Milestone 4.13.0 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
[h3]Gameplay Changes:[/h3]
[h3]Bugfixes:[/h3]
[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.
[h3]Gameplay Changes:[/h3]
- Added research text for the Ultradense Alloys and Biosurvey Array research projects.
- Sentinel Module now has a 360-degree vision arc (and the item tooltip reflects this).
- Added a death sound for the Servitors so they no longer scream like humans.
- Bug reporter tool will now delete excess Xenonauts 2 crash zips if you have more than 25 on your machine.
[h3]Bugfixes:[/h3]
- Fixed a hang on the AI turn that could hardlock the entire game.
- Fixed Secton eyes always glowing purple when the unit is moving, even if Psionic Triangulation is not active.
- Fixed an issue where moving items in the soldier inventory could lead to "ghost" temporary duplicate items being created, which could cause crashes if interacted with.
- Fixed replacing a weapon on the soldier equip screen not also updating the ammo clips if the weapon in question was an upgraded Laser.
- Fixed the game incorrectly showing the "quicksave completed" popup if you quicksaved with another pop-up open (as that will prevent the quicksave being made).
- Fixed multi-shot UFO weapons in the air combat (e.g. on Cruisers) continuing to fire the remainder of the burst even if you pause the game, or destroy the UFO.
- Fixed a bug where the player was not being given notifications when alien units suffered a morale break and panicked, fled or berserked if they were not directly in the vision cone of a Xenonaut soldier. This "fixes" a bug where suppressed Sectons were still performing overwatch fire - what is actually happening here is that they're suffering a morale break after the death of a nearby Psyon and are berserking, but the game wasn't giving a notification.
[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.