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Xenonauts 2 News

Milestone 1.24 EXPERIMENTAL Released! (Stability + Gameplay)

This is the second half of today's stability patch for Xenonauts 2, with a couple of minor gameplay improvements thrown in as a bonus. We're concerned these fixes may potentially introduce new bugs into the game, so we're releasing this build onto our Experimental branches before we push them out to everyone on the standard branches.

Milestone 1.24 can be accessed by switching onto our Experimental branches (instructions on how to do so here). However, please be aware that Experimental builds have slower load times and worse general performance than normal builds, as they contain a lot of extra logging to help us find and fix crashes when they occur!

Milestone 1.24 Changelog:

  • Item sell prices now increase / decrease correctly per item sold even if you sell in a stack, meaning there is no longer any benefit to hoarding items in your stores to sell all at once.
  • The items on escort UFOs are now also recovered if you win the crash site. This means you can now get the bonus Alloys and the Fighter Datacore items when you shoot down a UFO that has alien Fighter escorts.
  • Added a new settings option to disable Camera Edge Scrolling in the tactical combat (i.e. the camera moving if you put the mouse near the edge of the screen).
  • Fixed an issue where the game would fail to load up at all if the /My Documents/ directory was inaccessible for some reason. 
  • Fixed a bug where the Cleaner Cell missions would not register when a unit carrying the VIP steps into a dropship for the first time, and did not automatically end the mission with victory like it should (although it did register if that soldier moved a second time within the dropship).
  • Fixed an issue where you could stack Extra Armour modules on the MARS if you were playing in a non-English version of the game.
  • Attempted to fix the lockups some people were experiencing in the strategy section of the tutorial.
  • Fixed an AI hang that could occur during the alien turn.

It would be greatly appreciated if some players were able to switch over to the Experimental branch and let us know if they encounter any problems with the new build!

Milestone 1.23 Released! (Stability Fix)

We've released another stability patch for the Early Access version of Xenonauts 2. We'll be releasing two patches today, and this is the "safe" update that everyone will recieve immediately.

The second update will come in a few hours and will arrive on our Experimental branches for some testing before general release - but we'll explain that in full when we release it!

Milestone 1.23 Changelog:

  • The random number generator seed is now randomised by default when you load a save, as the saved seed appeared to be confusing some players. Saved games will no longer play out exactly the same way every time when you load them, unless you manually deselect the "Reset Seed" checkbox in the bottom right of the Load Game screen (doing this is often important if you're testing to try and reproduce a bug).
  • Fixed a crash at the end of Terror Sites and Landed UFO missions that would occur if the mission timed out while the dropship was in flight towards it (you can now just continue playing those saves).
  • Fixed a crash that would occur if you were holding Shift while attempting to use a grenade or medikit.
EDIT - this build was temporarily reverted due an issue with loading older save games. It has now been fixed and the name has been updated to Milestone 1.23b

Milestone 1.22 Patch Notes (Small Balance Fix)

This is only a minor update to the game, but it may help players that are struggling with the early-game Cleaner missions. We're working hard on fixing the remaining crashes in the game and hopefully we'll be releasing another stability patch tomorrow!

Changelog:
  • Reinforcements in the Cleaner missions now spawn less frequently - the initial wave of reinforcements still spawn at the same time as before, but now you have 5 turns before another wave of reinforcements spawn (previously this was 2 turns). This means fighting through the reinforcements to finish the mission should now potentially be possible.
  • Fixed an error in the "Armour Destruction" tooltip that was making it unreadable.
  • Removed any reference to "Closed Beta" from the game version to prevent confusion.

This classic XCOM-like rockets up the charts alongside Steam sale

Xenonauts 2 is finally here, as the turn-based strategy game offers up a dose of classic XCOM in a Steam Early Access launch that appears to be doing very, very well. With a sale and a quick rise on the top seller chart, Xenonauts 2 is already looking a great success.


Read the rest of the story...


RELATED LINKS:

Classic XCOM-inspired strategy game Xenonauts 2 is finally out soon

Old-school XCOM tactics set to return with Xenonauts 2 Early Access

Xenonauts 2 Kickstarter fully funded four times over, and it'll be coming out this year

Milestone 1.21 Released! (Stability Fix)

We're releasing another stability fix for various issues encountered by our players on launch day. A big thanks to all the people who took the time to report the various issues they've encountered today so we can fix them!

Changelog:
  • Esc now skips the starting cinematic.
  • The starting cinematic now correctly obeys the volume sliders.
  • The Settings menu is now available in the tutorial.
  • Fixed the game refusing to load at all if you had older saves from the demo or from old backer builds still in your save directories.
  • Fixed a crash that could occur when using explosive weapons (e.g. the HEVY / grenades) beyond their maximum range.
  • Fixed a crash that would occur if you added quotation marks (" ") to a soldier name and then tried to start a tactical combat mission.
  • Fixed a crash when hiring new soldiers if you'd deleted the default Rifleman loadout.
  • Fixed a crash that could occur if you built your first base in Greenland. As a temporary fix for various related issues which we can't address in a quick patch, you're no longer able to build a base on Greenland. These will be fixed properly in a future build, at which point you'll be able to build bases there again.
  • Fixed an issue where players would lose all their manufactured soldier items if they lose an Abduction mission due to not opening enough of the containment tubes before the timer runs out.