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Xenonauts 2 News

Milestone 5.21.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

This is the fourth Milestone 5 STABLE "release candidate" build, and we'll release it onto the public branches for everyone to play if it proves stable. Please do report any stability issues you encounter!

[h3]Changes:[/h3]
  • UOO Bridge Assault mission turn 5 alien reinforcements now only spawn once, rather than spawning every turn after turn 5. This means there's six fewer aliens spawning per turn from turn 6 onwards (however large waves of reinforcements still spawn on turn 8, and every 3 turns after that).
  • Increased the acceleration values of all aircraft in the air combat, as they were set to about 10% of their intended values (which made aircraft speed up far too slowly).

[h3]Bugfixes:[/h3]
  • Fixed a crash that would occur if you tried to sell a MARS / ARES.
  • Fixed the MARS / ARES incorrectly having a $0 sell value.
  • Fixed the Orbital Bombardment timer not disappearing after completing the UOO Bridge Mission.
  • Fixed the Cruiser UFO hull not revealing properly, and showing lots of black squares.
  • Fixed mind-controlled soldiers suffering bleeding during the alien turn instead of during the player turn.

Milestone 5.20.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

This is the third Milestone 5 STABLE "release candidate" build. If this build proves stable than we'll shortly be releasing it onto the public branches for all of our users to play. We're currently not aware of any further crashes in the game that need fixing, so please do report any stability issues you encounter!

[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur loading into certain tactical missions from the Geoscape.
  • Fixed all remaining instances of doors misbehaving - usually this was alien doors that closed and had to re-open every time a new soldier moved through them. If you see any further instances of doors not acting normally then please report them as bugs because as far as we're aware, they're all now fixed!
  • Fixed the UFO hulls not appearing after you loaded a save (this was fixed as soon as a soldier moved and vision updated).
  • Hopefully fixed an instance where the "Complete UOO Sabotage mission" objective would not be hidden after completing the mission.
  • Fixed the fire looking a bit strange.

Milestone 5.19.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

This is the second Milestone 5 STABLE "release candidate" build, but we're actually aware of one crash we've not yet had time to fix so we'll probably hotfix again on Monday. However, please do report any bugs you encounter so we can get a good feel for the current stability of the game!
[h3]Changes:[/h3]
  • Killing a Psyon providing a Psionic Triangulation link to a Secton now suppresses the Secton, rather than causing a morale break (e.g. flee / panic / berserk). This should be easier to understand, and should actually provide the player more tactical benefits.
  • Set up the indestructible outer walls in the alienbase biome to display an invulnerable bare earth wall after being "destroyed".
  • Updated the skybox on the UOO-1 missions.

[h3]Bugfixes:[/h3]
  • Fixed a rare hang that could occur during the AI turn.
  • Fixed destroyed shipping containers still blocking grenade throws.
  • Fixed some visual issues / erroneous black squares appearing around the edge of the space station model on the UOO-1 Bridge Assault mission.
  • Fixed shroud issues around the edge of the UOO-1 Sabotage issues (where you couldn't reveal the rear sides of railings on the edge of the map).

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Milestone 5.17.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're aware of a number of other bugs in the current version and we're working on patching them as soon as possible.

[h3]Gameplay Changes:[/h3]
  • Added artwork for the Waveform Analysis and UOO-1 Analysis research projects.
  • Strategic Operations buttons now correctly go into the cooldown state immediately after being used.
  • All Geoscape timers now display "1 day" rather than "0 days" when the timer goes below 24 hours.

[h3]Bugfixes:[/h3]
  • Fixed an issue where the UOO-1 Bridge Assault mission would not unlock correctly if you did not complete the UOO-1 Sabotage mission quickly enough. This may not fix games where you are already past that point - if you have a save from before day 283 (which was the cut-off point) then I'd roll back to that and do the Sabotage mission immediately!
  • Fixed a crash that would occur at end of turn if a Reaper zombified a civilian who was crouching (as zombies are not permitted to crouch).
  • Fixed certain alien base double blast doors autoclosing after units move through them.
  • Fixed the external walls of the UOO-1 Bridge Assault mission being indestructible.
  • Fixed air combat autoresolve treating fuel inconsistently with manual air combat, and forcing planes to retreat in some circumstances where they could fight in the manual combat.
  • Fixed the shroud drawing over fire and the human laboratory tubes.
  • Fixed a couple of texture errors on the human Fusion Pistol and Fusion LMG weapons.
  • Fixed a visual issue on the Arid cliffs.