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Xenonauts 2 News

Milestone 4.18.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Changes / Bugfixes:[/h3]
  • Fixed an AI hang that could occur during enemy reaction fire.
  • Fixed a crash that could occur when transferring aircraft between bases.
  • Fixed an instance where grenades would sometimes not explode when thrown, which would happen if the soldier rolled a miss and they scattered into an invalid location.
  • Another attempt to fix the reinforced shield engineering project not unlocking correctly (from Ultradense Alloys).
  • Updated the Spanish and Korean translations.

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.

Milestone 4.17.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Changes / Bugfixes:[/h3]
  • Added updated translation files for most non-English languages.
  • Fixed a crash that could occur due to enemy overwatch fire.
  • Fixed a hang that could occur during the AI turn.
  • Fixed the issue in the tutorial where the Cleaners were sometimes not reaching their intended positions, causing the tutorial to fail.
  • Fixed some flickering walls on one of the Cleaner Data Raid maps.
  • Fixed some issues with demolition grenades not showing their fire tiles correctly when targeting fences.

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.

Milestone 4.16 STABLE Released!

We've released an update for Milestone 4 that addresses several balance issues users have been reporting, as well as fixing a number of bugs. Although we're now focused on Milestone 5, we'll continue to investigate and fix any serious bugs players encounter in Milestone 4 - so please do report any issues you experience!

The consolidated changelog from versions 4.13 to 4.16 can be found below. As always, a big thanks to everyone on our Experimental branches that helped test these builds before gneral release!

[h3]Balance / Gameplay Changes:[/h3]
Strategy:
  • Added research text for the Ultradense Alloys and Biosurvey Array research projects.
  • The player's base funding now passively increases by roughly ~$120,000 per month, split across the six funding regions. This should help ease the mid-to-late game funding issues (unfortunately this change may only take effect in new campaigns).
  • Reinforced Shield now unlocks properly from Ultradense Alloys.
Tactical Combat:
  • We've removed grenades from all types of Wraith except Wraith Leaders and Wraith Officers to reduce enemy grenade spam. In Milestone 5 we'll add a small chance that standard Wraiths can also spawn with a grenade so the player will still have to consider the possibility, but recent AI upgrades coupled with every Wraith having a grenade had made them much more dangerous than intended.
  • Guardian armour now offers 15 Armour, and +15 more with heavy armour (previously it was 12, with +12).
  • Exosuit armour now offers 25 Armour and +25 with heavy armour (previously 25, and +18).
  • Colossus armour now offers 40 Armour (previously 30), and when upgraded it has 70 Armour (previously 60).
  • Significantly reduced maximum miss deviation on the HEVY Launcher.
  • Stun Gun now gets +6% hit chance for each tile closer than max range (previously +4.5%)
  • Electroshock Pistol now does 40 EMP damge (up from 35), and Electroshock Rifle does 50 EMP damge (up from 40).
  • Electoshock Grenade EMP damage reduced to 45 (from 50)
  • Updated Electroshock Pistol / Rifle so they have broadly the same accuracy and fire modes as a standard Pistol or Rifle (this is a slight buff), but their range remains as before (i.e. shorter than a standard pistol / rifle).
  • Cleaner SMG range reduced to 16 tiles (previously 20).
  • Increased Armour Destruction on Reaper melee attacks to 15 (from 5).
  • Sentinel Module now has a 360-degree vision arc (and the item tooltip reflects this).
  • Added a death sound for the Servitors so they no longer scream like humans.
  • The crosshair / crosshair text now always draws on top of any text displaying the stopping chance of intervening objects along a shot path.

[h3]Bugfixes:[/h3]
Strategy:
  • Fixed an issue where moving items in the soldier inventory could lead to "ghost" temporary duplicate items being created, which could cause crashes if interacted with.
  • Fixed aircraft once again not regenerating inbuilt armour unless they had extra armour equipped.
  • Fixed replacing a weapon on the soldier equip screen not also updating the ammo clips if the weapon in question was an upgraded Laser.
  • Fixed the game incorrectly showing the "quicksave completed" popup if you quicksaved with another pop-up open (as that will prevent the quicksave being made).
  • Fixed the Fusion Lance engineering project not being cancellable.
Air Combat:
  • Fixed multi-shot UFO weapons in the air combat (e.g. on Cruisers) continuing to fire the remainder of the burst even if you pause the game, or destroy the UFO. 
Tactical Combat:
  • Fixed a hang on the AI turn that could hardlock the entire game.
  • Fixed occasional crash linked to firing the HEVY Launcher.
  • Fixed grenade throw mode sometimes getting stuck displaying a 0% hit chance.
  • Fixed Secton eyes always glowing purple when the unit is moving, even if Psionic Triangulation is not active.
  • Fixed an AI bug that could sometimes cause AI units to move to a good attacking position and then just not fire their weapon.
  • Fixed an issue with the Harvester UFO on Dockyard maps where certain interior tiles could end up not being walkable (these were shipping containers by incompletely deleted by the UFO when it spawned).
  • Fixed a number of gameplay issues in the Tropical maps - e.g. there were a number of vegetation items in our newer maps that wouldn't remove properly if destroyed, and it was also possible for units to walk on the swamp water tiles if they were damage.
  • Fixed a bug where the player was not being given notifications when alien units suffered a morale break and panicked, fled or berserked if they were not directly in the vision cone of a Xenonaut soldier. This "fixes" a bug where suppressed Sectons were still performing overwatch fire - what is actually happening here is that they're suffering a morale break after the death of a nearby Psyon and are berserking, but the game wasn't giving a notification.

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.

Xenonauts 2 is on Sale!

[h2]Xenonauts 2 is 30% off until July 25th.[/h2]
https://store.steampowered.com/app/538030/Xenonauts_2/

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[h3]Features:[/h3]
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  • Base Management: Build and manage your base of operations, research new technologies, and develop advanced weaponry.
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[h3]Latest Xenonauts 2 Update [/h3]
https://store.steampowered.com/news/app/538030/view/4230650600762484258?l=english

[h3]Goldhawk Interactive Socials[/h3]
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Milestone 4.16.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Changes:[/h3]
  • Fixed multi-tile doors (ATLAS Base, Alien Base, UFO main doors etc) blocking movement after being opened.
  • Significantly reduced maximum miss deviation on the HEVY Launcher.
  • Fixed occasional crash linked to firing the HEVY Launcher.

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.