1. Survive the Nights
  2. News
  3. 1.1 (Christmas Update | Fixes | Santa Sleigh++)

1.1 (Christmas Update | Fixes | Santa Sleigh++)

[p][/p][p][/p][p][/p][p]Hello everyone. Time for 1.1 already![/p][p][/p][p]Sadly? We didn’t all fly off on holiday after dropping 1.0.0. Still loads to be done. 1.0 was never anything more than a milestone, and it’s gone exactly how we wanted. Our community knows what we’re building, and a bunch more of you have joined us along the way, which is awesome.[/p][p][/p][p]This build is very much about tweaking. We’ve watched HOURS of streams and videos, and those observations have led to a lot of small changes that should noticeably improve how the game feels to play.[/p][p][/p][p]We’ll mostly let the changelog do the talking, but I’ll cover some of the bigger bits here.[/p][p][/p][h3]Christmas Event[/h3][p]Christmas event time! New and improved content. You’ll now find a tree in the middle of towns - get the power going and clear out all the zombies to receive gifts. Zombie waves have been improved specifically for this event, along with some visual tweaks to make everything look right. There’s also a new Christmas song, since the 12 Days of EA is no longer really relevant after all.[/p][p][/p][p]The big Christmas item this year is a fully drivable Santa’s sleigh. After the crunch up to version 1.0, we wanted to add something that was just… silly. You can get it from the event rewards or via STN+. I nearly lost my voice making this one - you’ll just have to check it out in-game to understand why.[/p][p][/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]The 2023 Christmas Tree Event [/p][p][/p][h3]Balance[/h3][p]We’ve focused a lot on harvest cleanups and zombies. Respawn times weren’t really fair before, and they’re now much slower. Improvements to harvest cleanup should also make resources popping back at the wrong time far less common.[/p][p][/p][h3]Translations[/h3][p]Using KeyMailer during launch really opened our eyes to just how important good translations are. Alongside general improvements, we’ve also translated things that were simply missing before — like the attributes page, hints, and notifications.[/p][p][/p][h3]MRE[/h3][p]The MRE is consumable again. God, I don’t want to see another report about the MRE not being consumable. I’ve seen streamers trying to cook it, do all sorts… this one’s finally put to bed.[/p][p][/p][h3]Thank You[/h3][p]We want to say a genuine thank you to everyone in the community who’s supported us and the game over the years. It’s been a long ride, but we’ve always tried to stay true to the vision. No publisher. No investors to appease. No one to answer to other than the community.[/p][p]We’ve tried to No Man’s Sky this thing — and yeah, that's taken us time.[/p][p]Merry Christmas. [/p][p][/p][h2]Patch Notes - 1.1[/h2][p] [/p][h2]Highlights[/h2]
  • [p]Major Christmas Event now live, including Santa’s Sleigh and Christmas Tree items.[/p]
  • [p]Significant zombie behavior fixes and balance changes, including longer clear times.[/p]
  • [p]Large localization improvements across all languages.[/p]
  • [p]Improved vaulting logic and movement edge-case fixes.[/p]
  • [p]Multiple stability, UI, and gameplay polish fixes.[/p]
[hr][/hr][h2]Seasonal Content[/h2]
  • [p]Added Major Christmas Event.[/p]
  • [p]Added Santa’s Sleigh (available during the Christmas event).[/p]
  • [p]Added Christmas Tree item.[/p]
[hr][/hr][h2]Zombies & AI[/h2]
  • [p]Fixed zombies being attracted by noise while the player is in God Mode.[/p]
  • [p]Fixed Nazi zombie variants not behaving correctly.[/p]
  • [p]Zombies now remain cleared for 2× longer across all respawn rates.[/p]
  • [p]Zombies now remain cleared 4× longer when loot respawn is disabled.[/p]
[hr][/hr][h2]Movement & Traversal[/h2]
  • [p]Window vaulting now checks for obstructions on both sides before allowing the vault.[/p]
  • [p]Fixed issue allowing players to vault through windows while standing on the window ledge.[/p]
  • [p]Removed camera shake while vehicles are airborne.[/p]
[hr][/hr][h2]World & Environment[/h2]
  • [p]Lowered particle intensity in front of the movie theatre screen.[/p]
  • [p]Fixed arcade machines remaining powered when structure power is disabled.[/p]
  • [p]Removed Early Access branding from the map.[/p]
[hr][/hr][h2]Gameplay Fixes[/h2]
  • [p]Fixed unconfigured servers starting with an incorrect loot respawn state.[/p]
  • [p]Containers can no longer be moved while they contain items.[/p]
  • [p]Fixed MREs not showing the Consume option.[/p]
  • [p]Harvest machine cleanup is now more stable.[/p]
  • [p]Harvest machines will no longer return when using the Realism play type.[/p]
  • [p]Harvest machines now remain cleared 3× longer when using the Arcade play type.[/p]
[hr][/hr][h2]UI & UX[/h2]
  • [p]Version UI now only displays while in the main menu.[/p]
  • [p]Fixed broken on-screen text after completing the tutorial.[/p]
  • [p]Added middle-click and Reload key to reset item rotation to upright during placement.[/p]
  • [p]Fixed single player toggle[/p]
[hr][/hr][h2]Localization[/h2]
  • [p]Major localization fixes and improvements across all languages.[/p]
[p][/p][h3]Links [/h3][p]Discord[/p][p] Changelog[/p][p] X[/p][p] Facebook[/p][p] YouTube[/p][p]Website[/p][p]Merch[/p][p][/p][p][/p]