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Survive the Nights News

Alpha Devblog #30 - Alpha 1.7 Preview

Hello all,

We’ve continued sorting through found issues in 1.6 while developing our 1.7 graphical overhaul base. Below we’ll discuss just a few of the changes you can expect to see in our next patch.

[h3]Interior Redesign[/h3]
The graphical update isn't just environmental and exterior based. We'll also be introducing updated props, new textures/normal maps, interior vertex painting and new props among other features. You'll find new models throughout the world and there will be more to come as we move forward. This initial update will include a large chunk of redesign but there will be more to come in the future. We will release a forum thread alongside the graphical update. This will allow the community to post suggestions on props that need updating. Below is a gif and a sneak peak at some of our interior design changes.

Interior Design Rework​

[h3]Electrical Grid[/h3]
As some of you may know, we have always planned for a fully functional electric grid. You will start to see the beginnings of this system in the graphical update in the form of power lines and small sub-stations. The power grid will be rather extensive even in its initial introduction. You'll find multiple power line models and a detailed, well thought out 'grid system'. Outside of the future mechanics of providing power, these lines can be used as a guidance system. The image below details this plan rather nicely.

Electrical Grid​

[h3]Merch Shop[/h3]
We have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.

[img ]https://i.imgur.com/REE088A.png

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]If you're enjoying the game, please consider writing a review or updating your current one. Thank you! :)[/h3]

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Alpha Devblog #29 - Alpha 1.7 Preview

Hello all,

We’ve continued sorting through found issues in 1.6 while developing our 1.7 graphical overhaul base. Below we’ll discuss just a few of the changes you can expect to see in our next patch.

[h3]Vegetation Improvements[/h3]
We've wanted to update vegetation for a while now. Keeping that in mind. we also didn't want to totally change the current vibe. The team and many supporters feel that the current look fits the game nicely. Andre has shifted his focus onto vegetation improvements. We've added new variants, reflections and normal mapped surfaces along with improving wind reaction. You will also notice density improvements, making the island feel a bit more lush.


Vegetation Improvements


Vegetation improvements and Shadowing


Vegetation Density Improvements​

[h3]Interior and Exterior Prop Update[/h3]
Along with world design, this update will also cover some improvements on interior and exterior props and textures. We've reworked shaders for interiors. You'll notice that they're far darker but at the same time more detailed and scarier. Ambient lighting has also been heavily tweaked and improved to adjust with the time of day. We will focus more on structure design and lighting in an upcoming devblog. We will also continue to improve textures and models with community feedback as we progress through alpha builds.


New Textures Props and Shaders


Improved Prop, Texture and Shader​

[h3]Merch Shop[/h3]
We have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.

[img ]https://i.imgur.com/REE088A.png

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]If you're enjoying the game, please consider writing a review or updating your current one. Thank you! :)[/h3]

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Alpha Devblog #28 - Alpha 1.7 Preview

Hello all,

Thank you all very much for the continued support and issue reporting on our current 1.6 stable build. We'll continue 1.7 work while sorting the issues you find in 1.6. If you’d like to keep an eye on exactly what we’re up to please check out the changelog. Below are just a few of the reworks and additions going into the 1.7 patch.

[h3]Structure Textures and Shaders[/h3]
For some time textures on structures have always looked very uniform and repetitive because of their large surfaces. In the coming update we’ll introduce improved textures alongside a new set of shaders with the ability to "vertex paint" different textures. This will break up the large surfaces and achieve a more realistic and weathered look. We’re making interior shader adjustments also and we’ll likely showcase those in a coming devblog. The images below are a work in progress.


Structures have more detail and variation in detail


Vegetation detail and vertex painting


Higher quality textures​

[h3]Prop Re-Work and Re-Texture[/h3]
This shader and texture improvement also applies to general world props. We’ve taken some time to analyze how much time an item spends on screen. We’ll use this information to update world props as we move through additional design phases. You can help with this by suggesting what props could use an update on our forum.


Improved exterior props and textures​

[h3]Merch Shop[/h3]
We have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.

[img ]https://i.imgur.com/REE088A.png

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]If you're enjoying the game, please consider writing a review or updating your current one. Thank you! :)[/h3]

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive



Survive the Nights 50% Off - Steam Winter Sale

Survive the Nights is now 50% off for the Steam Winter Sale - now through January 5th. You can also participate in our in-game winter event. If you have any questions before purchasing, please join our discord and speak with the developers or players within our friendly community.

https://store.steampowered.com/app/541300

[h3]Merch - 30% Off Sale[/h3]
[img ]https://i.imgur.com/REE088A.png
Use promo code THIRTY on Teespring to receive a 30% discount on all merch now through 1/5.

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Patch Notes - Alpha 1.6 Winter Event

Hello all,

We're dropping just a quick update with some holiday fun on default servers today. Have a good time and remember, don't blow your fingers off with those fireworks!

[h3]Holiday Content[/h3]
'Tis the season! We've added some Christmas content to the game. Some of you might remember last year's holiday event and it now returns for 2020. You can find a large Christmas tree in each town, power it up, fight the waves and you'll be rewarded with some presents. In addition, this year we've added a small tree to each house on the island :) We hope you all have the best holiday possible for 2020. Thanks much for the continued support. Stay safe and happy holidays!

Trees in houses

Town tree

[h3]Patch Notes - Alpha 1.6 Winter Event (Holiday Content)[/h3]

Christmas Content
  • Christmas tree event with prizes.
  • Christmas decoration in the environment.


Fixes
  • Fireworks can now be seen from much further away than previously possible.
  • Improved firework visual.
  • Stoves can no longer be started with only tinder.


[h3]Merch - 30% Off Sale[/h3]
[img ]https://i.imgur.com/REE088A.png
Use promo code THIRTY on Teespring to receive a 30% discount on all Survive the Nights merch now through 1/5.

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive