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Experimental Patch Notes - Alpha 1.18

We have released Alpha 1.18 on our experimental branch. Please report bugs and issues in game using the F1 menu. If you'd like to track the patch progress and follow more closely with development, check our changelog and please consider joining our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h3]Patch Notes - Alpha 1.18 (Experimental Build)[/h3]

Core Interaction System Overhaul
  • Fix for waypoints lagging behind by 1 frame.
  • Reduced 1.5 second delay when interacting with machines.
  • Allowed exiting vehicles at speed without need to hold down E


New Interaction UI
  • Added right click functionality when hovering over objects or machines.
  • The new right click menu will show things you can do with the object/machine that’s selected.

This system has a few benefits:
  • Removes constant confusion over what holding E does, behaviour should now be a lot more consistent.
  • Allows for adding of more interactions to items like the instant equipping of weapons without having to pick it up first.
  • A cleaner UI for machines that can tell you how many items you currently have when adding items.


Interactions that have been added to the right click menu:
  • Interact (Enable or disable: Generators/Vehicles/Fires/Breakers/Meters/Traps/Lights/Lock)
  • Place (Place Drops)
  • Equip (Equip Weapons)
  • Consume (Food and Medical items)
  • Repair (Vehicles)
  • Open Lock UI + Place Lock
  • Eat Portion + Add Items (Stew)
  • Remove home (Sleeping bag)


Added more information when looking at items in the world:
  • Ammo amount when looking at guns and ammo drops
  • Weapon condition when looking at weapons
  • Amount in the box when looking at screw/nail boxes.
  • Fuel (jerry cans and vehicles)
  • Battery percentage (Flashlights/Drill)


  • Item descriptions now show when hovering over the name of the item in the new right click menu
  • Added instructions when hovering over repair button for vehicles


Craftable Player Storage
  • Added craftable player storage container!


Fortifications
  • Fortifications now take significantly less damage if they are owned by the player.
  • Weapons now take significantly less weapon if the fortification is owned by the player.
  • Weapons now take less wear when damaging fortification even when not owned by the player.
  • Hammers now do double the damage to fortifications when they are owned by the player.


Traps
  • Bear trap no longer plays close animation when placing it down for the first time
  • Tweaked bear trap colliders to make it easier to place on uneven terrain and close to walls/other objects
  • Tweaked propane fire trap model to make it easier to place
  • Fix for placing propane fire trap tube inside of walls
  • Lowered propane tank and propane fire trap weights
  • Increased visibility of shotgun tripwire to more clearly indicate that it’s enabled
  • Fixed barbed wire being difficult to place on bumpy terrain
  • Added free placed fortification to quick guide


Vehicle Improvements
  • Players no longer occasionally teleport away when stepping out of a vehicle.
  • Vehicles no longer glitch when exiting.
  • Vehicles now roll for longer when stepping out while moving.
  • Cricket vehicle no longer rolls on to roof as easily.
  • Control of vehicles is now maintained after the last driver steps out. This leads to improved physics calculation
  • Tweaked the color of the container in the back of the 4x4 vehicle to limit confusion against the new craftable storage.


Performance
  • Server - Performance improvements on the when a vehicle is being driven.
  • Server- Reduced issue with weather manager that was causing high CPU usage on the server.


Crafting
  • Added recipe for craftable player storage.


UI
  • Fix for waypoints lagging behind by 1 frame.


Quality of Life (QoL)
  • Fixed issue where clicking next to the map would place a map marker. It now closes the map
  • Consuming is no longer canceled when the inventory is opened or closed
  • Consuming is now cancelled when pressing escape without opening the menus
  • Fixed slow movement when trying to climb through a window
  • All doors now open and close faster!
  • Fixed players getting stuck when walking on top of sofas
  • It's now possible to cleanup dead players backpacks.
  • Added red/green indicator color to breaker/meter panel levers.
  • Allowed exiting vehicles at speed without need to hold down E
  • Reduced 1.5 second delay when interacting with machines.
  • Tweaked some junk piles and removed collision to improve navigation when walking over them.
  • Improved placing on some junk objects by reducing collider height.
  • Fix for harvesting not working on large junk pile on low settings.
  • It's now possible to place free placed forts inside of dead zombies that have not yet been despawned.
  • Removed metal harvesting from the small shed to avoid confusion
  • Fixed extreme aliasing when taking upscaled screenshots when using /screenshot
  • Improved vehicle engine trigger areas.
  • Improved colliders for interacting with doors.


AI
  • Fixed issue where AI sometimes didn’t turn into rag doll correctly


Assets
  • Crossbow asset added.
  • Flarefun asset added.


Environment
  • Fixed floating item spawn points at metal refineries.
  • Smooth terrain around refinery on terrain 51
  • Fixed floating rock on terrain 13.
  • Fixed floating rock on terrain 54.
  • Moved a floating house to ground level 36
  • Cabin doors that didn't work should now function correctly.


Animations
  • Core animations for crossbow and flare gun added.


Server
  • Removed over 30k objects from the server which are no longer needed.


Localisation
  • Updated all translations from crowdin


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Patreon: https://patreon.com/a2zinteractive
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive