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  3. Milestone 4.6.0 Released! (Experimental)

Milestone 4.6.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Gameplay Updates:[/h3]
  • Expanded the Funding Report so it shows the base funding level for each region, plus the modifier based on the region Panic. All research projects and missions that increase funding now list these values in terms of base funding (the amount you'll actually get varies based on Panic).
  • UFOs now have a limit on the number of times they can land in a single mission, and fixed some issues to do with the take-off process that should help avoid the situation where a UFO spends days flying around the Geoscape while repeatedly taking off and landing.
  • The minimum hit chance required for units to perform overwatch is now 10%, which should go some distance towards stopping units firing at extreme long range.
  • Sebillian Time Units increased from 60 to 75, and Reflexes increased from 25 to 50.
  • Andron Strength increased from 50 to 80, and Reflexes decreased from 50 to 25.
  • Stalker Armour cloaking field defensive bonus reduced from -2 enemy Accuracy per tile to -1.5.
  • You can no longer complete the Fusion Lance or Shielded Plating aircraft upgrade processes without completing the earlier projects in the sequence (making them consistent with the other aircraft upgrade projects).

[h3]Bugfixes:[/h3]
  • Fixed another crash that could occur during the AI turn.
  • Fixed alien / Cleaner weapons being loaded with duplicated ammo clips, making their weight incorrect if you picked them up in the tactical combat.