Milestone 5.21.0 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
This is the fourth Milestone 5 STABLE "release candidate" build, and we'll release it onto the public branches for everyone to play if it proves stable. Please do report any stability issues you encounter!
[h3]Changes:[/h3]
[h3]Bugfixes:[/h3]
This is the fourth Milestone 5 STABLE "release candidate" build, and we'll release it onto the public branches for everyone to play if it proves stable. Please do report any stability issues you encounter!
[h3]Changes:[/h3]
- UOO Bridge Assault mission turn 5 alien reinforcements now only spawn once, rather than spawning every turn after turn 5. This means there's six fewer aliens spawning per turn from turn 6 onwards (however large waves of reinforcements still spawn on turn 8, and every 3 turns after that).
- Increased the acceleration values of all aircraft in the air combat, as they were set to about 10% of their intended values (which made aircraft speed up far too slowly).
[h3]Bugfixes:[/h3]
- Fixed a crash that would occur if you tried to sell a MARS / ARES.
- Fixed the MARS / ARES incorrectly having a $0 sell value.
- Fixed the Orbital Bombardment timer not disappearing after completing the UOO Bridge Mission.
- Fixed the Cruiser UFO hull not revealing properly, and showing lots of black squares.
- Fixed mind-controlled soldiers suffering bleeding during the alien turn instead of during the player turn.