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Catan Universe News

CATAN Universe 2.2.11

The matchmaking for Automatches and Freematches will now wait longer for all players to get matched properly, resulting in fewer failed attempts

The Steam version will now continue to run when you switch to another window/desktop

The macOS Version will now properly load the in-game scene

The iOS version won´t display an error message about missing push notification support on launch


For further info about our ongoing efforts to resolve issues with the game please see our weekly developer updates

What´s New: 2.2.11

Matchmaking for Automatch and Freematch is now more robust to ensuring Catanians get into matches more reliable

Developer Update 3

Hi Catanians,

in this week's developer update we want to talk about the progress we made last week and what you can expect this week.

Last week Dec 5th - Dec 11th


Our team focussed on implementing and testing the client update, which concentrates on matchmaking. The clients will get more time to process matchmaking requests and therefore they should be more reliable. We tested the changes on all the platforms we offer Catan Universe on. We also added multiple fixes to the backend that are also focused on matchmaking itself.

Our team also started to work on improvements for the matches themselves. We saw them being slow, unresponsive, and overall lacking performance causing to often display a “reconnecting” message.

This week Dec 12th - Dec 18th

The builds for the clients have been submitted to the stores but unfortunately, the GooglePlay Store hasn´t approved the version yet.

In our effort to make a noticeable change for all of our Catanians, we will have to wait until the CU client was approved by Google before moving forward with the release. We will let you know once the clients are ready to download.

Our team on the other hand finished their work on the backend improvements for the matches we mentioned above. These changes will be published today on Dec13th. We will monitor the changes closely throughout the rest of the week.

Please note that when we publish these backend changes your running match might restart.

Developer Update II

Hi Catanians,

here is the most recent developer update on the tasks we tackled last week and what we are doing this week.

Nov 28th to Dec 4th


Last week we focussed on providing further fixes to the cloud code in preparation for the client update we are working on this week.

We focused on the matchmaking as well as schedulers for the online games. We resolved an issue which caused the matchmaker to completely fail after it encountered an issue. It will now restart if it should encounter an issue. We also moved some part of the matchmaking systems into the cloud code and out of the clients to make them run more efficiently in the future. This change will come into full effect once we released the client update next week. Our team had been able to finish it work on the client last week allowing us to test it this week.

You might have noticed that the map error pop up disappeared. This was the matchmaking failing and not recovering properly.

We also investigated the MacOS graphical issues. So far we haven´t been able to pinpoint down what it causing it but we will keep on working on it.

Our team also worked on resolving rarely occurring migration issues. We have been able to introduce 2 more fixes for those.

If you haven´t been able to migrate yet, please try again now.


Dec 5th to Dec 11th

This week we are focussing on 3 main tasks.

Testing the Client update, further optimizing the cloud code where it is possible and resolving the Mac OS graphical issue.

As mentioned above, the client update will focus on making the matchmaking much more robust. The changes we will introduce to the client, will result in longer waiting times for you. But we are confident, that our Catanians rather wait a little longer in a loading screen than not being able to play multiplayer at all.

Yesterday we introduced multiple smaller updates to the cloud code with extensive logging to narrow down further areas for improving our queries.

It is our goal to make the game enjoyable again for you with the client updates on Dec 13th. But this won´t be the end of the journey. We are fully committed to improve on Catan Universe beyond that and we do have plans for that already.










Important Information about the ongoing Multiplayer Issues

Hi Catanians,

We want to inform you about some changes in the way we will communicate with you about what we are working on. We saw that our daily updates on Discord did not have the intended effect of you feeling well-informed. Presenting you with smaller pieces of info and letting you know about every fix (as little as it might have been) did lead to more frustration than it did any good.

We will now try our best to paint a bigger picture in our announcements and let you know on a weekly bases, what we are working on and how last week's changes affect this week's work, and the situation in the multiplayer. This will allow you to get all the info you need in just one weekly post.

We will post every Tuesday.

Last Week 21st - 27th Nov:


We worked on further changes to our cloud code to make it more stable. Our team has thoroughly analyzed the release from last Thursday to plan this week's tasks.

Unfortunately, we saw issues with the introduced changes which subsequently did lead to a roll-back on Friday. We fixed those issues in the last days and prepared a release for this week.

This Week 28th Nov - 4th Dec :

Our team will update the servers again with the fixed changes from last week. We have one release on the servers planned for Tuesday 29th and another one for Wednesday the 30th. Both of those changes are in preparation for a client update we started to work on. All these changes are focussing on the matchmaking process which is still causing most of the issues in the game.

We will also tackle the known graphical issue with Macs using M1 (or newer chips).

We are planning to release this client update in the week of Dec 12th. More on that in next week's announcement.



Our team is committed to improving the current situation with online multiplayer. We thank you very much for your patience.