Experimental Update 1.35
Today we’ll be releasing the new 1.35 build to our experimental branch with a default release coming shortly. Please follow the steps below to join the branch (you can always go back to default). Please check against changelog below and report any issues found directly to the team via the official Discord.
How to get into experimental branch:
[h3]Patch Notes - 1.35 (Expermental Update)[/h3]
Single Player
Learning
Attribute Tweaks
Zombies
Environment
Quality of Life
Vehicles
SFX
UI
Drops
Animations
Admin
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Patreon: https://patreon.com/a2zinteractive
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
How to get into experimental branch:
- Open Steam and go to your games library.
- Right click on STN and select "Properties"
- Navigate to the "Betas" tab and select "experimental" in the drop down menu.
- Close the properties window.
- You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.
[h3]Patch Notes - 1.35 (Expermental Update)[/h3]
Single Player
- Improved single player support. This should improve compatibility and reduce the reliance on a constant internet connection.
Learning
- Added learning system which allows you to read books while resting/rested. Books read provide 1 attribute point in that books specific skill.
Attribute Tweaks
- Sneaking attribute adjusted to provide greater range.
Zombies
- Added the ability to lose zombies based on line of sight.
- Zombies no longer float slightly above the ground when on roads.
- Fix for AI floating while attacking some placed fortifications
- Improvement to AI retargeting fortifications when placed near each other
Environment
- Various strip malls now contain book store that can be looted to find attribute handbooks.
Quality of Life
- Damage against other players is drastically reduced when the intent was to kill a zombie. This reduces the impact of accidental friendly fire.
- Water tower ladders now work.
- Containers can now be stacked on top of eachother
- Containers have gravity once blueprints are built to allow the stacking
Vehicles
- Fixed broken containers on prison bus.
- Vehicles are now affected by explosion damage.
SFX
- Sounds added when harvesting water.
- Updated menu track.
- Fix for missing bullet hit sounds and particles when shooting vehicles
- Fix for missing bullet hit sound when shooting ground
- Fix for delayed particle hit effects when hitting rocks
UI
- Improved new day UI design.
- Added new 'learning' UI that displayer learning progress.
- Interaction menus now have all their 'Interaction' buttons in the same place. For consistency.
- Weight icon updated for clarity.
Drops
- Added 26 new books that can be learnt. Learnt books give attribute points.
Animations
- Fix for double arms when scrolling while harvesting stag.
Admin
- Added more range in zombie quantities. So that full infestation can be achieved.
- Set rank now works in the same session. Meaning reconnection is not required for the G menu to work.
- God mode now gives infinite ammo on active weapon.
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Patreon: https://patreon.com/a2zinteractive
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive