Alpha Devblog #30 - Alpha 1.7 Preview
Hello all,
We’ve continued sorting through found issues in 1.6 while developing our 1.7 graphical overhaul base. Below we’ll discuss just a few of the changes you can expect to see in our next patch.
[h3]Interior Redesign[/h3]
The graphical update isn't just environmental and exterior based. We'll also be introducing updated props, new textures/normal maps, interior vertex painting and new props among other features. You'll find new models throughout the world and there will be more to come as we move forward. This initial update will include a large chunk of redesign but there will be more to come in the future. We will release a forum thread alongside the graphical update. This will allow the community to post suggestions on props that need updating. Below is a gif and a sneak peak at some of our interior design changes.
Interior Design Rework
[h3]Electrical Grid[/h3]
As some of you may know, we have always planned for a fully functional electric grid. You will start to see the beginnings of this system in the graphical update in the form of power lines and small sub-stations. The power grid will be rather extensive even in its initial introduction. You'll find multiple power line models and a detailed, well thought out 'grid system'. Outside of the future mechanics of providing power, these lines can be used as a guidance system. The image below details this plan rather nicely.
Electrical Grid
[h3]Merch Shop[/h3]
We have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
[img ]https://i.imgur.com/REE088A.png
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
[h3]If you're enjoying the game, please consider writing a review or updating your current one. Thank you! :)[/h3]
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
We’ve continued sorting through found issues in 1.6 while developing our 1.7 graphical overhaul base. Below we’ll discuss just a few of the changes you can expect to see in our next patch.
[h3]Interior Redesign[/h3]
The graphical update isn't just environmental and exterior based. We'll also be introducing updated props, new textures/normal maps, interior vertex painting and new props among other features. You'll find new models throughout the world and there will be more to come as we move forward. This initial update will include a large chunk of redesign but there will be more to come in the future. We will release a forum thread alongside the graphical update. This will allow the community to post suggestions on props that need updating. Below is a gif and a sneak peak at some of our interior design changes.

[h3]Electrical Grid[/h3]
As some of you may know, we have always planned for a fully functional electric grid. You will start to see the beginnings of this system in the graphical update in the form of power lines and small sub-stations. The power grid will be rather extensive even in its initial introduction. You'll find multiple power line models and a detailed, well thought out 'grid system'. Outside of the future mechanics of providing power, these lines can be used as a guidance system. The image below details this plan rather nicely.

[h3]Merch Shop[/h3]
We have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
[img ]https://i.imgur.com/REE088A.png
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
[h3]If you're enjoying the game, please consider writing a review or updating your current one. Thank you! :)[/h3]
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive