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  3. 1.40 (Community Requested Fixes, Features & Balance ++)

1.40 (Community Requested Fixes, Features & Balance ++)

[p]We had a great week for the player base! Steam gave us the Daily Deal and we’ve introduced a bunch of new players to the community. As many of you may know, we’re a tiny team so you all are our EA testers. We will be rolling out more of these community driven updates and improvements so please be sure to join us on the official Discord. We’re here and we’re listening![/p][p][/p][p]The community has been busy and you all have found some issues and suggested some great ideas. This quick update focuses solely on these changes. Thanks so much for the support, feedback and suggestions! Check the full changelog below to see exactly what we’ve been up to. This blog will showcase just a few of the community improvements.[/p][p][/p][h3]Free Placed Gates[/h3][p]This has been a big request since we introduced free placed fortification walls. Gates will be introduced in 1.40 and allow players to create a more complete barricade system around structures or wherever you would like to use them.[/p][p][/p][p]Gates[/p][p][/p][p][/p][p]Wooden gate in action[/p][p][/p][h3]Pause Screen[/h3][p]1.39 introduced a proper single player, with pausing! However, it was lacking a proper pause screen as some of you mentioned so we’ve added it in this build. Enjoy the solo play and take it at your own pace.[/p][p][/p][p]Single player pause screen[/p][p][/p][p][/p][p]Pause in action[/p][p][/p][h3]Oldtown Cleanup[/h3][p]A lot of our world was designed before vehicles even functioned in the game. Roads in and around towns are cluttered up with trash, which does add to the general post-event vibe but creates a rather annoying driving experience. We’ve spent some time cleaning up Oldtown just a little, just enough to make roads feel easily navigable. If you all like this change we’ll apply it to the entire island.[/p][p][/p][p]Oldtown cleanup[/p][p][/p][h3]Harvest Adjustments[/h3][p]Many of you have requested a bit of harvest balance in the world. We’ve pulled back on interior harvest requirements so you can get to cleaning up structures and properties around them sooner.[/p][p]Many of you requested that we re-add the pool and junked out cars as harvest machines and we have. You’ll need a level 10 harvest to get those suckers out of your way but it’s once again possible![/p][p][/p][p]Pool harvest returns[/p][p][/p][p]Harvest junkers[/p][p][/p][h3]STN+ Free Trial![/h3][p]We introduced STN+ a while back as many in the community wanted to give a little more towards the development of Survive the Nights. This past update expanded the current community and some new players didn’t like that we have a sub/game store. We’ve now introduced a 7-day 100% free trial. If you don’t like the bonus content (ALWAYS COSMETIC) feel free to cancel at any time. For those that have already subscribed to STN+, we thank you for the continued support! All funds go directly to funding development.[/p][p][/p][p]STN Trial[/p][p][/p][h3]Patch Notes - 1.40[/h3][p][/p][p]Community Requested Features[/p]
  • [p]Added free placed barricade gates.[/p]
  • [p]Screen fades to black and white while paused[/p]
  • [p]“PAUSED” text is shown during single player pause[/p]
  • [p]Game UI now hides when paused in single player[/p]
  • [p]Disabled melee punching with right click[/p]
  • [p]Added STN+ free trial/discounts [/p]
  • [p]Added fortress wall gate skin (stn+)[/p]
[p]Community Requested Fixes[/p]
  • [p]Tutorial correctly resetting between play sessions[/p]
  • [p]Newsfeed correctly hidden when pressing the 'tutorial' button[/p]
  • [p]Fix for pink textures in world[/p]
  • [p]Fuel pump extraction at fuel stations fixed[/p]
  • [p]Large plow craftable name fix[/p]
  • [p]Fix for vehicle interactions not working when standing far back[/p]
  • [p]Fix for server running single player breaking when leaving while paused[/p]
  • [p]Global stat incrementation issues fixed. (zombies killed, nights survived)[/p]
  • [p]Fixed nights survived achievements[/p]
  • [p]Fixed zombies killed achievements[/p]
  • [p]Achievement wording fixes.[/p]
  • [p]Fixed roadkill achievement[/p]
  • [p]Removed 'inspect stats' achievement as it no longer useful.[/p]
[p]Community Requested Balance[/p]
  • [p]Balance to harvest/scavenging unlock levels[/p]
  • [p]Brough back harvest/scavenging for large burnt out pickup trucks[/p]
  • [p]Cleanup of road junk in Oldtown (to gauge community opinion)[/p]
[p][/p][h3]Links[/h3][p]Discord[/p][p]Changelog[/p][p]X[/p][p]Facebook[/p][p]YouTube[/p][p]Website[/p][p]Merch[/p][p][/p]