1. Xenonauts 2
  2. News
  3. Milestone 4.10.0 Released! (Experimental)

Milestone 4.10.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Fixes & Changes - Strategy:[/h3]
  • Fixed a crash on the Geoscape that could occur when saving after an air combat battle.
  • Fixed aircraft missiles / torpedoes being available immediately after completing the Aerial Warfare research project (rather than after the Aircraft Missiles engineering project).
  • Fixed aircraft missiles and fusion lances appearing twice in the weapon list once the appropriate engineering projects had been completed.
  • Wraith Cloaking Field tooltip now correctly shows -1.5 Accuracy per tile rather than -2.
  • Slightly updated the Gauss Shotgun art so it's easier to differentiate at a glance from the Gauss Rifle.
  • Fixed a few typos in research project names and research text.

[h3]Fixes & Changes - Tactical:[/h3]
  • Andron Elites (the weaker green ones) have had their Armour reduced to 35 (from 50).
  • Fixed Servitors not spawning.
  • Fixed the Cleaner Soldiers on the first Abduction site being unable to attack, and carrying an extra (non-functional) submachine gun.
  • Fixed the "reinforcements arrived" conversation being out of sync on the Eliminate VIP (Cleaner Leader) missions.
  • Fixed explosions for the HEVY sometimes spawning in the wrong place (in the middle of the screen).
  • Improved the aiming of the HEVY, so the soldier now fires the weapon upwards to reflect the arced path the projectile actually takes.
  • Units now play injury sounds when hit with a Stun Baton.
  • Fixed zombified civilians / local forces soldiers not using the zombie animations.
  • Fixed damaged palm trees on the Western Town biome being invisible when in their damaged state.
  • Fixed some solid wall corners on one of the ATLAS Base maps that you could see / shoot right through as if they weren't there.
  • Fixed the damaged particles on the yellow power generators displaying strange visual effects when targeted.
  • "War Machine" achievement now refers to the Vanguard Battlesuit rather than the Colossus.