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  3. Experimental Update 1.31 (New Vehicle | Flamethrower!! | Fixes++)

Experimental Update 1.31 (New Vehicle | Flamethrower!! | Fixes++)

Today we’ll be releasing the new 1.31 build to our experimental branch. This update address some issues, adds some really cool items and does some background priming for our upcoming builds that will feature some big game changing mechanics.

This is just a quick update for anyone interested in helping the team test out the experimental build before it hits default later this week. If you’re interested follow the steps below to join the branch (you can always go back to default). Please check against changelog below and report any issues found directly to the team via the official Discord.

We will be doing a full length blog and vlog later in the week with the default release of build 1.31!

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h3]The Flamethrower! [/h3]
We’ve really wanted to add some new weapons for a bit now. We’ve really, really wanted to add a flamethrower. Andre has in 1.31 and it’s a whole mess of fun. It accepts propane (propane filling stations coming soon). It sets stuff on fire, it stops zombies dead in their tracks and you can totally use it to light fireworks, stoves, campfires etc.

[previewyoutube][/previewyoutube]

[h3]Military Truck[/h3]
You’ll now find a big ol' flatbed at the military base. This vehicle handles off-road well and has a large bed for storage.

Military Truck

Cargo Area

[h3]Patch Notes - Experimental Update[/h3]

Weapons
  • Added flamethrower!


Traps
  • Propane tank now has 200 resources
  • Propane fire trap uses resources 10x faster
  • 10 resources are added/removed at once when adding/removing resources from the fire trap.


Melee
  • Reworked melee to improve hit detection and overall 'feel' of the system.


Vehicles
  • Added new military flatbed truck.
  • Added 4x4 military jeep variants.
  • Prison bus no longer flies away.
  • Improved interaction with vehicle wheels.


Inventory
  • Fixed duplication issue with containers


Zombies
  • 30 zombies can now chase the player instead of 25.
  • Tweaks to zombie behavior when there are more than 20 chasing the player.
  • Hordes no longer come while at POI's


Crafting
  • Removed airhorn from airhorn trip wire trap.


Environment
  • Fixed several floating rocks in the environment
  • Aligned chimney on house variant 4.
  • Moved the generators in the military facility so they can power the doors with out the needs of meter/breaker panels.
  • Fixed visible spawners in the drive in movie theaters.


SFX
  • Improved commercial generator sound


Props
  • Tools and weapon drops no longer cast shadows when on the pegboards.
  • rear of the pegboard is no longer invisible.
  • Textures for the 9mm ammo crate now shows correct ammo type.


UI
  • Updated splash screen.


Admin
  • Added god mode and invincible indicator lights.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive