This update is also only accessible by switching to our Experimental branches (
instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
[h3]4.6.0 Reversion & Save Compatibility:[/h3]
We released 4.6.0 on Friday and decided to revert back to 4.5.0 roughly 12 hours later due to stability issues in the save / load system. This update fixes those stability issues and will allow players to continue campaigns from 4.5.0, but unfortunately any saves from 4.6.0 will be broken (which they likely were anyway). Nonetheless, if anyone really wants to continue playing 4.6.0 then they can do so on our Experimental Legacy branches.
Due to the reversion, the patch notes below also contain the changes that were originally made in 4.6.0.
[h3]Gameplay Updates:[/h3]
- Added research text for the Andron Autopsy research project.
- Expanded the Funding Report so it shows the base funding level for each region, plus the modifier based on the region Panic. All research projects and missions that increase funding now list these values in terms of base funding (the amount you'll actually get varies based on Panic).
- UFOs now have a limit on the number of times they can land in a single mission, and fixed some issues to do with the take-off process that should help avoid the situation where a UFO spends days flying around the Geoscape while repeatedly taking off and landing.
- The minimum hit chance required for units to perform overwatch is now 10% and soldiers will not fire their weapons at targets beyond the maximum range of their weapon (which would inflict reduced damage).
- Androns and other robotic enemies should now play an appropriately mechanical gib animation if they suffer overdamage.
- Updated the "construct building" sound on the Base screen.
- Added a sound effect when launching an aircraft onto the Geoscape.
[h3]Balance Changes:[/h3]
- Colossus Armour now reduces the wearer's Reflexes by 20.
- Sebillian Time Units increased to 75 (from 60), and Reflexes increased to 50 (from 25).
- Andron Strength increased to 80 (from 50), Reflexes decreased to 25 (from 50), and TU decreased to 55 (from 60).
- Stalker Armour cloaking field defensive bonus reduced to -1.5 enemy Accuracy per tile (from -2 per tile).
- You can no longer complete the Fusion Lance or Shielded Plating aircraft upgrade processes without completing the earlier projects in the sequence (making them consistent with the other aircraft upgrade projects).
[h3]Bugfixes:[/h3]
- Fixed a crash in the load / save system (fix for a bug introduced in 4.6.0).
- Fixed a crash in the air combat that could occur if you accidentally right-clicked on one of the Evasive Roll buttons.
- Fixed a crash in the tactical combat that would occur if you pressed Esc while hovering over a grenade tile.
- Fixed another crash that could occur during the AI turn.
- Fixed the Abduction mission on day ~55 incorrectly spawning twice.
- Fixed a visual issue on the soldier equip screen where items in the Primary / Secondary would appear doubled when equipping a new loadout (fix for a bug introduced in 4.6.0).
- Fixed alien / Cleaner weapons being loaded with duplicated ammo clips, making their weight incorrect if you picked them up in the tactical combat.
- Fixed the You Sunk My Battleship achievement not unlocking after shooting down a Battleship UFO (which won't arrive until Milestone 5).
- Fixed some indestructible walls in the Abductor UFO.
- Fixed an issue with a climbable cliff on a Polar map being too close to a building and causing the pathfinding to think units could walk through the air onto a building roof.
- Fixed some animation issues with the unarmed Colossus armour.