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  3. Milestone 1.29 Released! (Experimental)

Milestone 1.29 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Assuming no major stability issues are found in this version we expect to push it out onto the standard Steam branch in time for the weekend!

[h3]Gameplay / Balance Changes:[/h3]
  • It is now possible to redirect aircraft squadrons that are already in flight via the Launch Aircraft panel (this also allows you to split aircraft out of airborne squadrons).
  • Updated the AI so it will only perform attacks on units that an alien unit has seen that turn, as it was apparently previously ignoring the vision rules due to a bug. This could lead to some rather unfair situations where enemies were shooting beyond vision range or throwing grenades over walls at units they had never seen.
  • Cleaner units reduced in Accuracy from 65 down to 55 for the suited guys (Agents) and 60 for the hazmat guys (Soldiers).
  • Accuracy for enemies on Recruit difficulty has been dropped from 85% of normal values down to 80% of normal values.
  • Stun Gun has been buffed a little - it now does slightly more Stun Damage, has improved accuracy and holds 4 shots rather than 3.
  • UFO Armour and Health are now shown at maximum zoom level in the air combat.
  • Updated a number of translation languages files to incorporate various changes and fixes.

[h3]Bugfixes:[/h3]
  • Fixed a couple of memory leaks that triggered each time you saved the game.
  • Fixed players being unable to demolish base structures.
  • Actually fixed the Geoscape multi-select dialog revealing hidden missions like the Cleaner Base for real.
  • Fixed the opening cutscene and several buttons on the tactical UI ignoring the settings volume sliders.
  • Fixed units being able to shoot through floor tiles in the Alien Base maps if they had taken damage.
  • Fixed a calculation issue that was causing the game to generate female soldiers at a higher rate than intended.
  • Fixed aircraft callsigns repeating before all available names had been exhausted.
  • Fixed "War Machine" achievement triggering off the Exosuit, rather than the Colossus (which isn't yet in the game).
  • Fixed one of the barn window types not correctly shattering.
  • Achievements are now disabled during the tutorial.
  • Servitor Wreckage is no longer incorrectly called Gun Drone Wreckage.
  • Fixed various hitbox issues around the edges of the Geoscape regions so they now better match the highlighted areas.