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Xenonauts 2 News

Milestone 3.7.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Bugfixes:[/h3]
  • Fixed large amounts of text not appearing correctly in Chinese.
  • Fixed a large number of text lines being vertically misaligned in non-English languages.
  • Fixed planned soldier loadouts (on unassigned soldiers) not reflecting changes to soldier stats that will be caused by equipped items. 
  • Fixed double-clicking on a soldier in the list on the Soldier Equip screen not allowing you to replace them with a different soldier.
  • Fixed the "custom" button on the campaign settings menu remaining selected if you change back to a different difficulty setting.

Milestone 3.6.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Another few fixes for crashes and hangs identified by the community in 3.5.0.

[h3]Bugfixes:[/h3]
  • Fixed a crash if you try to launch an aircraft that is already airborne (it now correctly redirects to the new destination).
  • Fixed a crash that could occur at the end of turn in a tactical mission when a unit is killed by reaction fire with certain AI actions still queued.
  • Fixed an AI hang that could occur during the enemy turn in the tactical combat.
  • Wraith autopsy research project no longer incorrectly awards $100k on completion.

Milestone 3.5.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

This hotfix addresses a few bugs we introduced in our last Experimental hotfix, as well as several additional bugs in the current public builds.

[h3]Bugfixes:[/h3]
  • Fixed a bug where players were unable to hire scientists / engineers in some circumstances.
  • Fixed a bug where unassigned soldiers could display the incorrect armour name in the armour dropdown - e.g. be visually equipped with the Warden Armour, but the dropdown would read Tactical Armour.
  • Fixed soldiers being unable to crouch if another soldier was already moving.
  • Updated the code so that if you press the Crouch button when a soldier is moving, they will try to crouch at the end of their move. We've now capped this to one attempted crouch action, so pressing the button multiple times will no longer waste TU by queueing up crouch / uncrouch actions.
  • Fixed being unable to disable the air combat Afterburners / Retreat buttons during the initial deployment phase.
  • Fixed movement / turning not being interrupted when sighting an enemy if you were doing it as part of a grenade throw action (it worked fine when firing a weapon).
  • Fixed the visual flicker that would occur after finishing an air combat battle as the cities briefly appeared on the map and then hid themselves.
  • Fixed the tactical UI displaying a white soldier portrait outline if you have no soldier selected (usually occurs if the selected soldier is killed).
  • Fixed the Cleaner HQ mission sometimes not revealing immediately when you reach 100% on the progress tracker.
  • Fixed the soldier minitabs at the top of the tactical UI not showing the number of USB sticks on the tile of an unconscious soldier (like it does for dead soldiers).
  • Fixed a Boreal log pile that had a graphical glitch with one of the logs.

[h3]Attempted Bugfixes:[/h3]
These bugs appear hardware linked and none of the dev team can reproduce them, so we're relying on affected users to let us know whether the fixes worked!
  • Attempted a fix for the issue some people are experiencing where the exterior walls of the office on the Cleaner Data Raid missions display black.
  • Attempted a fix for the entire screen going black when a unit fires a weapon in the tactical combat (this is the bug that could be fixed by disabling the "camera shake" setting).

Milestone 3.4.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Another quick batch of fixes for Milestone 3 while we continue to work on Milestone 4.

[h3]Gameplay Changes:[/h3]
  • Mentarch can now be suppressed again. However, it now has 80 Bravery instead of 50 Bravery so it is harder to suppress than it was in Milestone 2.
  • Added correct white silhouette images for the MARS vehicle weapons (used in the unit minitabs at the top of the tactical UI).

[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur when quickly switching between the aircraft screen and another strategy screen.
  • Fixed the player being able to hire more engineers / scientists than their workshop / lab capacity should allow if you have excess lab capacity free at a secondary base.
  • Fixed the soldier portraits on the Soldier Equip screen sometimes disappearing.
  • Fixed the aircraft transfer duration repeating after completion and taking twice as long as intended.
  • Fixed an issue when completing an engineering project on the 5th or 6th base, which would take you to the workshop screen for the 4th base instead.
  • Fixed the heal animation not displaying properly.

Hooded Horse Spring Sale

Hello! From now until March 21st, you can save 30% on Xenonauts 2, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out!



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