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Xenonauts 2 News

Milestone 4.21.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Changes:[/h3]
  • Units now only rotate when suffering damage during the enemy turn. This avoids situations where soldiers lack the TU needed to complete their planned move after taking damage from enemy overwatch fire, as they need to turn back to face the direction they want to travel.
  • Transfer item quantities are now preserved when you switch the destination base on the Transfer Items screen.

[h3]Bugfixes:[/h3]
  • If the game cannot write to the save directory, it should now display an error screen instructing you how to set a new save path rather than just crashing.
  • Fixed a crash on the Geoscape when certain types of missions spawned.
  • Fixed a bug where soldiers could lose a few TU after having their movement interrupted when spotting an enemy (they were being charged for the full planned rotation, but only rotate as far as was necessary to spot the alien).
  • Fixed an issue where soldiers on roofs / higher levels could often not find a valid move path if they were being ordered to move more than 10 tiles.
  • Another attempt at fixing the bug where the combat shield was not being correctly hidden when destroyed. 
  • Made the abduction tubes slightly shorter, so they fit within the shroud of a single tile.

Milestone 4.20.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Balance Changes: [/h3]
  • We've re-applied a couple of balance changes that were meant to be included in the 4.19.0 patch, but didn't actually made it in! (see below)
  • Secton Psionic Triangulation ability now grants +30 Accuracy when active (previously +50).
  • Automed Module now heals +5HP a turn (previously +25HP). It is therefore still excellent for healing Bleeding Wounds, but it does not make Medikits completely redundant.

[h3]Bugfixes:[/h3]
  • Fixed a bug where soldiers and equipment were incorrectly being recovered after losing a mission (which could cause soldiers to survive the battle despite their corpses being outside the dropship / recovery area).
  • Fixed a purple error texture on the damaged state of some of the sandbags in the ATLAS Base map.

Milestone 4.19.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Balance Changes:[/h3]
  • Accuracy values for all aliens has been reduced by roughly 10% overall, and enemy Accuracy modifiers have been reduced to 0.8x on Recruit difficulty (from 0.85x), and increased to 1.3x on Commander (from 1.2x). Overall, this means enemies have roughly the same Accuracy on Commander difficulty, roughly 10% less Accuracy on Soldier and Veteran, and 15%-20% less Accuracy on Recruit difficulty.
  • Wraith Accuracy has been reduced by a little more than the other aliens, as their base Accuracy was very high.
  • Secton Psionic Triangulation ability now grants +30 Accuracy when active (previously +50).
  • Automed Module now heals +5HP a turn (previously +10HP). It is therefore still excellent for healing Bleeding Wounds, but it does not make Medikits completely redundant.
  • Cleaner Accelerated Rifle is no longer slightly more accurate than the human equivalent.
  • One Cyberdrone has been removed from the early Psyon terror sites / retaliation missions (so you now face 1 Cyberdrone on Recruit / Soldier, 2 on Veteran, and 3 on Commander.

[h3]Bugfixes:[/h3]
  • Fixed a bug where certain mechanical units would not disappear correctly when killed (most frequently enemy Sentry Guns in the Cleaner Base).
  • Fixed a bug where the Combat Shield would sometimes not disappear visually when destroyed. 
  • Fixed the Servitor playing a human injury sound.
  • Fixed the Servitor's body not disappearing when destroyed.
  • Fixed an issue where tooltips would spawn more quickly than they should in some situations (which could be quite annoying).
  • Fixed interceptor evasive roll travelling further than intended if time was set to pass at 2x speed.
  • Fixed a UI issue where it was possible to unintentionally transfer soldiers back to their own base.
  • Fixed a bug where you could sometimes be unable to rotate the camera after loading a save.
  • Fixed an issue on one of the Dockyard maps where there were some missing concrete walls on the water edge tiles.

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.

Milestone 4.18 STABLE Released!

We've now released another stability patch for Milestone 4 that fixes several crashes / hangs, with more fixes planned for next week. If you encounter further issues, please continue to report them and we'll do our best to get them fixed.

We've also been collecting player feedback since our balance patch last week, and it seems the general opinion is that the game is remains a little too hard - with the most common issues being that aliens feel too accurate, and a few specific missions (such as early Psyon / Wraith terror sites) being too difficult. We'll be releasing another balance patch to address this soon - but these changes will be felt more on the lower difficulty settings, as we believe Commander difficulty should remain a challenging experience.

[h3]Changes / Bugfixes:[/h3]
  • Fixed the issue in the tutorial where the Cleaners were sometimes not reaching their intended positions, causing the tutorial to fail.
  • Fixed a crash that could occur due to enemy overwatch fire.
  • Fixed an AI hang that could occur during enemy overwatch fire.
  • Fixed an AI hang that could occur during the AI turn during enemy movement.
  • Fixed a crash that could sometimes occur on the Geoscape when transferring items / staff / aircraft between bases.
  • Another attempt to fix the reinforced shield engineering project not unlocking correctly (from Ultradense Alloys).
  • Fixed an instance where grenades would sometimes not explode when thrown, which would happen if the soldier rolled a miss and they scattered into an invalid location.
  • Fixed some flickering walls on one of the Cleaner Data Raid maps.
  • Fixed some issues with demolition grenades not showing their fire tiles correctly when targeting fences.
  • Added updated translation files for most non-English languages.

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.

XCOM rival Xenonauts 2 is 30% off right now, and equally as tense

There's XCOM, and then there's X-COM. The former refers to the modern strategy games from Civilization developer Firaxis, which are easily some of the best in the genre you can play today. The latter, meanwhile, is the original series as started by MicroProse, and they're a subset of games entirely worth your time, despite their age. If you'd rather not take a trip back to the videogames of the '90s, however, Xenonauts 2 is the perfect modern X-COM substitute. You're tasked with taking on aliens amid a neverending Cold War, and need to close the technological gap between you and your foe as fast as possible, and you can get it cheap on Steam for a limited time.


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