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Experimental Build - Alpha 1.20.4 (Config Options For Days)

Heyo, Jayty here. Time for the next experimental!

We’ve had a super busy week. That last experimental (1.21.2) actually broke the hordes on default due to them sharing the same file stripping behaviour during the build process. That got hot fixed earlier in the week as version 1.21.3. Sorry about that one.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h3]Experimental Patch Notes - Alpha v1.20.4 [/h3]

Server Configuration
  • Added multiple server config options (like loads of them).


[h3]Today's Experimental Build[/h3]
Config options! Last update we got all the optimisation stuff out of the way. Over the last week and half, we’ve been adding config options like crazy. We started by gathering community request, figuring what we need for the scenarios we want to make and also considering things we might want to achieve in the future.

Including the existing options, that gives us a total of 115 server configuration options! 89 of these options are implemented for today's experimental. Some of the rest will make it into the 1.21 and some will be in the pipeline for coming versions.

A full list of all the new config options can be found HERE.



[h3]What We Need Testing[/h3]
We really need all of you to jump in and help us validate they all work as expected. Let us know what you like and what you don’t. Please suggest other new config options in the comments.

Additionally, there’s an opportunity to start leveraging these options to create your own scenarios. The full toolset is going to take us a while to get in, but the intent for 1.21 is to introduce Steam Workshop support for the scenarios. So that players can create, upload and have other players try out their experiences.

[h3]Steam Workshop [/h3]
While the workshop isn’t part of today's experimental build, we’re gearing everything up on our side to make the scenarios completely open to the community. Scenarios will be able to store Databases, server config, custom spawn location set by the creator as well as more in depth JSON based balance mods in the future.

We’d love your thoughts for the Workshop, scenario ideas and general advice for what you’d like to be able to modify.

[h3]Build Validation & Official Testers[/h3]
We’re aiming to improve our build validation pipeline to stop regression happening and to stop annoying scenarios like what happened on default earlier in the week. In the coming weeks we’ll introduce some kind of validation form for experimental builds.

We’d love to implement some perk for community members that dedicate their time to helping us validate the quality of builds. If you have any ideas for potential perks, please let us know!

[h3]Wrap up[/h3]
We’ll probably release another experimental a week on Friday (25th) Nov. It’ll likely contain the core of the scenario logic however, it’s unlikely to include a full workshop implementation. We’ll bring some new concepts of the scenarios. By then we should have a clearer idea of how that will all look and function.

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Patreon: https://patreon.com/a2zinteractive
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive