Milestone 3.4.0 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
Another quick batch of fixes for Milestone 3 while we continue to work on Milestone 4.
[h3]Gameplay Changes:[/h3]
[h3]Bugfixes:[/h3]
Another quick batch of fixes for Milestone 3 while we continue to work on Milestone 4.
[h3]Gameplay Changes:[/h3]
- Mentarch can now be suppressed again. However, it now has 80 Bravery instead of 50 Bravery so it is harder to suppress than it was in Milestone 2.
- Added correct white silhouette images for the MARS vehicle weapons (used in the unit minitabs at the top of the tactical UI).
[h3]Bugfixes:[/h3]
- Fixed a crash that could occur when quickly switching between the aircraft screen and another strategy screen.
- Fixed the player being able to hire more engineers / scientists than their workshop / lab capacity should allow if you have excess lab capacity free at a secondary base.
- Fixed the soldier portraits on the Soldier Equip screen sometimes disappearing.
- Fixed the aircraft transfer duration repeating after completion and taking twice as long as intended.
- Fixed an issue when completing an engineering project on the 5th or 6th base, which would take you to the workshop screen for the 4th base instead.
- Fixed the heal animation not displaying properly.