Milestone 4.18 STABLE Released!
We've now released another stability patch for Milestone 4 that fixes several crashes / hangs, with more fixes planned for next week. If you encounter further issues, please continue to report them and we'll do our best to get them fixed.
We've also been collecting player feedback since our balance patch last week, and it seems the general opinion is that the game is remains a little too hard - with the most common issues being that aliens feel too accurate, and a few specific missions (such as early Psyon / Wraith terror sites) being too difficult. We'll be releasing another balance patch to address this soon - but these changes will be felt more on the lower difficulty settings, as we believe Commander difficulty should remain a challenging experience.
[h3]Changes / Bugfixes:[/h3]
[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.
We've also been collecting player feedback since our balance patch last week, and it seems the general opinion is that the game is remains a little too hard - with the most common issues being that aliens feel too accurate, and a few specific missions (such as early Psyon / Wraith terror sites) being too difficult. We'll be releasing another balance patch to address this soon - but these changes will be felt more on the lower difficulty settings, as we believe Commander difficulty should remain a challenging experience.
[h3]Changes / Bugfixes:[/h3]
- Fixed the issue in the tutorial where the Cleaners were sometimes not reaching their intended positions, causing the tutorial to fail.
- Fixed a crash that could occur due to enemy overwatch fire.
- Fixed an AI hang that could occur during enemy overwatch fire.
- Fixed an AI hang that could occur during the AI turn during enemy movement.
- Fixed a crash that could sometimes occur on the Geoscape when transferring items / staff / aircraft between bases.
- Another attempt to fix the reinforced shield engineering project not unlocking correctly (from Ultradense Alloys).
- Fixed an instance where grenades would sometimes not explode when thrown, which would happen if the soldier rolled a miss and they scattered into an invalid location.
- Fixed some flickering walls on one of the Cleaner Data Raid maps.
- Fixed some issues with demolition grenades not showing their fire tiles correctly when targeting fences.
- Added updated translation files for most non-English languages.
[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.