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Survive the Nights News

Experimental Update - 1.25.2 (Major Loot Rebalance++)

We have released 1.25.2 on our experimental branch. Please report bugs and issues in game using the F1 menu. If you'd like to track the patch progress and follow more closely with development, check our changelog and please consider joining our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h2]Patch Notes - 1.25.2 (Experimental Update)[/h2]

[h3]Major Loot Rebalance[/h3]

Hardware Store:
  • Removed Vehicle parts Spawners.
  • Reduced custom spawners from 25 to 20.
  • Increased tool spawners from 0 to 5.
  • Removed tools and duplicate items from spawners.
  • Adjusted spawners to reflect item consumability (e.g., rarer seeds, more common bolts/nuts).
  • Removed AA batteries (now in electrical and house spawns).


Pharmacy:
  • Adjusted to spawn medical items.
  • Enhanced loot availability.


[h3]Rarity and Availability Changes[/h3]

General:
  • Hammer, axe, shovel, and machete made rare due to craftability.
  • Increased overall loot in hardware, pharmacy, and gun stores.
  • Nails and seeds set to ultra-rare (end-game items).
  • Reduced melee weapon quantity.


Hardware Store Specifics:
  • Adjusted rarity for specific items (e.g., mk4, arg, pump action, r-6, arrows, 9mm Burst, auto, flashlights, headlamps, extension cords).
  • Re-added sniper to farm spawner.
  • Set flaregun and crossbow to rare, cooking pot and grow pot to ultra-rare.


Gun Store:
  • Increased availability of firearms.
  • 18gauge set to rare.
  • Coal set to non-spawnable.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Experimental Update - 1.25 (Quality of Life++)

We have released 1.25 on our experimental branch. Please report bugs and issues in game using the F1 menu. If you'd like to track the patch progress and follow more closely with development, check our changelog and please consider joining our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h3]Patch Notes - 1.25 (Experimental Update)[/h3]

Vehicles
  • Vehicles no longer flying into the air from incorrect gravity.
  • Vehicle pivots and suspensions are now improved so that they spawn with correct wheel position.
  • Reviewed and fixed all vehicle spawn point positions to make sure they're not floating.


Environment
  • Players no longer see building interiors load after spawning.
  • Window fortifications no longer appear brighter/darker as you walk closer/further away.
  • Police station interiors working again
  • Prison interiors working again.


Server
  • Performance improvements when there are more than 8 players online.


UI
  • Fixed highlighting in the inventory right click menu.
  • Machine parts quantity now displays in red to indicate that parts are missing.
  • Home no longer disappears from the map.
  • Unarmed UI no longer appears when joining.
  • Fixed incorrect message indicating that item cannot be placed when entering placement mode.
  • Hint for using a can opener now only shows when picking up canned items.
  • Disabled "Show Popular Servers" options by default. This allows player owned servers to be found more easily.
  • Show/Hide guide button now fits in the guide tab.
  • Burst and full auto attachments now have the correct icon image.
  • Yellow highlight now wait 30 sec before showing. Should aid the player only if they’re really struggling.


Interaction
  • Tools can now be used to build blueprints (drill/screwdriver/hammer)
  • Explosions no longer trigger electric doors do open.
  • Guide steps that involve crafting can now be achieved by finding the items.
  • Harvesting fuel is now a hold instead of press.


Crafting
  • Weak locks can now be crafted with raw ingredients instead of having to craft the combination lock first.


SFX
  • Fail sound is played when player doesn’t have any build items
  • Sound is played when adding build materials using E
  • There is now a sound to indicate you cannot fortify due to missing items.
  • No longer hear bush rustling sound when walking near blueprints


Admin
  • Added /blueprint or /bp command for getting all required items for a blueprint (do command while looking at the blueprint)
  • Added new admin toolskit UI that makes inputting admin commands really quick.
  • /trygive now works even when the search contains disabled items.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Patch Notes - 1.24.10 (Hotfix)

[h3]Patch Notes - 1.24.10 (Hotfix)[/h3]
  • Fixes for quality settings options not working.
  • Arrows can now be visibly picked up.
  • Server performance improvements to fix/reduce lag.
  • Fixes for disapearing locks (Possible fix)
  • Reduction in log size to make issue identifying easier.
  • Guns not falling through gunstore cabinets.
  • Fixed the Nazi Zombies scenario
  • Fixed the Night of the living dead scenario
  • Improved interaction raycast so that it's easier to interact with items.
  • Fixed broken attachments on several weapon drops
  • Fixed issue causing horde zombies to get stuck.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

1.24 Update (Base Customizations | Pegboards | New Traps++)

It has been some time since we’ve done an update or a blog for that matter. We took a break from our regular 6 week update schedule to dial some things in. We’ve spent a lot of time adding core features, getting the base of the game together and in a presentable state which it currently is. We’ve spent countless hours improving current features and tweaking mechanics, producing content on a regular 6 week schedule but sometimes you need to take a step back and enjoy yourself.

We’ve spent the last couple of months introducing some big game changes, some nice fixes and a good deal of new content. This blog will cover just a portion of what has been put into the 1.24 build.

https://www.youtube.com/watch?v=0QYXcYeaAhE

[h3]Structure Cleanup and Building Mechanic[/h3]

We’re introducing the beginning of a system we’ll be expanding on. Previously items in your home and around the world were harvestable. You could get would from trees, tables and benches, scrap from metal objects etc. However it was rather static and the prop itself remained in the game world. This wasn’t how we envisioned the mechanic when we concepted.

The mechanic has been completely refreshed in 1.24 and we couldn’t be happier with the results. As many of you have requested harvestable objects in the world from trash piles to couches will now be removed when you harvest from them. This opens up a ton of opportunity for base building, expanding, organizing and customization.

Structure Cleanup

Exterior Cleanup

[h3]Craftable Furniture[/h3]
With the introduction of structure cleanup we’re going to be expanding on base building. This build introduces this mechanic with wooden furniture. We’re all ears when it comes to crafting ideas so if you have any good ones feel free to drop in and share them with us.

Shelving and Tables

Along with shelving we’ve introduced function pegboard. This allows players to physically store items like they can on freestanding shelving. The pegboard will allow you to snap items like tools and weapons to the wall, a great deal of organizing fun!

Pegboard

Pegboard Functioning

[h3]Craftable Large Workbench and Workbench Improvement[/h3]
There are some big changes to our crafting system in 1.24 and one of them is workbenches. In previous builds some recipes required either a large or small workbench. The large workbench not being a craftable item. Some recipes that should have required a bench didn’t some that did, shouldn’t have.

1.24 refreshes the workbench system. Small and large workbenches are now craftable, large workbenches have a functioning pegboard, large workbenches can ‘store’ tools allowing players to place tools on the bench itself or the pegboard attached to it. Recipes that have a tool requirement can be crafted simply by standing near a workbench with tools on it.

Along with these changes none of the crafting recipes require a bench anymore. Workbenches now speed up the crafting process. The smaller bench speeds up crafting, can’t hold tools but it’s easier to craft and a decent mobile option. The large workbench stores tools and greatly reduces crafting times.

Workbench timing

A large workbench and pegboard

[h3]New Building System[/h3]
We have completely reworked the way some larger items in games are now crafted. The 1.24 build will introduce large item blueprints. Blueprints can be crafted simply and only require the tools to get the items base built. This should allow players to plot out fortifications and interior improvements. Players can then apply resources to the base blueprints and create the full prop.

We have also made another much requested tweak and players will now find they can hold shift to enter fine placement mode. This mode allows for more precise rotation allowing more accurate placement.

Blueprint planning

Build mechanic in action

Workbench crafting

Fine placement

[h3]Craftable Storage Variants[/h3]
We’ve added another player storage container. Adjusting the original container to 40 slots and adding a smaller 20 slot variant.

Large and small containers

[h3]Level Locked Crafting and Max Level Adjustment[/h3]
From the original concept to the introduction of the leveling systems a quite a few updates ago we’ve wanted to link crafting to the level system. 1.24 introduces this feature (server option of course). It gives good reason to the level system and brings out idea of a simple level/crafting system full circle.

Along with this addition we’ve upped the max game level from 20 to 30. We will balance this feature as we work thorough experimental builds should you all find any issues with it.

You might also notice that crafting now covers the entire page and we’ve split things out into easy to find categories.

Level locked crafting

 --- Level 1 ---
Compass
Campfire
Screws

---Level 2---
Sleeping bag
Canteen
Wooden Club

---Level 3---
Bandage
Axe

---Level 4---
Nail
Hammer
Weak Plank

---Level 5---
Spike Barricade

---Level 6---
Jerry can
Wire Spool
Small Workbench

---Level 7---
Crafted Shelf (Small)
Air Horn Tripwire
Firecracker Tripwire

---Level 8---
Crafted Container (Small)
Crafted Table (Square)
Bolts
Campfire Grill
Lock Kit (Weak)

---Level 9---
Crafted Table (Long)
Pegboard
Nail Bomb Tripwire
Scrap Metal
Plank

---Level 10---
Crafted Wall Shelf
Bear Trap
Canteen Energy
Gauze Pad

---Level 11---
Hasp and Staple
Scrap Metal
Crafted Shelf (Large)
Barbed Wire

---Level 12---
Nuts
Cleaning Kit
Bat (Nails)

---Level 13---
Barbed Wire Trap
Spike Barricade Reinforced
Plank Reinforced

--Level 14---
Pipe
Gauze Wrap (Treated)
Animal Trap

---Level 15---
Bandages Treated
Nail Bomb Pressure Plate
Plank Metal
Wooden Barricade (Hole)

---Level 16---
Propane Bait Trap
Arrows
Large Cooking Pot

---Level 17---
Machete
Wooden Barricade (Platform)

---Level 18---
Crafted Container (Large)
Sawn Off

---Level 19---
Large Workbench
Plywood Board

---Level 20---
Lock Kit (strong)
Shotgun Trap

---Level 21---
Propane Fire Trap
Plywood Reinforced

---Level 22---
Metal Barricade (Hole)

---Level 23---
Metal Barricade (Platform)

---Level 24---
Automatic Shotgun Trap

---Level 25---
Sheet Metal

---Level 26---
Window Bars


[h3]Fortification Strength and Placement[/h3]
We’ve made some barricade improvements, free placed fortifications now place with full strength and at a proper right angle. This has been a much requested fix/feature allowing players to create square walls removing the gap others could squeeze through.

90 degree fortifications

Full strength barricades

[h3]New and Improved Traps[/h3]
We have made really nice feature tweaks when it comes to the current traps in game. We’ve added a fully automatic shotgun trap you can use the FRKS to build. This is really useful for protecting a small doorway/hall. The original shotgun trap now correctly takes the double barrel.

Along with the new shotgun trap, shotgun and propane traps are now dynamic in the sense that they can either be placed on the floor or in a window frame.

Bear traps will now hold zombies and players in place for quite some time or in a players case until they reach down and release the trap.

We’ve introduced a nail bomb pressure mine that can be placed ground level and provide moderate explosive damage.

Jerry cans are now very flammable so be careful where you’re shooting :wink:. Explosions also now chain so if you want to create a massive last stand wall around your base be sure to record the outcome!

Dynamic propane trap

Automatic shotgun trap

Nail bomb pressure trap

Chained explosions

[h3] Sights on Crossbow [/h3]
We’ve added sights and scopes to the crossbow after quite a few requests. It makes hunting more entertaining for sure.



We have made a LOT of changes here, we’ve added a lot and tweaked a lot. This build could really used a thorough review. Please check against the changelog below and report any issues you find directly to the team on Discord.

If you're enjoying the game and this new update, please consider updating your review or posting a review if you haven't yet :)


[h3]Patch Notes - 1.24 Update[/h3]

1.24.9 (Hotfix)
  • Weather now working.
  • Pharmacy Spawners working.
  • Shotgun trap snapping to large window frames
  • Slightly shorter hold time for cleanup
  • Weak planks are the default when entering placement mode.


1.24.8 (Hotfix)
  • Resources are now added more quickly to blueprints.
  • Explosions now do less damage to shelving/tables.
  • Persistence issues improved.
  • Able to pickup items again.
  • logs now give 8 wood instead of 6.
  • Adjusted colliders for pegboard placement: Wrench, Handsaw, Pliers
  • Moved up collider on crafted storage to improve placement
  • Server lag fixes
  • Changed metal barricades to match wood in terms of wood/metal consumed.
  • Changed square table to match long table at 16 wood
  • Removed wood and cloth craftables


Base Claiming
  • Fence barricades adjusted for easier placement at 90-degree angles when side by side.
  • Added various new free placed storage solutions like tables and shelves.
  • Pegboard system added to allow weapons and tools to be placed on new pegboard items
  • Added building system for free placed barricades
  • Removed all fixed player storage locations! To make way for improved systems
  • Claiming a structure now places a sound.
  • Claiming a structure now cleans up all decal type rubbish.
  • Added smaller craftable storage variant. 20 item capacity.
  • Adjusted the large craftable storage variant to hold 40 items.


Player Leveling
  • Increased max level to 30
  • Level locked craftables.


Fortifications
  • Fortifications now start with full strength when placed.


Crafting
  • Max craft is now capped at 15 items
  • Max craft now correctly cancels when there’s no space in inv.
  • Crafting categories can now be collapsed.
  • Workbenches are no longer required in crafting recipes!
  • Workbenches now speed up crafting times.
  • Tools on or attached to workbenches now count toward recipe. Meaning tools don’t need to be in the inventory.
  • Increased range for workbench proximity check.
  • Added blue print system that allows you to craft items without a recipe (resources are added after placing)
  • Added craftable large work bench variant
  • Crafting recipes where produced item is disabled are now automatically removed from the recipe list.
  • Added crafting recipe for large workbench


Weapons
  • R-6804 Sniper rifle now accepts all scope types.
  • Reduced spread on the FRKS
  • Added multiple scopes for the crossbow.


Hordes
  • Fix for horde difficulty not progressing


Zombies
  • Improvements to how zombies interact with free placed fortifications.


Traps
  • Added nail bomb pressure trap
  • Bear traps will now hold zombies and players in place for an extended period, until the trap is released.
  • Propane fire trap will snap and change to fit the window dynamically when looking at it in placement mode.
  • Propane fire trap has a tripwire when attached to a window and will trigger when a zombie/player enters through the window.
  • Normal shotgun trap now uses double barrel and can fire 2 bullets
  • FRKS shotgun trap can fire 5 bullets in a row and it uses 18g ammunition
  • Shotgun trap will snap and change to fit the window dynamically when looking at it in placement mode
  • Fix for traps losing their resources when being picked up.
  • Created automatic shotgun trap variant
  • Added explosion chaining
  • Jerry cans now explode and can be shot


Props
  • New large workbench prop.
  • New small workbench model.
  • Sleeping bag model is now cleaner.
  • Improved Jerrycan model.
  • Added pegboard model.
  • Added various free placed storage solutions.


QoL
  • Vehicles no longer prone to despawning on server restarts.
  • Fluorescent bulbs now spawn in hardware and electrical locations.
  • XP bar now animates and updates correctly.
  • Seed packets can now be found in hardware stores.
  • Fixed issue that could cause zombies to respawn after death.
  • Traps and free placed barricades now stack in the inventory.
  • Raised the overall ambient light to improve visibility in structures.
  • Faster interaction for picking up items and general interactions
  • Ground placement only object no longer had the 'drop' button.
  • Disabled quickplay and renamed “Join” to “Servers” to avoid confusion.
  • Fix for glass particles when punching empty window frame and inside open door
  • Major item name and description overhaul to make things clearer and easier to understand.
  • Fixes to player spawn location priority system.


Server Config
  • Added new server configuration option for level locked crafting


Other Players
  • Fix for muzzle flashes on proxies shooting up


UI
  • Added back button when filtering weapon attachments
  • Removed sorting by ‘none' in the inventory as it no longer worked with the category dividers.
  • Replaced “Clothes” category in the inventory with “Building” category which includes fortification, barricade and traps.
  • Added new categories for Building and traps.
  • 'All Craftables' list is now full page.
  • 'All Craftables' list now has category dividers.
  • Improved highlighting in the crafting page to indicate what can currently be clicked.
  • Added tooltips to the crafting page to better guide the player.
  • Placement mode now has UI explaining all inputs.
  • Fix for scenario workshop thumbnails not showing when one of the images is a broken link
  • Fix for small text in scenario workshop descriptions
  • Tallies on continuous hordes no longer gets cut off.
  • Windows now longer have incorrect "coming soon" message.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Halloween Event 2023

[h3]Happy Halloween ːsteammockingː [/h3]
The Halloween event has begun so enjoy the tricks and treats now until November 2nd.



[h3]Drive-In Night of the Living Dead[/h3]
Watch the full length movie right in the game. Find a film reel while trick or treating. You can take the reel to either of the drive-in theaters and play the movie via the projection room. Try and survive a couple of hordes while watching a classic film!



[previewyoutube][/previewyoutube]

[h3]Trick or Treating[/h3]
You'll find most of the structures in the game will currently have decorations around the doorstep and a new door knocker. Use the door knocker once the sun sets for a trick-or-treat. Tricks aren't always fun but the treats should make killing them easier ;)





[previewyoutube][/previewyoutube]