Devblog 64 - 1.23 Preview
We’ve been busy for some time now getting our ducks in order, fixing some rather boring backend and network stuff. We’ve also taken some time to begin a cleanup process on the actual project itself, in preparation for additional workshop implementation and future release.
Along the way, we have started the polish process and a big part of that is replacing some of our weapon models. The coming update will focus heavily on weapon improvements.
[h3]Weapons (Model Swaps and General Improvements)[/h3]
Model swaps aren’t a massive task but a rather tedious one and they can be very time consuming. Andre has made some great progress and we’ve swapped out (4) of our current models. The Rauser Rig (9mm), FRKS (auto shotgun), R-6804 (sniper), lola and gary (.45) and The Bateman.
Along with these model swaps we’ve made improvements to animations and animation timings. Speeding things like reloads up just enough to make general gameplay feel more fluid. We’ve introduced new audio sets for quite a few of our weapons as well, they sounds much more lively especially the Bateman! :)
Model Swaps
Old/New FRKS
FRKS Inspect Animation
Old/New Rauser Rig
Rauser Rig Inspect
[h3]Weapon Attachments[/h3]
Along with the additions of these new models we’ll be improving attachment versatility. Basically if it fits, you’ll be able to put it on the weapon (for the most part). Included with the expansion on what weapons attachments can be used on we’ll be introducing two new attachments.
Full automatic firing mechanisms will now spawn for some of the weapons in our game. The Rauser Rig, ARG15 and the FRKS will get the option to accept a fully automatic mechanism. The Rauser Rig and the ARG will also receive burst fire attachments.
Rauser Rig Full Auto
[h3]Inventory Improvements (Weapon Attachments)[/h3]
We’ve been working on inventory improvements and the next build will feature some really nice ones. The biggest addition here is the ability to quickly view, add and remove weapon attachments right on the right side inventory page (main tab).
Adding Attachments
Removing Attachments
In next week's blog we'll showcase some more of the weapon swap. and a new weapon addition, the MK4 (MP5).
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
Patreon: https://patreon.com/a2zinteractive
Along the way, we have started the polish process and a big part of that is replacing some of our weapon models. The coming update will focus heavily on weapon improvements.
[h3]Weapons (Model Swaps and General Improvements)[/h3]
Model swaps aren’t a massive task but a rather tedious one and they can be very time consuming. Andre has made some great progress and we’ve swapped out (4) of our current models. The Rauser Rig (9mm), FRKS (auto shotgun), R-6804 (sniper), lola and gary (.45) and The Bateman.
Along with these model swaps we’ve made improvements to animations and animation timings. Speeding things like reloads up just enough to make general gameplay feel more fluid. We’ve introduced new audio sets for quite a few of our weapons as well, they sounds much more lively especially the Bateman! :)
Model Swaps




[h3]Weapon Attachments[/h3]
Along with the additions of these new models we’ll be improving attachment versatility. Basically if it fits, you’ll be able to put it on the weapon (for the most part). Included with the expansion on what weapons attachments can be used on we’ll be introducing two new attachments.
Full automatic firing mechanisms will now spawn for some of the weapons in our game. The Rauser Rig, ARG15 and the FRKS will get the option to accept a fully automatic mechanism. The Rauser Rig and the ARG will also receive burst fire attachments.

[h3]Inventory Improvements (Weapon Attachments)[/h3]
We’ve been working on inventory improvements and the next build will feature some really nice ones. The biggest addition here is the ability to quickly view, add and remove weapon attachments right on the right side inventory page (main tab).


In next week's blog we'll showcase some more of the weapon swap. and a new weapon addition, the MK4 (MP5).
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
Patreon: https://patreon.com/a2zinteractive