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Survive the Nights News

Experimental Patch Notes - Alpha 1.4.17 (Hot Fix)

Hello all,

We've released the Hotfix (Alpha 1.4.17) to our experimental branch on Steam to fix some issues found. You can find the patch notes below. Please report bugs and issues in game using the F1 menu.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Experimental Patch Notes - Alpha v1.4.17 (Hot Fix) [/h3]
  • Chance of finding seeds for wild plants significantly increased.
  • Vehicles no longer return to their original spawn location.
  • Audio sliders now affect m-357 SFX.
  • Errors in chat from searching for water into a watering can fixed.
  • Watering can is now visible in world.
  • Inventory working for players with completed guide.
  • Grey craftables can be clicked to show missing items.
  • Second digit of guide pages now visible.
  • Tutorial world highlighting now working.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net

Experimental Patch Notes - Alpha 1.4.16 (Hot Fix)

Hello all,

We've released the Hotfix (Alpha 1.4.16) to our experimental branch on Steam to fix some issues found. You can find the patch notes below. Please report bugs and issues in game using the F1 menu.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Experimental Patch Notes - Alpha v1.4.16 (Hot Fix) [/h3]
  • Small performance improvements.
  • Zombies now have random idle/walk/run animations.
  • Pink zombies in menu scene fixed.
  • Passive AI moving.
  • Can hit zombies in window frames again.



[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net

Alpha Devblog #11 - Experimental Patch Notes - Alpha 1.4.15

Hello all,

We’ve released the 1.4.15 patch to our experimental branch on Steam. Thanks very much to all the testers finding current issues. There’s a lot of testing and breaking to do so go at it! Below you can find our patch notes. Please do your best to check against the list of changes and report bugs and issues in game using the F1 menu. You can also make suggestions in game using the same menu, changing 'bug report' to 'suggestion'.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Experimental Patch Notes - Alpha 1.4.15 - Quality of Life Update (Short Cycle)[/h3]

UI improvements
  • Easier to read fonts.
  • larger inventory, container and machine GUI's.
  • searching in Inventory and containers.
  • functionality shared between all tabs.
  • containers now have category tabs.
  • containers now have sorting.
  • Inventory now has searching.
  • containers now have searching.
  • Shift clicking to move stacks across inv, containers and machines.
  • Move all of category to containers added.
  • Active buttons only when buttons can be used.
  • Various visual improvements including the introduction of icons.


General
  • Campfires no longer stack.
  • Generators now start first time when they have all required parts.
  • Stew now goes cold when picked up.


Tutorial
  • Improved tutorial area highlighting world objects that reflect the next guide achievement.


Weapons
  • Added new revolver M-357.
  • Adjustments to the melee hit detection to improve hit accuracy.
  • Improved muzzle flashes for all guns.
  • Take out speeds reduced.
  • Full new reload animation set for ARG15.
  • Sped up reloads for Bateman, Clinchester, Pump action and R-608.
  • Weapon now exits carry mode when cleaning.


AI
  • Drawing of zombies optimized significantly. Reduces performance overhead when a lot of zombies are nearby.LODs added to ragdolls. This also helps performance in mornings when a lot of zombies are killed.
  • Small lag spikes fixed when zombie would switch LOD
  • Fix for weird 1 frame glitch when zombie would switch LOD
  • Looking through scopes now properly updates zombie LODs
  • Fixed small window where melee hits wouldn't register on zombies.
  • Hit boxes now a lot more accurate for AI at 20+ meters.
  • Improved zombie attack animations to make them better reflect their attack distances.
  • Stun time reduced for zombies.
  • Attack range reduced for zombies. Distance should now feel fairer and hitting the zombies while they can hit you should now be possible in most scenarios.
  • Zombie interpolations and smooth movement improved to bring the zombies closer to the player.
  • Resolved issue which allowed zombies to become invisible.


Vehicles
  • Improved vehicle smooth movement and reduced latency delay so that position are more accurate.
  • Improved friction physics on vehicles so that they don't get stuck as easily.
  • Upper container in RV that only took 2 items now correctly takes 12.


VFX
  • Can now see other players eating stew.


SFX
  • Resolved issue that stopped some sounds playing when near the police station.
  • Updated Clinchester suppressed sound.
  • New sounds for reloads on the ARG.
  • Improved reload sounds on Bateman, Clinchester, Pump action and R-608.


[h3]50% Off - Steam Summer Sale[/h3]
Just a quick reminder that the game is currently 50% off during the Steam Summer Sale until July 9th.

https://store.steampowered.com/app/541300

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord Forum Twitter Facebook YouTube Website

Survive the Nights 50% Off - Steam Summer Sale

Survive the Nights is now 50% off for the Steam Summer Sale! If you have any questions before purchasing, please join our discord and speak with the developers or players within our friendly community.

https://store.steampowered.com/app/541300

[h3]Links[/h3]
Discord Changelog Forum Twitter Facebook YouTube Website

Patch Notes - Alpha 1.4

Hello all,

We’ve released the 1.4 patch to our stable branch on Steam. You can find our patch notes below. There’s a lot of testing and breaking to do so go at it! Please do your best to check against the list of changes and report bugs using the in game bug report system. The team is back in the office after the covid lockdown and we're planning on a short run to the next update, a much needed Quality Of Life update!

[h3]Survive the Nights - Alpha Devlog (1.4 Update Showcase)[/h3]

[previewyoutube][/previewyoutube]

[h3]Farming[/h3]
Players are able to now farm vegetables in grow pots. You'll also be able to farm outdoors with the introduction of the shovel. Plants can all be found in the wild, harvesting from the plant will provide the fruit along with seeds to cultivate closer to home. Watering plants indoors will aid their growing, plants outdoors do not require water as they're watered by the rain. This feature will expand in coming updates to introduce things like irrigation systems and grow lamps.




Planting Seed




Watering Plants




Plant Variants


[h3]Craftable Torch[/h3]
Many of you have requested a craftable light source (torch) so we'll be introducing one in the 1.4 update. It provides light and works well as a weapon. We'd love to hear some feedback and suggestions for other craftable goods.



Crafted Torch


[h3]Calorie Adjustment[/h3]
Calorie intake has change quite a bit with 1.4. You'll notice the lowering starting requirements, new players will only require 1000 calories. We've increased the overall health step and calorie requirement. We've also increased the buffs like those that go to health, stamina and carrying capacity with each overall health step.




[h3]Vehicle Update[/h3]
We've added three new vehicles in this update. The 4x4, 3 pickup variants including a police pickup with working lights and sirens and the off road buggy. The 4x4 features storage and great off road capabilities, the pickups feature 3 variants and the buggy is great fun on our newly introduced dirt race track. The pickup truck variants include seating and storage arrangements. In the future we'll be adding physically placed loot in the pickup flatbed areas.




Jumps!




Decent Off Road




Pickup Variants




Buggy and Dirt Track


[h3]Blood Effects (WIP)[/h3]
We've reworked the visuals behind blood splatter. Blood has a bit more splatter and is far more gory now as well. You'll also notice that blood is projected onto walls and objects in the world now. This is a work in progress and we'd appreciate any feedback. Feel free to do so by pressing F1 in the project and changing your bug report to the suggestion drop down. This feedback gets stored and goes directly to the team in a ticket.



Blood Projected on Ground




Blood Projected on Walls




Blood Projected on Windows (objects)​



[h3]Stewing[/h3]
Players have requested larger meals and calorie adjustments so we've taken a lot of your suggestions on board and have begun to introduce stews in the 1.4. Players can now create larger group meals in cooking pots. It's as simple as placing a large cooking pot over a heat source and adding ingredients.

Stews will provide the player with a serving, anyone can interact with a stew pot for a calorie portion. The better you stock the pot the better the caloric result. In the future we'll add further detail, stews will go rancid, adding certain ingredients will cause the stew to produce negative effects.




Placing a Cooking Pot




Adding Ingredients



Consuming a Meal


[h3]Light Adjustments around Fires[/h3]
The community as requested that we adjust lighting levels around fire. Cooking before the adjustment would leave the cooking surface in a dark zone. This made moving, picking up and placing items on cooking surfaces rather tedious. We've adjusted lighting levels to provide the player a brighter view surrounding the cooking area.


Light Adjustment - Wood Stove



Light Adjustment - Campfire


[h3]New Achievements[/h3]
Along with some of the new features in 1.4 you'll find new achievements. Many of the associated with cooking, you'll find a list of all the new achievements in the screen below.

New Achievements


[h3]Patch Notes - Alpha 1.4[/h3]

Hotfix 1.4.14
  • Grow pots no longer stack.
  • Watering cans should now spawn in the world.


General
  • Added 8 new achievements.


Weapons
  • Added shovel that can be used as a weapon and turning soil for farming.


Farming
  • Explosion damage fall off improvements to make them fairer.
  • Ability to plant seeds in the terrain added so that grow pots are only needed when growing indoors. Or under a light (available in the future)
  • Wild plants in the environment added. They spawn around farms and other special locations and are the primary means of getting the first seeds needed for farming.
  • Base growing mechanic added which allows for growing in in plant pots. Plants require water to grow and become dry over time and only grow during the light hours of the day. Plants outside also become wet when it rains.


Group Cooking
  • Added group cooking system which allows players to add any consumable to a large stewing pot. Combining nutritious ingredients like farmed vegetables, raw meat and wild mushrooms provides improved calorie and stat effects.


Quality Of Life
  • Flashlights and headlamps can now be used in vehicles. As long as you're not the driver.
  • Campfire and stoves now have more ambient light so that the cooking is easier.
  • [place] button now works while looking at a camp fire.
  • Camp fire grill can no longer be picked up while there's items on it.
  • Wooden club can now be caught on fire by hitting any fire.
  • Lowered starting calorie needs for new players from 2000 to 1000
  • Increased the calorie step per overall health step and increased the buffs provided to the player.
  • Consuming from the inventory no longer closes the inventory window.


Vehicles
  • Pickup trucks now have variants that include: Pickup with full flat bed (Use of flat bead coming soon), Police pickup that has storage crate, 2 seats in back and small flat bed area and pickup that has storage crate and 4 seats in flat bed area.
  • Vastly reduced damage to vehicles when hitting zombies. Now you can smash zombies without worrying too much!
  • Reduced vehicle damage overall.
  • Added small off road buggy.
  • Added new Pickup Truck.
  • Added new Police Variant Pickup truck + Siren and Police lights functionality.
  • Added new classic 4x4 vehicle.
  • Added spot light functionality for pickup truck.
  • Improved the light effects around the vehicle headlights.



SFX
  • Added new engine sounds for all new vehicles.
  • Added sound effect when hitting zombies in the head with a shovel.
  • Added sound effect when digging the ground with a shovel.
  • Added sound effects for wooden club attack, idle and igniting when on fire.


VFX
  • Reduced damage from impacts by 50%.
  • Fortifications that were missing damage particles now added.
  • Added blood splatter FX
  • Added all new blood FX
  • Optimized blood FX
  • Added watering can VFX and animations.


Environment
  • Added small dirt race track near Addersfield.
  • Blocked staircase access to Airport POI in order to make route more difficult.
  • Fixed area at back of gun range which allowed the player to become stuck.
  • Replaced exterior door in plaster house variant interior.
  • Replaced the warehouse interior doors with interior variants.
  • Closed gap in door in the warehouse office.
  • New Police POI can now be seen in the distance.
  • Lowered floating bushes near airport.


Pickups
  • FRKS now correctly spawning in armories.
  • Added various new vegetable and fruit pickups in preparation for farming.
  • Added new large stew pot variant.


Props
  • Added Storage crate which is used in the back of all jeeps and some pickup variants.
  • Added Shovel.
  • Added various new props in relation to farming mechanic.
  • Added various new fruits/vegetables in preparation of farming.
  • Added Large Cooking pot.
  • Added watering can.


Animation
  • Added eating stew animations.
  • Added watering can animations.



Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord

Forum

Twitter

Facebook

YouTube

Website