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Xenonauts 2 News

Milestone 6.4.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Changes:[/p]
  • [p]The "pity" crash site that is spawned if you fail to shoot down the first Scout UFO has now been delayed, as in some cases it could spawn before the Scout Crash Site had timed out.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed a crash that could occur when starting a Base Defence mission, UOO mission, or ENDGAME mission.[/p]
  • [p]Fixed an AI hang that could occur during the AI turn (linked to Psyons).[/p]
  • [p]Vehicles no longer show their vision cone during the deployment phase, as this was old functionality from back in the days when Sentry Guns could not move.[/p]
  • [p]Fixed the Rescue Soldiers mission incorrectly claiming it gave a $225,000 reward.[/p]
  • [p]Fixed the Latin America Elite Scientist supporter displaying a green icon (rather than red) when an Infiltrator.[/p]
  • [p]Fixed a minor typo in the Demolition Grenade tooltip.[/p]

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Milestone 6.3.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]As this patch has edited a lot of maps, you will likely experience a crash if you try to load a tactical combat save from 6.2.0. To avoid this, please load your last strategy save instead![/p][p]Changes:[/p]
  • [p]Added research artwork for the Operation Endgame project.[/p]
  • [p]Servitors have been nerfed a bit:[/p]
    • [p]They can no longer reaction fire.[/p]
    • [p]Their weapon is reduced from 30 Suppression to 20 Suppression.[/p]
    • [p]Their weapon now has 20 range and gains +1.5% hit chance for each tile closer than 20 range. Previously, the weapon had 15 range but gained +12% hit chance for each tile closer than 6 tiles (which could give them a 100% hit chance on a 10-round burst at short range).[/p]
  • [p]Cyberdrones now do +5 Damage per shot, and Heavy Cyberdrones do +10 Damage per shot.[/p]
  • [p]Reaper melee attack now has doubled chance of inflicting Bleeding Wounds, and Reaper Alpha melee damage increased to 80 (from 60).[/p]
  • [p]Cleaner Base mission now causes +1 Panic in each region per week until it is completed, and the -30 Doomsday effect has been removed (as it is no longer in Phase 1 so is irrelevant).[/p]
  • [p]Second Terror Site is now a little harder (as it occurs later than it did in Milestone 5).[/p]
  • [p]Small Alien Base missions now have one fewer unit in the upper level of the command room, and two or three extra (mostly weak) units in the lower level of the command room.[/p]
  • [p]Starting Angel Interceptor now has a functioning Armour item (previously you had to unequip it and then equip it for it to work correctly).[/p]
  • [p]Phantom now starts with an Armour equipped, rather than a Fuel Tank.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed the annoying bug that was making the game "laggy" and refuse to accept click / button input for a second or so after a unit finished moving.[/p]
  • [p]Fixed a crash that could occur if you tried to put a captured unit in the primary / secondary inventory slot of one of your soldiers.[/p]
  • [p]Fixed another AI hang.[/p]
  • [p]Fixed the Extract VIP mission incorrectly ending early if your soldiers are inside the dropship but the VIP is not.[/p]
  • [p]Fixed the mission debrief screen reporting soldiers as "Airborne" rather than KIA / MIA.[/p]
  • [p]Fixed being unable to re-route an airborne squadron to a new target due to it being "out of range" even if it actually was not.[/p]
  • [p]Fixed a number of issues with the German localisation that was causing the text "Ballistic LMG" to appear in all sorts of places.[/p]
  • [p]Another attempt at fixing the AI behaviour of civilians so they don't go running inside UFOs.[/p]
  • [p]Fixed the basic Cyberdrone firing green rather than blue projectiles.[/p]
  • [p]Fixed the Secton glowing Psionic Triangulation eyes causing a visual artifact when highlighted by the shot path.[/p]
  • [p]Fixed a number of visual issues in various maps.[/p]

Milestone 6.2.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Changes:[/p]
  • [p]Dragonfly dropship now actually carries 10 soldiers as intended (in 6.1.0 it still carried 12 due to an error).[/p]
  • [p]Reduced damage on Defender UFO weapon by 20%[/p]
  • [p]Set some of the lower-tier Cleaners in the Cleaner Base to have ballistic Rifles, rather than Accelerated Rifles[/p]
  • [p]Added a few more units to non-Sebillian versions of the first Terror Site (as it now occurs later than in Milestone 5)[/p]
  • [p]Soldiers on the post-mission debrief screen are now ordered based on their position in the strike team (previously it was random).[/p]
  • [p]Non-Xenonaut units no longer play a sound when crouching, as it could be quite irritating hearing all the noises during the AI turn.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed Gauss Weapons breaking and crashing / having no ammo after the Gauss Weapon Upgrade project was completed.[/p]
  • [p]Fixed a crash on the Armory screen.[/p]
  • [p]Fixed a crash during the AI turn that could occur when carrying an unconscious soldier.[/p]
  • [p]Fixed an issue where trying to "launch" an airborne dropship at a mission site threw an "actors in wrong state" error.[/p]
  • [p]Fixed an issue where terrain objects covered by the first tile of visible shroud were not hiding correctly.[/p]
  • [p]Fixed the Servitor model double-rendering.[/p]
  • [p]Fixed the post-mission debrief screen showing "Killed in Action" if a soldier was actually "Missing in Action".[/p]
  • [p]Fixed a number of issues with maps.[/p]

Milestone 6.1.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Changes:[/p]
  • [p]Fixed players being unable to launch missions when they had a vehicle in the dropship.[/p]
  • [p]Fixed Kickstarter backer soldiers being unable to be loaded.[/p]
  • [p]Second abduction site timer increased by 1 turn.[/p]