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Xenonauts 2 News

Milestone 3.5.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

This hotfix addresses a few bugs we introduced in our last Experimental hotfix, as well as several additional bugs in the current public builds.

[h3]Bugfixes:[/h3]
  • Fixed a bug where players were unable to hire scientists / engineers in some circumstances.
  • Fixed a bug where unassigned soldiers could display the incorrect armour name in the armour dropdown - e.g. be visually equipped with the Warden Armour, but the dropdown would read Tactical Armour.
  • Fixed soldiers being unable to crouch if another soldier was already moving.
  • Updated the code so that if you press the Crouch button when a soldier is moving, they will try to crouch at the end of their move. We've now capped this to one attempted crouch action, so pressing the button multiple times will no longer waste TU by queueing up crouch / uncrouch actions.
  • Fixed being unable to disable the air combat Afterburners / Retreat buttons during the initial deployment phase.
  • Fixed movement / turning not being interrupted when sighting an enemy if you were doing it as part of a grenade throw action (it worked fine when firing a weapon).
  • Fixed the visual flicker that would occur after finishing an air combat battle as the cities briefly appeared on the map and then hid themselves.
  • Fixed the tactical UI displaying a white soldier portrait outline if you have no soldier selected (usually occurs if the selected soldier is killed).
  • Fixed the Cleaner HQ mission sometimes not revealing immediately when you reach 100% on the progress tracker.
  • Fixed the soldier minitabs at the top of the tactical UI not showing the number of USB sticks on the tile of an unconscious soldier (like it does for dead soldiers).
  • Fixed a Boreal log pile that had a graphical glitch with one of the logs.

[h3]Attempted Bugfixes:[/h3]
These bugs appear hardware linked and none of the dev team can reproduce them, so we're relying on affected users to let us know whether the fixes worked!
  • Attempted a fix for the issue some people are experiencing where the exterior walls of the office on the Cleaner Data Raid missions display black.
  • Attempted a fix for the entire screen going black when a unit fires a weapon in the tactical combat (this is the bug that could be fixed by disabling the "camera shake" setting).

Milestone 3.4.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Another quick batch of fixes for Milestone 3 while we continue to work on Milestone 4.

[h3]Gameplay Changes:[/h3]
  • Mentarch can now be suppressed again. However, it now has 80 Bravery instead of 50 Bravery so it is harder to suppress than it was in Milestone 2.
  • Added correct white silhouette images for the MARS vehicle weapons (used in the unit minitabs at the top of the tactical UI).

[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur when quickly switching between the aircraft screen and another strategy screen.
  • Fixed the player being able to hire more engineers / scientists than their workshop / lab capacity should allow if you have excess lab capacity free at a secondary base.
  • Fixed the soldier portraits on the Soldier Equip screen sometimes disappearing.
  • Fixed the aircraft transfer duration repeating after completion and taking twice as long as intended.
  • Fixed an issue when completing an engineering project on the 5th or 6th base, which would take you to the workshop screen for the 4th base instead.
  • Fixed the heal animation not displaying properly.

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[previewyoutube][/previewyoutube]

Milestone 3.3.0 Released!

We've now released our Milestone 3.3.0 patch onto the normal Steam branch, fixing several stability issues that existed in 3.0.9 (these were mostly minor side-effects from our recent Unity 2022 upgrade).

We'll be releasing another small patch containing further bugfixes onto the Experimental branch in the next few days, so please continue to report any bugs you encounter!

[h3]Balance Changes & Gameplay Updates:[/h3]
  • Added the soldier nationality flag to the tactical UI.
  • Actuator module now weighs 5 (rather than 12), and grants +20 Strength (rather than +25 Str). This makes it slightly better at increasing carrying capacity, and helps avoid the situation where soldiers near the 100 Strength cap would get little or no net carrying capacity increase from equipping it.
  • Added an additional five waves of UFOs after the game content ends, so players have more time to experiment with their new equipment if they want (unfortunately this change may only take effect for new campaigns created since this update).
  • The "ghost" soldiers that are added to your squad on the Soldier Rescue mission will now fill empty slots in your dropship if possible, rather than always going in slots 7-9 (which removed any soldiers already in those slots).
  • The extraction region for the dropships is now a bit more generous - it includes the side doorways etc, rather than only counting the interior of the cargo hold.
  • Stalker Armour tooltip now displays the "cloaking field" effect with hyperlink that explains what it does.

[h3]Bugfixes:[/h3]
  • Fixed an immediate lockup some players were getting when booting up the game.
  • Fixed doors being opened under the shroud incorrectly being visible again.
  • Fixed an issue where equipment on dead Xenonauts was not being recovered from alien bases (and the Cleaner HQ), even if you won the mission.
  • Fixed the conversation not triggering when you see The General for the first time in the ATLAS Base mission.
  • Fixed players being able to assign wounded soldiers to the dropship via the assignment menu that is generated when double-clicking an empty dropship slot.
  • Fixed players being able to bypass the dropship vehicle limit using the same assignment menu mentioned above.
  • Fixed the green deployment tiles still being present if you loaded a save game from Turn 1 in a mission that has a deployment phase.
  • Fixed the heal animation from the automed unit (and possibly also Sebillian regeneration) being incorrectly offset.
  • Fixed text rows displaying much smaller / larger than intended when clicking and dragging them (e.g. in the engineering queue, or a soldier in the dropship soldier list) unless you were playing on a 1080p screen.
  • Fixed a crash that could occur when a patrolling dropship is ordered to go to a mission site.
  • Fixed an AI hang that can occur if a unit is blocked by a Xenonaut standing behind a door.
  • Fixed an issue where unassigning a soldier with heavy armour from the dropship could allow you to double-press the Heavy Armour button, and get the soldier into a broken state.
  • Fixed some Cleaner missions sometimes spawning after the Cleaner HQ had been destroyed.
  • Fixed certain sloped roof tiles incorrectly being destroyed.
  • Fixed the Servitor sometimes playing a movement sound that does not end.
  • Fixed the base icon not being removed from the Geoscape if the base is destroyed by aliens.
  • Fixed the data raid objective text being broken in Spanish.
  • Fixed a desert map not containing reinforcement move nodes.
  • Fixed a dockyard map where aliens can spawn inside the UFO hull.
  • Fixed a dockyard map where a ladder had been placed at the incorect height.
  • Fixed some pillars that were blocking movement in Western Town maps.
  • Fixed a minor issue with the Abductor UFO hull hitbox in tactical missions, as it could sometimes block shots that did not appear to be passing anywhere near the UFO.
  • (Hopefully) fixed the bug where ground tiles around the UFO were sometimes revealed from the shroud on night missions, right from the very start of the mission.
  • (Hopefully) fixed an issue where players would be unable to zoom the Geoscape / Air Combat camera using the mousewheel if they also had a touchscreen peripheral plugged in.

Milestone 3.3.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're hoping that this hotfix is a little more stable than the previous two, which both introduced serious new bugs (alongside fixing various issues). If testing suggests we've got on top of the stability issues then we'll release this onto the main Steam branch next week.

[h3]Bugfixes:[/h3]
  • Fixed a loop in the pathing system that would cause the game to crash with an "out of memory" error in various situations.
  • Fixed soldier hair sometimes not appearing correctly in tactical missions.
  • Fixed a number of issues related to the shroud / fog of war, including it not revealing properly in some instances.
  • Fixed an issue where equipment on dead Xenonauts was not being recovered from alien bases (and the Cleaner HQ), even if you won the mission.
  • (Hopefully) fixed the bug where ground tiles around the UFO were sometimes revealed from the shroud on night missions, right from the very start of the mission.
  • Fixed another instance where players could sometimes not boot into the Main Menu.
  • Fixed an issue where players would be unable to zoom the Geoscape / Air Combat camera if they had a touchscreen peripheral plugged in.
  • Fixed a minor issue with the Abductor UFO hull hitbox in tactical missions, as it could sometimes block shots that did not appear anywhere near the UFO.