1. Xenonauts 2
  2. News

Xenonauts 2 News

Milestone 5.32.1 STABLE Released!

We've released another hotfix for some additional stability problems and gameplay issues players have encountered in Milestone 5. Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them!

[h3]Gameplay Changes:[/h3]
  • Alien Base missions will no longer re-randomise the map and aliens present if you abort a mission and return to that same particular base.

[h3]Bugfixes:[/h3]
  • Fixed an AI turn crash that could occur if an evacuating civilian was mind controlled before they evacuated.
  • Fixed a crash that could occur during the AI turn in tactical missions.
  • Fixed pressing Space on the Geoscape not correctly centring the camera on the map like it used to.
  • Attempted a fix for areas of the map and UFOs sometimes not revealing from the shroud when you move soldiers.
  • Fixed a minor issue where partially visible multi-tile objects could sometimes be incorrectly hidden after loading a save.

Milestone 5.32.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Gameplay Changes:[/h3]
  • Alien Base missions will no longer re-randomise the map and aliens present if you abort a mission and return to that same particular base.
  • On the Experimental branch, the game has now been set to crash immediately when the game UI gets into a corrupted state. Previously the game would not crash immediately, but the corrupted UI would sometimes lead to further problems that eventually do cause a crash (at which point it is very hard to identify the original source of the corruption). Hopefully this will allow us to find and fix those issues.

[h3]Bugfixes:[/h3]
  • Fixed an AI turn crash that could occur if an evacuating civilian was mind controlled before they evacuated.
  • Fixed pressing Space on the Geoscape not correctly centring the camera on the map like it used to.
  • Attempted a fix for areas of the map and UFOs sometimes not revealing from the shroud when you move soldiers.
  • Fixed a minor issue where partially visible multi-tile objects could sometimes be incorrectly hidden after loading a save.

Milestone 5.31.0 STABLE Released!

This is another hotfix for Milestone 5 that fixes a couple of gameplay issues. We're still tracking a small number of stability issues in Milestone 5 and will continue to release patches when we have fixes for them.

Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them!
[h3]Gameplay Changes:[/h3]
  • Quantum Teleportation research now correctly requires you to complete a Destroyer UFO (or more advanced UFO type) mission to unlock. Previously it was unlocking too early.

[h3]Bugfixes:[/h3]
  • Fixed another crash that could occur in the AI turn during tactical combat.
  • Fixed being able to see through some of the interior walls in the entry room of one of the Cruiser UFO variants,

Milestone 5.30.0 STABLE Released!

This is another hotfix for Milestone 5 that fixes a couple of gameplay issues. We're still tracking a small number of stability issues in Milestone 5 and will continue to release patches when we have fixes for them.

Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them!

[h3]Bugfixes:[/h3]
  • Fixed yet another way where soldiers could suffer a permanent accuracy reduction from being wounded in the tactical combat.
  • Fixed a crash that could occur during the AI turn in tactical missions.
  • Attempted a fix for certain UFO interior walls being invisible in crash sites but still present in gameplay terms, which was caused by Cyberdrones being killed in the UFO crash and exploding before the battle begun (causing them to destroy nearby walls before they had been properly initialised).

Milestone 5.31.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
[h3]Gameplay Changes:[/h3]
  • Quantum Teleportation research now correctly requires you to complete a Destroyer UFO (or more advanced UFO type) mission to unlock. Previously it was unlocking too early.

[h3]Bugfixes:[/h3]
  • Fixed another crash that could occur in the AI turn during tactical combat.
  • Fixed being able to see through some of the interior walls in the entry room of one of the Cruiser UFO variants,