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Patch Notes - Alpha 1.23 (Experimental Build)

We’re releasing 1.23 onto our experimental branch today and would love some help checking it out. There have been a good deal of tweaks done to player weapons, animations, etc. Along with this we’ve added a new weapon the MK4 which will need a decent look over. Please report bugs and issues in game using the F1 menu. If you'd like to track the patch progress and follow more closely with development, check our changelog and please consider joining our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h3]Patch Notes - Alpha 1.23 (Experimental Build)[/h3]

General
  • Crowd-in localization import
  • Improved FPS skin texture resolution
  • Improved arm and jacket materials for player on all weapons
  • Improved FPS skin texture resolution
  • Improved arm and jacket materials for player on all weapons
  • Game load progress now more accurate.
  • Fix issue that stopped certain interactions after server load.
  • Stews now correctly give 1200 calorie portions instead of 500.
  • Clicking the attached flashlight no longer filters to all flashlight attachment types.
  • Increased ammo box capacities.
  • Added new ‘Equip & Close’ option on weapons.
  • Propane traps are now non stackable


Weapons
  • Fix for issue where the weapon broke, limiting its firing rate to once per second
  • All weapons now have a small amount of zoom when aiming.
  • New red dot sight shader added for more realistic effect on Reflex/Compact/APUG sights
  • Added fire mechanism functionality for weapons that have the appropriate attachments.
  • Increased the fire rate of the Rauser.
  • Bullets now penetrate all surfaces more than before.
  • Inspect animation now cancels when initiating aim.
  • Improved firing animations for the FRKS shotgun
  • Added new MK4 weapon with full auto and burst fire capabilities.
  • Weapon attachments can now be visualized in the inventory as sub items.
  • Added the ability to add and remove attachments directly from the inventory page.
  • Added the ability to attach directly to equipped weapon.
  • Equipping from the inventory no longer closes the inventory.
  • Attaching to weapons from the “Search“ filter now works.
  • Added weapon cleaning and sharpening from the right click menu.
  • Tweaks to muzzle flash distortion materials to fix weird artifacts in all muzzle flashes


Weapons Assets
  • New model for R-6804 rifle.
  • New Lola & Gary pistol model.
  • New improved Bateman pistol model.
  • New improved FRKS shotgun model.
  • New improved Rauser pistol model.


Assets
  • Added burst and full auto pickups for the Rauser.
  • Added burst and full auto pickups for the arg15.
  • Added burst and full auto pickups for the MK4.
  • Added burst pickup for the FRKS shotgun.


SFX
  • New Bateman sounds
  • New firing sounds for the FRKS.
  • New firing sounds for the Rauser.


Assets
  • Added new MK-4 full auto weapon


Animations
  • Added animation set for new MK-4 weapon


UI
  • Increased UI feedback when weapon is out of ammo
  • Clicking next to lock in lock UI now closes the UI


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive