Milestone 4.2.0 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
[h3]Gameplay Updates:[/h3]
[h3]Bugfixes:[/h3]
[h3]Gameplay Updates:[/h3]
- Added a small checkbox on the tactical mission loading screen that sets the game to auto-launch into the tactical combat once loading is complete (rather than waiting for you to press Begin Mission). The checkbox setting is persistent between missions.
- Equipping armour or changing soldier role on the Soldier Equip screen now plays a sound.
- Made the melee hit chance breakdown more descriptive by labelling the Attacker Reflexes and Defender Reflexes separately.
[h3]Bugfixes:[/h3]
- Attempted fix for certain players being unable to place their first base on the Geoscape.
- Fixed a crash that could occur when an Andron crushed certain walls.
- Fixed soldier count in dropship not increasing when using right-click to assign soldiers to dropships on the Soldier Equip screen.
- Fixed the Xenopedia entry for the Scout UFO incorrectly reporting it was Evasive.
- Fixed the Exosuit light / heavy armour variants not being consistently positioned on the Soldier Equip screen.
- Fixed a "close" sound playing when you pressed the button to start a new campaign.