Experimental Patch Notes - Alpha 1.6.32
Hello all,
The team is hard at working on player found issues and developing the 1.6 patch. We've released the 1.6.32 patch (alpha 1.6 release candidate) on our experimental branch via steam. This build will be moved to the stable branch if no major issues are found by players. We’ll introduce the build on default alongside a new mini trailer and vlog. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.
If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.
How to get into experimental branch:
[h3]Experimental Patch Notes - Alpha 1.6.32 (Alpha 1.6 Release Candidate)[/h3]
HOTFIX 1.6.32
Performance
Drops
Zombies
UI
Weapons
POI's (Points of Interest)
New town (Bitterhold)
World interaction
Animations
SFX
Vehicles
Doors
Props
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
The team is hard at working on player found issues and developing the 1.6 patch. We've released the 1.6.32 patch (alpha 1.6 release candidate) on our experimental branch via steam. This build will be moved to the stable branch if no major issues are found by players. We’ll introduce the build on default alongside a new mini trailer and vlog. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.
If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.
How to get into experimental branch:
- Open Steam and go to your games library.
- Right click on STN and select "Properties"
- Navigate to the "Betas" tab and select "experimental" in the drop down menu.
- Close the properties window.
[h3]Experimental Patch Notes - Alpha 1.6.32 (Alpha 1.6 Release Candidate)[/h3]
HOTFIX 1.6.32
- Fixed stuck command.
- Server time display in the server browser now works again.
- Correct cell block opening audio now plays to match the block that is opening.
- Fixed issue that caused the Cricket vehicle to have a white damage texture.
- Tweaked keycard render distances so that they can be picked out more easily.
- Players will now start with a worn double barrel, 7 cartridges, map and DIY compass. (temp change until a rework of quick start is done in the new year)
- Resolved AI path finding issues around the prison area.
- Resolved issues around Bitterhold and prison which meant vehicles would fall through the ground.
- Fixed spelling errors on prison signs.
- Harvesting around Bitterhold and prison should now work correctly.
- Fixed terrain under houses to stop clipping in Bitterhold.
- Staircase after main prison armory now has steps missing which makes it one way. This stops players back channeling to get more loot.
- Door after armory in prison no longer requires electric. Player could get trapped here if the main generator lost power.
- Fixed issue which stopped reloading after attaching extended mag while the weapon was already equipped.
- It's no longer possible to trick safe logoff by force closing game.
- Crafting wire spool and other craftables that were breaking the inventory no fixed.
- It is now possible to place items on the cooking surface while fire machine is open.
- It is now possible to place campfire grill while in the fire GUI.
- Added system for searching inventory for relevant parts via a [Search] button when a machine is open. This shows only items that you have and that can be put in the machine.
- Added functionality so that any items that can act as tinder/firewood can be placed directly in the fire without having to be crafted into tinder first.
- Items that can be used as tinder or firewood now display so directly in name. Example: Dirty Rags (Tinder) or Plank (Firewood)
- Button now says "Burn" instead of "Move" while in relevant fire machines.
- Machine items now have icons next to name.
Performance
- Various zombie optimisations that improve performance drastically when player count raises above 10-15 players.
Drops
- Night of the Living Dead film now spawns around the world.
Zombies
- Fixed issue which would cause zombies to duplicate momentarily as they chased the player.
- Resolved issue relating to vehicles where zombies could become invisible.
UI
- Map updated to include Bitterhold (Town) and prison POI.
Weapons
- Implemented extended magazines for ARG15 rifle, Rauser hand gun and T5 Pump action shotgun.
POI's (Points of Interest)
- Added keycard spawners at the police stations.
- Breakers now disable when generators turn off.
- Updated existing POI's to use the commercial generators.
- Airport doors can no longer be locked
- Added new achievements for Prison.
New town (Bitterhold)
- Added new town on island that was previously unreachable with bridge joining it to the land.
World interaction
- Commercial generator added.
- Commercial generators can now power certain items based on proximity rather than circuit.
- Added working prison draw bridge.
- Added logic to stop players logging out at POI's
- Added logic for stopping item placement on the moving draw bridge.
- Armoury doors are now bullet proof.
Animations
- Added bridge animations.
SFX
- Added audio for bridge.
- Added loud speaker audio for prison.
Vehicles
- Prison bus added.
Doors
- Added keycard door mechanic for POI's
- Timed doors that stay open for a set amount of seconds after being interacted with.
- Added door variants that are open while power is off and open while on.
- Added cell door functionality that open after X amount of seconds from power becoming active.
Props
- Added prison structure.
- Added Keycard props.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net