Milestone 2.18 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
[h3]Changes:[/h3]
[h3]Changes:[/h3]
- Reload time for Sidewinders and other light missiles in air combat reduced from 6 seconds to 3 seconds.
- Fixed a crash that could occur at end of turn after manually reloading an Advanced Laser Weapon.
- Fixed various sections of the text incorrectly displaying in English even when you had a different language enabled.
- Fixed an issue where upgrading to advanced workshops / labs could cause you to lose the adjacency bonuses, and actually reduce your output.
- Fixed ammo quantity for equipped weapons on the Soldier Equip screen not being shown.
- Fixed the Cleaner Soldier autopsy research report showing the interrogation image instead.
- Fixed the Rescue VIP missions displaying the objective "Make contact with VIP" when the VIP now starts under your control already.
- Fixed various UI issues that could occur if you destroyed a lab / workshop in a base, and tried to go down to 0 scientists or engineers.
- Fixed an issue where manually reloading a weapon with an empty clip in the tactical inventory would give you back the old clip with 0 shots.
- Fixed a minor bug that could cause soldiers who had been hit with several attacks to sustain extra bleeding wounds.
- Fixed stacked containers having an upper container with a destroyed state that could be left hovering in mid-air.
- Fixed the air combat target image for each interceptor not always updating correctly at the start of the battle.