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Survive the Nights News

Experimental Patch Notes - Alpha 1.5.31

Hello all,

We've released the 1.5.31 (Prison POI Update | New Town: Bitterhold Island) on our experimental branch via steam. This build will be moved to the stable branch as alpha v1.6 if no major issues are found by players. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.

If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Experimental Patch Notes - Alpha 1.5.31 (Prison POI Update | New Town: Bitterhold Island)[/h3]

Performance
  • Various zombie optimisations that improve performance drastically when player count raises above 10-15 players.


Drops
  • Night of the Living Dead film now spawns around the world.


Zombies
  • Fixed issue which would cause zombies to duplicate momentarily as they chased the player.
  • Resolved issue relating to vehicles where zombies could become invisible.


UI
  • Map updated to include Bitterhold (Town) and prison POI.


Weapons
  • Implemented extended magazines for ARG15 rifle, Rauser handgun and T5 Pump action shotgun.


POI's (Points of Interest)
  • Added keycard spawners at the police stations.
  • Breakers now disable when generators turn off.
  • Updated existing POI's to use the commercial generators.
  • Airport doors can no longer be locked
  • Added new achievements for Prison.


New town (Bitterhold)
  • Added new town on island that was previously unreachable with bridge joining it to the land.


World interaction
  • Commercial generator added.
  • Commercial generators can now power certain items based on proximity rather than circuit.
  • Added working prison draw bridge.
  • Added logic to stop players logging out at POI's
  • Added logic for stopping item placement on the moving draw bridge.
  • Armory doors are now bullet proof.


Animations
  • Added bridge animations.


SFX
  • Added audio for bridge.
  • Added loud speaker audio for prison.


Vehicles
  • Prison bus added.


Doors
  • Added keycard door mechanic for POI's
  • Timed doors that stay open for a set amount of seconds after being interacted with.
  • Added door variants that are open while power is off and open while on.
  • Added cell door functionality that open after X amount of seconds from power becoming active.


Props
  • Added prison structure.
  • Added Keycard props.


Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive


Alpha Devblog #26 - Alpha 1.6 Preview

Hello all,

We've continued reviewing issues found in 1.5 and we'll have fixes out in 1.6 for some of the issues you've found. Work continues on the prison island and the town connected to it along with some new features and rewards. Below is just a quick update to keep everyone in the loop.

[h3]Door Mechanics | Prison Features and Rewards[/h3]
The prison will feature a few new door mechanics. One of them is keycard accessed doors. These doors will only open with a keycard and all keycards will be single use. These cards can be found in the game world. For example, to access the prison bridge gate room you'll need to find the keycard on the main island. We've had a good deal of fun developing these features and would like to expand on these little 'mini quest' like chains in the future.


Security door with keypad


The prison keycard


Prison keycard in game (background looks familiar doesn't it?)

[h3]Prison Armory and Rewards[/h3]
The prison is quite a challenge. The last stand in the cell house can get very intense. There are nearly 90 working cells in the tower and a mess of angry zombies to deal with. The reward for completing this POI outside of gained XP is a massive armory. Along with the main armory, players will find a sizable medical supply along with a secondary armory. There should be loads of weapons, medical items and ammo to stock on. Should you make it through to the end, you'll also find yourself a prison bus to make a quick escape. Outside of these rewards we'll be introducing (at community request) extended magazines. These will only be found at the prison :)


More ammunition = good​

[h3]Commercial Generators[/h3]
1.6 will see the prison introduction and along with it a few new introductions. Some of you might remember our older builds. These builds featured non-working commercial generators on larger structures. We'll be introducing this mechanic working in 1.6. You'll find commercial generators on POIs like the prison and police stations. As per player request, we've also removed the ability to lock rooms generators are located in.


Commercial generator

[img ]https://i.imgur.com/390ZJxI.jpg
Non-locking doors added to POI power rooms​

[h3]1.6 Experimental Build[/h3]
As some of you might know, the team is based in the UK. Over the recent weeks we've had to temporarily close the office and move our work to home due to COVID. It's not an ideal situation for anyone and we're doing our best to get through the difficulties of working out of office. We hope to have a solid experimental build out shortly and thank you for your patience. The team would like to remind everyone to stay safe and thanks for the continued input and support.

[h3]Autumn Sale Reminder - 30% Off [/h3]
Survive the Nights is now 30% off for the Steam Autum Sale, now through December 1st. If you have any questions before purchasing, please join our discord and speak with the developers or players within our friendly community.

https://store.steampowered.com/app/541300

[h3]Merch - 30% Off Sale[/h3]
[img ]https://i.imgur.com/wbtPKFW.png Use promo code THIRTYOFF on Teespring to receive a 30% discount now through 12/1.

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]If you're enjoying the game, please write a review or update your current one. Thank you! :)[/h3]

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Survive the Nights 30% Off - Steam Autumn Sale

Survive the Nights is now 30% off for the Steam Autum Sale! If you have any questions before purchasing, please join our discord and speak with the developers or players within our friendly community.

https://store.steampowered.com/app/541300

[h3]Merch - 30% Off Sale[/h3]
[img ]https://i.imgur.com/wbtPKFW.png Use promo code THIRTYOFF on Teespring to receive a 30% discount now through 12/1.

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Alpha Devblog #25 - Alpha 1.6 Preview

Hello all,

We've continued reviewing issues found in 1.5 and we'll have fixes out in 1.6 for some of the issues you've found. Work continues on the prison island and the town connected to it.

[h3]The Prison[/h3]
Development continues on the prison and prison island. There are multiple structures alongside the main detention center. This includes garages, warehouses and a small factory building among others. There are many corridors and nooks and crannies to explore. Jos has put far more thought into the overall game level design and the prison should reflect this and play very nicely.

Covid and closures have once again forced the team to set up shop at home. This slowed us a bit last time and once again will likely put a bit of a kink in development. Nothing major and we're capable of working from home, it's just not ideal for communications and morale. We're working on some of the last bits for the 1.6 update and hope to have an experimental build for you all shortly.


Entrance to cell blocks


A lot of cells and angry zombie inmates


One of the tiers


Prison garage and prison bus


Watch your step!​

[h3]Merch Shop[/h3]
We have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.

[img ]https://i.imgur.com/REE088A.png

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]If you're enjoying the game, please write a review or update your current one. Thank you! :)[/h3]

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Alpha Devblog #24 - Alpha 1.6 Preview

Hello all,

We've continued reviewing issues found in 1.5 and we'll have fixes out in 1.6 for some of these issues. Work continues on the prison island and the town connected to it.

[h3]Bitterhold[/h3]
We've selected a player suggested name for the new town and island. It will be known as 'Bitterhold'. The island is nearly fully designed and we've had a solid play through on prison mechanics this morning. We have a bit more work to do but should have an experimental build out shortly. There are some new mechanics on the island including the draw bridge, timed doors, doors that require a keycard and doors that are more easily operated with two players.


Prison entrance, mess hall in distance


Mess hall


Timed door up the stairs on the left


Keycard required


Draw bridge in action


Bus interior

[h3]Merch Shop[/h3]
While we're currently unable to sell merch in house which is what we would ideally love to one day do, we have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.

[img ]https://i.imgur.com/REE088A.png

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]If you're enjoying the game, please write a review or update your current one. Thank you! :)[/h3]

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive