Pre-Alpha Devblog #24 (Vehicles | Pump Action | Key Bindings)
Hello all,
Thanks for checking out our 24th devblog! We’ve released 0.11.26 build to our default branch on Steam. All branches should now be 0.11.26 so it shouldn't matter what branch you're on. Feel free to check that out, we need some feedback. There’s a lot of testing and breaking to do so go at it! Please check against the 0.11.26 changelog and report findings on our tracker.
With the basics of vehicles coming in the next few builds, the team has started working on vehicle condition. Vehicles will accept parts even on their initial introduction including fan belts, fuel, oil filters, alternators etc.. As of now, there are quite a few options and a few different concepts in the works for repair, upkeep, improvements and vehicle fortifications. Below you can see some of the initial visible mechanic. Damage occurs to your vehicle as expected the system is already very entertaining. Also making its first appearance is the T5 Pump Action Shotgun..It's a good deal of fun!
https://www.youtube.com/watch?v=ZKl3jP26vCU
Initial vehicle damage mechanic
"Good" condition
Someone has been on quite an adventure ːsteammockingː
Shader forge nodes for vehicle damage and color
Yes, we know...it has been a long time coming but we're finally getting around to adding custom keybindings which you'll see these in the next build or so. The process, while it may seem simple, has turned into quite a beast. Nothing major just very time consuming. The feature is constantly requested and finally getting some love.
Key bindings
We've been working on a few additional animal traps. In the future, the player will use different trap sets for different small game. The current box trap would be for larger game while a snare trap like the one below would be for smaller game.
Concept from way back
Working snare
Working mechanic
These are only a handful of what has been worked on in the last couple of weeks. Check out our changelog for a full list of what the team has been upto. Thanks much for checking out the devblog. We hope to have .12 in an experimental stage shortly. As always, thank you for the continued support. The project has come a long way and we're excited for the coming months leading up to our public alpha release and beyond!
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Thanks for checking out our 24th devblog! We’ve released 0.11.26 build to our default branch on Steam. All branches should now be 0.11.26 so it shouldn't matter what branch you're on. Feel free to check that out, we need some feedback. There’s a lot of testing and breaking to do so go at it! Please check against the 0.11.26 changelog and report findings on our tracker.
Vehicle Conditioning
With the basics of vehicles coming in the next few builds, the team has started working on vehicle condition. Vehicles will accept parts even on their initial introduction including fan belts, fuel, oil filters, alternators etc.. As of now, there are quite a few options and a few different concepts in the works for repair, upkeep, improvements and vehicle fortifications. Below you can see some of the initial visible mechanic. Damage occurs to your vehicle as expected the system is already very entertaining. Also making its first appearance is the T5 Pump Action Shotgun..It's a good deal of fun!
https://www.youtube.com/watch?v=ZKl3jP26vCU




Key Bindings YAY!!!
Yes, we know...it has been a long time coming but we're finally getting around to adding custom keybindings which you'll see these in the next build or so. The process, while it may seem simple, has turned into quite a beast. Nothing major just very time consuming. The feature is constantly requested and finally getting some love.

Animal Trap Concepts
We've been working on a few additional animal traps. In the future, the player will use different trap sets for different small game. The current box trap would be for larger game while a snare trap like the one below would be for smaller game.



These are only a handful of what has been worked on in the last couple of weeks. Check out our changelog for a full list of what the team has been upto. Thanks much for checking out the devblog. We hope to have .12 in an experimental stage shortly. As always, thank you for the continued support. The project has come a long way and we're excited for the coming months leading up to our public alpha release and beyond!
Links
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net