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Xenonauts 2 News

Milestone 1.27 Experimental Released!

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Gameplay Changes:
  • The intro cinematic and the game mechanic popups are now enabled at the start of each campaign, regardless of whether the tutorial is enabled or not.
  • Cleaner SMGs and Cleaner Accelerated Rifles are now recoverable and usable (by popular demand).
  • Xenonaut Sentry Guns can now open doors, but are unable to crush objects.
  • TU costs for abilities are now rounded up rather than down. This fixed some odd situations where it was occasionally better to have fewer TU.
  • Reduced the spawn rate of Cleaner anomalies at the start of the game.
Key Fixes:
  • Fixed a pathfinding crash that had been introduced in 1.26, which usually crashed during the AI turn but also could affect the player.
  • Fixed a bug that could cause multiple popups to spawn when intercepting UFOs or sending a dropship to a tactical mission. In both cases this could cause crashes.
  • Fixed a crash that could occur on the Soldier Recruitment panel due to a corrupted Kickstarter backer soldier.
  • Fixed a bug where the day 180 "Content Complete" popup was not being shown, and the game loss conditions were not triggering if you lost enough regions.
General Fixes:
  • Fixed grenades / aircraft missiles not properly upgrading if you skip the Alenium project and go straight for Fusion.
  • Fixed the tactical soldier inventory incorrectly charging TU for you to pick an item up and then put it back in the same spot.
  • Fixed the tactical soldier inventory incorrectly forgetting to charge TU if you moved the same item multiple times.
  • It should no longer be possible to use a jetpack to fly between rooms in the Alien Base, or to jetpack through the roof of the Dragonfly dropship.
  • MARS vehicles now correctly display their names in the tactical combat.
  • Disabled the day 300 Orbital Bombardment research report (which wasn't supposed to be in the game).
  • Psyon VIP on Cleaner Cell missions no longer reports recovering both a Stunned Psyon and a Cleaner VIP if captured alive.
  • Stalker Stealth Armour no longer shows the hair of soldiers floating inside their helmet.
  • Dead Cyberdrones should no longer appear to be alive again after loading a save.
  • Fixed some terrain objects in the Xenonaut base showing a bright pink error texture when destroyed.
  • Fixed the Boreal sawmill building roofs so they correctly disappear if destroyed.
  • Fixed typos in the strategy tutorial, Frag Grenade tooltip, and Ballistic Weapons and Fighter Datacore research text.
  • Fixed the Engineering recruit panel having tooltips referring to scientists instead of engineers.

Milestone V1.26 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Gameplay:
  • Using shot preview move (Ctrl+Shift) no longer causes significant performance problems.
  • Various smaller performance updates to both strategy and tactical layer (although these are unlikely to be noticable in an Experimental build due to the extra logging reducing overall performance)
  • Aircraft will now start to immediately repair Armour after being upgraded.
  • Rush replace on aircraft now correctly costs the listed amount of money.
  • Fixed an issue where you could drag any type of ammo onto any weapon on the Soldier Equip screen and it would accept it.
  • MARS now correctly displays its name in the tactical combat.
  • Fixed some Xenopedia / tooltip typos.
Crash Fixes:
  • Fixed a crash that could occur if you tried to begin a crash site mission when there was a wreckage site also present on the Geoscape.
  • Fixed a crash that could sometimes occur during the alien turn if the aliens were using hovering units like Servitors.
  • Fixed a rare crash that could occur in the Soldier Equip pool.
  • Fixed a rare crash that could occur if you built over 50 planes.

Milestone 1.25 Released! (Stability + Gameplay)

We've now released V1.25 off our Experimental branches onto our main branches for everyone to play. We want to say a big thanks to everyone that tested on our Experimental branches over the past couple of days!

As the current version on the standard branches was 1.23b, this changelog includes the fixes from both 1.24 and 1.25.

Gameplay Changes:
  • Item sell prices now increase / decrease correctly per item sold even if you sell in a stack, meaning there is no longer any benefit to hoarding items in your stores to sell all at once.
  • The items on escort UFOs are now also recovered if you win the crash site. This means you can now get the bonus Alloys and the Fighter Datacore items when you shoot down a UFO that has alien Fighter escorts.
  • Added a new settings option to disable Camera Edge Scrolling in the tactical combat (i.e. the camera moving if you put the mouse near the edge of the screen).
Bugfixes:
  • Fixed an issue where the game would fail to load up at all if the /My Documents/ directory was inaccessible for some reason.
  • Added support for command line override of the default save path:    -gameSaveFolder=""
  • Fixed a bug where the Cleaner Cell missions would not register when a unit carrying the VIP steps into a dropship for the first time, and did not automatically end the mission with victory like it should (although it did register if that soldier moved a second time within the dropship).
  • Fixed an issue where you could stack Extra Armour modules on the MARS if you were playing in a non-English version of the game.
  • Fixed an AI hang that could occur during the alien turn.
  • Attempted to fix the lockups some people were experiencing in the strategy section of the tutorial.
  • Fixed a crash that could occur when holding Shift or Ctrl when triggering a C4 detonator, as well as various other crashes related to using similar items with one or both of those keys held.
  • Fixed a crash that could occur if achievements were mis-set on Steam or GOG.
  • Fixed a couple of Kickstarter backers with invalid portraits who could crash the game if sent into tactical combat.


EDIT - we temporarily reverted back to 1.23b after releasing this version due to an issue with the save path, which caused the game not to find existing save games (see my comment below). This has now been resolved.

If you have any missing save games, please move the contents of the /Xenonauts 2 Editor/ folder into /Xenonauts 2/ in the directory "/My Documents/My Games/!

Milestone 1.25 EXPERIMENTAL Released! (Stability)

This is an update to Milestone 1.24 that we released yesterday on our Experimental branch. This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

This update fixes a couple of issues our 1.24 changes had introduced, and also contains some additional crash fixes. If this build proves stable we'll likely push it out to the main branch tomorrow!

Changelog:
  • Added support for command line override of the default save path:    -gameSaveFolder=""
  • Fixed various issues that were causing hangs / softlocks during the tutorial.
  • Fixed a crash when loading a save game that contained a MARS.
  • Fixed a crash that could occur when holding Shift or Ctrl when triggering a C4 detonator, as well as various other crashes related to using similar items with one or both of those keys held.
  • Fixed a crash that could occur if achievements were mis-set on Steam or GOG.
  • Fixed a couple of Kickstarter backers with invalid portraits who could crash the game if sent into tactical combat.

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