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  3. Milestone 3.2.0 Released! (Experimental)

Milestone 3.2.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Balance Changes & Gameplay Updates:[/h3]
  • Added the soldier nationality flag to the tactical UI.
  • Stalker Armour tooltip now displays the "cloaking field" effect with hyperlink that explains what it does.
  • Actuator module now weighs 5 (rather than 12), and grants +20 Strength (rather than +25 Str). This makes it slightly better at increasing carrying capacity, and makes it more useful for soldiers that are close to the Strength cap.

[h3]Bugfixes:[/h3]
  • Fixed soldiers being bald in tactical missions (a bug introduced in our last hotfix).
  • Fixed the camera sometimes being unresponsive after loading a save game.
  • Fixed a crash that could occur when a patrolling dropship is ordered to go to a mission site.
  • Fixed an AI hang that can occur if a unit is blocked by a Xenonaut standing behind a door.
  • Fixed an issue where unassigning a soldier with heavy armour from the dropship could allow you to double-press the Heavy Armour button, and get the soldier into a broken state.
  • Fixed some Cleaner missions sometimes spawning after the Cleaner HQ had been destroyed.
  • Fixed certain sloped roof tiles incorrectly being destroyed.
  • Fixed the Servitor sometimes playing a movement sound that does not end.
  • Fixed the base icon not being removed from the Geoscape if the base is destroyed by aliens.
  • Fixed the data raid objective text being broken in Spanish.
  • Fixed a desert map not containing reinforcement move nodes.
  • Fixed a dockyard map where aliens can spawn inside the UFO hull.
  • Fixed a dockyard map where a ladder had been placed at the incorect height.
  • Fixed some pillars that were blocking movement in Western Town maps.