1.27 Experimental Released!
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
Gameplay Changes:
Gameplay Changes:
- The intro cinematic and the game mechanic popups are now enabled at the start of each campaign, regardless of whether the tutorial is enabled or not.
- Cleaner SMGs and Cleaner Accelerated Rifles are now recoverable and usable (by popular demand).
- Xenonaut Sentry Guns can now open doors, but are unable to crush objects.
- TU costs for abilities are now rounded up rather than down. This fixed some odd situations where it was occasionally better to have fewer TU.
- Reduced the spawn rate of Cleaner anomalies at the start of the game.
- Fixed a pathfinding crash that had been introduced in 1.26, which usually crashed during the AI turn but also could affect the player.
- Fixed a bug that could cause multiple popups to spawn when intercepting UFOs or sending a dropship to a tactical mission. In both cases this could cause crashes.
- Fixed a crash that could occur on the Soldier Recruitment panel due to a corrupted Kickstarter backer soldier.
- Fixed a bug where the day 180 "Content Complete" popup was not being shown, and the game loss conditions were not triggering if you lost enough regions.
- Fixed grenades / aircraft missiles not properly upgrading if you skip the Alenium project and go straight for Fusion.
- Fixed the tactical soldier inventory incorrectly charging TU for you to pick an item up and then put it back in the same spot.
- Fixed the tactical soldier inventory incorrectly forgetting to charge TU if you moved the same item multiple times.
- It should no longer be possible to use a jetpack to fly between rooms in the Alien Base, or to jetpack through the roof of the Dragonfly dropship.
- MARS vehicles now correctly display their names in the tactical combat.
- Disabled the day 300 Orbital Bombardment research report (which wasn't supposed to be in the game).
- Psyon VIP on Cleaner Cell missions no longer reports recovering both a Stunned Psyon and a Cleaner VIP if captured alive.
- Stalker Stealth Armour no longer shows the hair of soldiers floating inside their helmet.
- Dead Cyberdrones should no longer appear to be alive again after loading a save.
- Fixed some terrain objects in the Xenonaut base showing a bright pink error texture when destroyed.
- Fixed the Boreal sawmill building roofs so they correctly disappear if destroyed.
- Fixed typos in the strategy tutorial, Frag Grenade tooltip, and Ballistic Weapons and Fighter Datacore research text.
- Fixed the Engineering recruit panel having tooltips referring to scientists instead of engineers.