Milestone 1.31 Experimental released!
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
[h3]Gameplay / Balance Changes:[/h3]
[h3]Gameplay / Balance Changes:[/h3]
- Fixed the crash that could occur after a UFO gets stuck on the Geoscape (these are resupply missions for Alien Bases).
- Dropship auto-fill button now obeys the Vehicle Capacity rules for the dropship.
- Engineering Screen - the quantity arrows for the projects now update correctly if you add a new project and can no longer afford to add more quantity to existing projects.
- You no longer get a building complete notification for buildings in destroyed bases.
- If playing Iron Man, the game no longer always quits to Main Menu rather than giving you the option to quit to Desktop too.
- The "Captured VIP" item in the base stores is now hidden, as it's a research trigger item (and you still also get the Captured Psyon item).
- Fixed the region highlight outline for Soviet Russia being misaligned in some cases.
- Fixed the newlines in the "Base Destroyed" loss condition text.
- Fixed the game showing incorrect values in the Xenopedia for the MARS and Sentry Gun stats.
- Fixed the Cleaner SMG and Accelerated Rifles being equippable by vehicles.
- It's now possible to shoot through the glass doors in the desert trailer park houses.
- Pillars are now crushable (which means the MARS can move diagonally through fences).