Hey now, hope you’re all well. We’re moving our latest build to the default branch today. We’ve been cracking along on quality of life improvements and putting polish on current features over the last couple of weeks. We’ll be separating QoL updates out with a few big ones coming in the next couple of months. This update puts some polish on our inventory system, introduces new weapon features and a new weapon.
Please note: We'll be doing a data base wipe on existing official servers. We're introducing new weapons and attachments and feel it would be a good time to clean things up. We've not had server reset in some time so this should freshen up the world.[h3]The MK4[/h3]
We’re introducing a new weapon in this update. The MK4 has quickly become a favorite among the team. It’s smaller than the ARG, faster and takes 9mm ammo. The MK4 can be fitted with all of our sights, suppressors and flashlights. Along with these attachments you’ll be able to attach an extended magazine, burst fire mechanism and the fully automatic mechanism. The gun is a good deal of fun and a monster when it comes to taking out hordes.
[previewyoutube][/previewyoutube]
[h3]MK4 Quick Access [/h3]
If you’d like to jump right in and check out the MK4 straight away a good way to do that would be to check out our Nazi Zombie scenario. You can find this scenario in the workshop. It’s a good deal of fun, the current team record is 10 waves let us know if you can beat it!

Nazi Zombie Weapon Cache[h3]Updated Weapons[/h3]
Model swaps aren’t a massive task but a rather tedious one and they can be very time consuming. Andre has made some great progress and we’ve swapped out (4) of our current models. The Rauser Rig (9mm), FRKS (auto shotgun), R-6804 (sniper), lola (.45) and The Bateman.
Along with these model swaps we’ve made improvements to animations and animation timings. Speeding things like reloads up just enough to make general gameplay feel more fluid. We’ve introduced new audio sets for quite a few of our weapons as well, they sounds much more lively especially the Bateman! :)
Old/New FRKS
FRKS Inspect and Fire
Old/New Rauser Rig
Rauser Rig Inspect and Fire
Old/New Bateman
Bateman Inspect and Fire
Old/New Lola
Lola Inspect and Fire[h3]Firing Mechanisms[/h3]
Full automatic firing mechanisms will now spawn for some of the weapons in our game. The Rauser Rig, ARG15 and the FRKS will get the option to accept a fully automatic mechanism. The Rauser Rig and the ARG will also receive burst fire attachments.
[previewyoutube][/previewyoutube]
[h3]Inventory Improvements (Weapon Attachments)[/h3]
We’ve been working on inventory improvements and the next build will feature some really nice ones. The biggest addition here is the ability to quickly view, add and remove weapon attachments right on the right side inventory page (main tab). You can also now equip and close the inventory allowing for quick access to weapons and weapon changes/attachments.
Adding Attachments
Removing Attachments
Equip and Close[h3]General Improvements and Tweaks[/h3]
We’ve made numerous smaller tweaks including tweaks to the FPS skin, updating the sleeve textures and increasing resolution on the skin of the hand.
Old Sleeve/Hand
New Sleeve/HandWe’ve increased the feedback on empty clips/rounds as players felt sometimes it could go too unnoticed, just at the wrong time haha. You’ll now notice the ammo icon flash letting you know you better reload or run.
No Ammo FeedbackNew red dot sight shader added for more realistic effect on Reflex/Compact/APUG sights.
Updated SightsWe’ve made it easier to exit the lock UI screen, you can simply click anywhere on screen (other than the lock) and it will clear now.

Improvements to melee detections, making things a bit more fluid and far more satisfying/fair.

As always, thanks much for the continued support. Come join us on
Discord and share some ideas.
[h3]Patch Notes - Alpha 1.23.1 [/h3]
General
- Crowd-in localization import
- Improved FPS skin texture resolution
- Improved arm and jacket materials for player on all weapons
- Improved FPS skin texture resolution
- Improved arm and jacket materials for player on all weapons
- Game load progress now more accurate.
- Fix issue that stopped certain interactions after server load.
- Stews now correctly give 1200 calorie portions instead of 500.
- Clicking the attached flashlight no longer filters to all flashlight attachment types.
- Increased ammo box capacities.
- Added new ‘Equip & Close’ option on weapons.
- Propane traps are now non stackable
Weapons
- Fix for issue where the weapon broke, limiting its firing rate to once per second
- All weapons now have a small amount of zoom when aiming.
- New red dot sight shader added for more realistic effect on Reflex/Compact/APUG sights
- Added fire mechanism functionality for weapons that have the appropriate attachments.
- Increased the fire rate of the Rauser.
- Bullets now penetrate all surfaces more than before.
- Inspect animation now cancels when initiating aim.
- Improved firing animations for the FRKS shotgun
- Added new MK4 weapon with full auto and burst fire capabilities.
- Weapon attachments can now be visualized in the inventory as sub items.
- Added the ability to add and remove attachments directly from the inventory page.
- Added the ability to attach directly to equipped weapon.
- Equipping from the inventory no longer closes the inventory.
- Attaching to weapons from the “Search“ filter now works.
- Added weapon cleaning and sharpening from the right click menu.
- Tweaks to muzzle flash distortion materials to fix weird artifacts in all muzzle flashes
Weapons Assets
- New model for R-6804 rifle.
- New Lola & Gary pistol model.
- New improved Bateman pistol model.
- New improved FRKS shotgun model.
- New improved Rauser pistol model.
Assets
- Added burst and full auto pickups for the Rauser.
- Added burst and full auto pickups for the arg15.
- Added burst and full auto pickups for the MK4.
- Added burst pickup for the FRKS shotgun.
SFX
- New Bateman sounds
- New firing sounds for the FRKS.
- New firing sounds for the Rauser.
Assets
- Added new MK-4 full auto weapon
Animations
- Added animation set for new MK-4 weapon
UI
- Increased UI feedback when weapon is out of ammo
- Clicking next to lock in lock UI now closes the UI
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Patreon: https://patreon.com/a2zinteractive
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive