1. Survive the Nights
  2. News
  3. Experimental Patch Notes - Alpha 1.21.2

Experimental Patch Notes - Alpha 1.21.2

We have released Alpha 1.21.2 on our experimental branch. Please report bugs and issues in game using the F1 menu. If you'd like to track the patch progress and follow more closely with development, check our changelog and please consider joining our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h3]New Scenarios[/h3]
We’re adding two new official scenarios with this update. One is a tutorial scenario that all new players should start with. It places the player in a farmhouse and all of the needed gear to work through the first steps of the game can be found nearby.

The second scenario is a bit more fun. It’s our take on what was a big inspiration for Survive the Nights, Call of Duty World at War’s Nazi Zombie mode. The addition of a continuous horde option allows us to basically create a wave based game while completely changing the entire standard gameplay to a fast paced arcade style game mode. You start out in a well stocked and semi-fortified structure. You and your friends will be tasked with surviving as many hordes as possible before you all eventually succumb to the inevitable :) Big talk from us considering we’ve not made it beyond wave 8!

We’ll include a bigger writeup and more info on these scenarios when we go to the default branch and do the official update.

We’re looking forward to seeing how far you can get in our scenario and what you can all come up with with all of the new server configuration possibilities.

Note: For the purpose of this experimental build and until we move to default the scenarios can be found in the browse tab under the following names -
null1 = Night of the Living Dead
null2 = Nazi zombies
null3 = Starting Tutorial

[h3]Patch Notes - Alpha 1.21.2 (Experimental Build)[/h3]

Inventory
  • Added category dividers in the inventory for easier navigation
  • Added sub categories to improve inventory navigation
  • Added right click system for inventory to simplify UI.
  • Increased font sizes in the inventory to improve navigation.
  • Increased hovering speed for more responsive feel.
  • Removed redundant 'use' buttons from containers.
  • Increased font sizes in the inventory.
  • Improved attaching items to weapons flow.
  • Pressing esc while there’s a filter on the inventory now clears the search.
  • Removed the fav’s craftable system in favour of simpler design.
  • Added move all button when in a container per item stack.
  • Unequiping weapon from the inventory no longer closes the UI.


QoL (Quality of Life)
  • Improved dropping/placing. It’s now much easier to enter placement mode.


Server Config
  • Added: Fortification tool effectiveness option.
  • Added: Fortification application strength option.
  • Added: Horde Runner Frequency
  • Added: Horde Runner Speed
  • Added: Hordes mode (Switches hordes to real world time based instead of nightly)
  • Added: Constant Hordes Mode (Whether zombies come during day, night or both.)
  • Added: Constant Hordes Start Delay (Seconds) (The amount of time after server start for hordes to start coming)
  • Added: Constant Hordes Wait Time (Seconds) (Delay between hordes)
  • Added: Zombie Item Drops (Controls what items zombies will drop on death)
  • Added command line argument for forcing steam relays on or off.
  • Fix for weather and day length options not correctly syncing over to the player.
  • Weather persistence now also disabled when time persistence is disabled.


Custom Spawn Points
  • Fix for /tppreset list and /tppreset clear commands not working
  • Rotation is now stored in tp presets
  • Added /playerspawn commands to allow scenario creation with custom spawn points (“/playerspawn add SpawnPoint” or “/playerspawn list”)
  • Added “Custom” option to “Initial Spawn Location” and Respawn Location”. This will make it use the spawn points created with the /playerspawn command


Scenario/Config options
  • Added config options for storing known lock codes.
  • Added option to open world save director/folder.
  • Added ‘AllowItemOwnership’ option which enables/disables the ability for only owners to move traps/free placed fortifications.


Workshop
  • Fix for loading lag when browsing workshop scenarios.
  • Fixed for workshop item filtering not working until refreshing
  • Added yellow visuals to show that a workshop item is a default scenario
  • Added green visuals to show that a workshop item is subscribed to
  • Username of creator now displayed in the workshop scenarios
  • Removed need to enter tags when creating workshop item
  • Disabled opening of update scenario page if user is not the owner
  • Scroll back to right position after refreshing scenarios to improve navigation
  • Improved workshop item UI to make it more clear how it works
  • Installed workshop items now instantly update after local copy is synced to steam.
  • Added info for uploading image with browse button
  • Fixed mouse hover info showing through overlays
  • Added warning icon next to play button when scenario is set to delete DB
  • Added double click support for playing world


UI
  • Added input for stopping/starting vehicle while driving
  • Engine help UI now shown when vehicle is stationary


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Patreon: https://patreon.com/a2zinteractive
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive