Milestone 2.13 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here).
One last little patch for Milestone 2 before it launches early next week. Unlike normal, this is NOT AN EXPERIMENTAL BUILD - this is a "release" build without extra logging and normal performance, as I thought we should probably give that a quick test prior to release!
[h3]Balance / Gameplay Changes:[/h3]
[h3]Bugfixes:[/h3]
One last little patch for Milestone 2 before it launches early next week. Unlike normal, this is NOT AN EXPERIMENTAL BUILD - this is a "release" build without extra logging and normal performance, as I thought we should probably give that a quick test prior to release!
[h3]Balance / Gameplay Changes:[/h3]
- If player has negative funds after their monthly report, added a warning that you will lose the game if it happens for a second consecutive month.
- Accuracy of Rifle burst fire modes has been increased from 40 to 45.
- Servitor weapon has been reduced from 70 Suppression to 30 Suppression.
- Reduced the cost of the Radar Upgrade (to Quantum Arrays) from $1m to $500k.
- Increased sell price of captured Cleaner Leaders from $20,000 to $50,000.
- Increased the damage multiplier required to gib units with a normal attack from 2x their maximum health to 2.5x their max health.
[h3]Bugfixes:[/h3]
- Fixed an issue where some of the Cleaner missions would spawn at the wrong time (although this would only happen if you'd still not beaten the Cleaner base after 4+ months).
- Fixed an issue where grenades could show 100% hit chance but always miss if you happened to be doing an angled throw through a window.
- Fixed the "Insuffient Payload Capacity" error popup displaying behind the aircraft equipment images, rather than on top of them.
- Fixed some shelves on certain dockyard maps preventing you walking into tiles, making doors inaccessible.
- Attempted fix for another instance of the "grenades always showing 0% chance to hit" bug.