1. Survive the Nights
  2. News
  3. Experimental Patch Notes - Alpha 1.11.52

Experimental Patch Notes - Alpha 1.11.52

We've released 1.11.52 on our experimental branch via steam. This build will be moved to the stable branch as v1.12 if no major issues are found by players. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.

If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Experimental Patch Notes - Alpha 1.11.52 (Alpha 1.12 Experimental Build)[/h3]

Quality of Life
  • Tweaked guide to add placing of a marker for navigation to the car lot.
  • Added snipers to police station and prison.
  • Removed snipers from Farmhouse.
  • Removed broken searching functionality from certain bathtubs.


Animations
  • Improved the set of walk animations for zombies that are less repetitive and vary in speed.
  • Improvements to run animations.
  • Improvements to idle animations.


AI
  • Zombies no longer attack vehicles during the day.
  • Added headshot sound when shooting zombie in the head
  • Improved zombie hit detection
  • Zombie speeds now more varied. Most outdoor zombies will be walking slowly during the day but a small percentage will still run when chasing a player. Outdoor zombies during the night will become a lot more aggressive but some will still walk. Indoor zombies will still be more aggressive than outdoor zombies during the day.
  • Rebalanced zombie spawn locations to cater for new outside zombie during the day.
  • New zombie texture variants added and textures improved.
  • Zombie textures now more desaturated and blend more into the world
  • Zombies spawn with a random height difference to increase variety
  • Zombie ambient lighting now looks correct when zombies are outdoors
  • Improved zombies floating above the ground
  • Improved zombies sliding when starting to move and when coming to a stop
  • Improved zombies sliding when walking around
  • Zombies are now easier to kill.
  • Headshots on zombies are now more powerful.
  • Disabled several zombies from spawning.
  • Performance improvements when close to a lot of zombies.
  • Rag doll pooling system which reduces lag associated with dead zombies.
  • Fixed screaming zombies turning around on the spot instantly
  • Increased zombie amounts.
  • Zombies no longer die in morning and remain outside.
  • Fix for zombies legs moving around when a stationary zombie is attacking a player


Map
  • Map now re-centers to the player upon opening.
  • Added map positions for to hardware store, pharmacy and gun shop
  • Added info when hovering over map pins
  • Map pins now highlight based on current tutorial step
  • Fixed issue which caused the mouse to unlock while in the map UI.
  • Map now starts zoomed in on the player location.
  • Players can now place a marker on the map which shows in the world as a waypoint.
  • Map icons now increase in size when zooming for improved visibility
  • Outline around player position on map now reflects friend vision distance
  • Player is now displayed on the map as a white arrow instead of blue.


Crafting
  • Removed cloth from machete recipe.


Design
  • Added strip mall (pharmacy) to tile 49, north east corner of map.
  • Added strip mall (hardware shop) to tile 42, north of Sage Creek.
  • Added a HARDWARE STORE to terrain tile 2
  • Added PHARMACY to 11
  • Added strip mall (hardware shop) to tile 36 west of Union Point
  • Added strip mall (pharmacy) to tile 35 north west of Union Point
  • Added strip mall (gun shop) to tile 26 north of Union Point
  • Added strip mall (hardware shop) to tile 48 between Old Town and Black Rock.
  • Added strip mall (pharmacy) to tile 45, in the airport.
  • Added strip mall (pharmacy) to tile 53, west of Addersfield.
  • Added strip mall (hardware) to tile 58, north east of Sage Creek.
  • Added strip mall (gun shop) to tile 52, north of Sage Creek.
  • Added strip mall (hardware store) to tile 63, north east of Black Rock.
  • Added strip mall (pharmacy) to tile 55, north of Black Rock.
  • Added strip mall (gun shop) to tile 46, north of Black Rock.
  • Added strip mall (hardware store) to tile 13, west of Mt.Baron.
  • Added a PHARMACY STORE to terrain tile 31
  • Added strip mall (hardware store) to tile 30, north east of Old Town.
  • Added strip mall (hardware store) to tile 15, west of Old Town.
  • Added strip mall (hardware store) to tile 15, west of Old Town.
  • Added strip mall (gun shop) to tile 22, north of Old Town.


Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive