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Patch notes for KARDS Early Access 0.9.707

This patch fixes several issues in the KARDS: Allegiance expansion and was deployed on Friday, December 13.



[h2]Changes and Improvements[/h2]
* LIBERATION Kredit cost changed from 6 to 7.
* ARMING THE RESISTANCE Kredit cost changed from 3 to 4.


[h2]Bug Fixes[/h2]
* B-29 SUPER FORTRESS had sometimes wrong kredit cost when retreated. Fixed.
* The explosion animation on several units was incorrect. Fixed.

Patch notes for KARDS Early Access 0.9.691

This patch fixes several issues in the KARDS: Allegiance expansion and was deployed on December 12.



[h2]Improvements[/h2]
  • The Allegiance symbol has been added to all Allegiance cards.


[h2]Bug Fixes[/h2]
  • INTERCEPTION and SECRET OPERATIVES do not cancel the "Choose one" cards correctly. Fixed.
  • Cards are sticking to the screen. Partially fixed.
  • JOINT OPERATION do not deal one damage when you had no units on the battlefield. Fixed.
  • Cards that cost more than 7 Kredits do not show correctly in the kredit curve window. Fixed.
  • Player tags are not shown correctly while in a battle. Fixed.
  • Units that are retreated after JUGGERNAUT was used on them die the turn they are played again. Fixed.
  • 15th MOTOR RIFLES do not always remove immunity from the HQ. Fixed.
  • Sd KFz 222 can sometimes give a boost when it should not have. Fixed.
  • Giving an infantry unit Fury after it had moved to the frontline allows it to attack the same turn. Fixed.

Patch notes for KARDS Early Access 0.9.669

This patch fixes several issues in the KARDS: Allegiance expansion and was deployed on December 11.



[h2]Improvents[/h2]
  • The wording on several cards was updated to increase clarity of the card and its effect(s).


[h2]Bug Fixes[/h2]
  • Cards that allow for choice between two effects sometimes caused a card to be stuck above board. Fixed.
  • 85th Pioneers did not reduce cost of Resistance cards in hand. Fixed.
  • French 75 sometimes did not adjust range correctly on losing Mobilize. Fixed.
  • Sortie repaired unit at the end of each of your turn. Fixed.
  • Combined Arms did not give +1+1 when you had just a tank on the battlefield. Fixed.
  • Barrage did not adjust attack correctly on 1-attack units affected by -2 attack until end of turn. Fixed.
  • A-36 Apache could not attack across battlefield. Fixed.
  • Alpine did not trigger on added units as it should. Fixed.
  • Attack on Panzer III-L was not updating correctly. Fixed.
  • B-29 Super Fortress sometimes cost 9. Fixed.
  • Type 94 TK did not show card it adds. Fixed.

Allegiance - The KARDS winter expansion is live!

Allegiance, the enormous first KARDS expansion, introduces 150 additional cards along with the two new ally nations of France and Italy.

The additional allies add new flavors, enable interesting new battlefield tactics and significantly increase the strategic depth of the game. Numerous balance updates and bug fixes round up this completely free expansion.

Completely for free, Allegiance was published on December 10 and is an automatic update for all KARDS players.



A new era for KARDS

With the arrival of Allegiance on December 10, KARDS entered a completely new era.

These are the highlights of Allegiance:
  • Two new nations become playable as ally nations: France and Italy
  • 150 new cards in total with 22 for each of the existing five nations
  • Elite cards can no longer be used for ally nations
  • 3 new core abilities: Resistance, Mobilize and Alpine
  • 26 completely new achievements and tweaks to existing achievements
  • Balance updates for eleven existing cards
  • Draft matches include now France and Italy as ally nations, and yield expansion card pack as reward until the end of this month
  • Numerous bug fixes and UI improvements


For the full details on all changes, head over to the KARDS Allegiance patch notes.

Join the friendly community and KARDS developers on Discord.

Two new Nations

With new abilities and keywords, the new ally nations let you explore and develop completely new strategies!



The French cards span the entire war effort with units from before the Fall of France through to the Free French Forces. With a strong Resistance theme, the French cards bring a new mechanic designed to disrupt enemy play and to disrupt your opponent’s hand.

The Italian forces are more aggressive as they are designed to seize the initiative by taking the frontline and overwhelming the enemy. Italian units benefit from operating together as they give buffs when played in unison.

Read more about the new nations in the blog Two new ally nations with Allegiance: Welcome France and Italy

New Game Mechanics

Expanding player choice and versatility, Alliance introduced new abilities to KARDS closely tied to the new ally nations. The new abilities in Allegiance are called Mobilize, Alpine and Resistance.

Alliance also introduces new mechanics related to choice, the power of choice in playing a card and in drawing cards and selecting the right tool for the task.

Read more about the new game mechanics in the blog KARDS Allegiance - New game mechanics explained!

New cards and new Achievements

Alongside the two new nations, the existing five nations receive 22 new cards each as reinforcements as well. These cards bolster current strategies and enable you to explore fresh directions with each nation.

Part of Allegiance is also a balance pass on eleven existing cards.

To celebrate the arrival of our latest KARDS reinforcements, we have added 26 new achievements! Prove that you are a worthy leader, can you claim all the new achievements?

We have also added new daily missions for new players!

Read more about the new game mechanics in the blog KARDS Allegiance - New achievements and card updates!

Further details

There is a lot more to KARDS Allegiance!

For the full details on all changes, head over to the KARDS Allegiance patch notes.

Join the friendly community and KARDS developers on Discord.

Patch notes for KARDS Allegiance

Allegiance, the enormous first KARDS expansion, introduces 150 additional cards along with the two new ally nations of France and Italy. Numerous balance updates and bug fixes round up this completely free expansion.

Allegiance is an automatic update for all KARDS players.

Published on December 10.

Summary of changes
  • Two new nations become playable as ally nations: France and Italy
  • 150 new cards in total with 22 for each of the existing five nations
  • Elite cards can no longer be used for ally nations
  • 3 new core abilities: Resistance, Mobilize and Alpine
  • 26 completely new achievements and tweaks to existing achievements
  • Balance updates for eleven existing cards
  • Draft matches include now France and Italy as ally nations, and yield expansion card pack as reward until the end of this month.


Further details

We have three detailed dev blogs with great information about the changes in Allegiance, please have a look at them for all the details:
  1. Two new ally nations with Allegiance: Welcome France and Italy
  2. New game mechanics explained: Mobilize, Resistance, Alpine
  3. Allegiance introduces Card balances, new Achievements and Draft adjustments


New
  • France and Italy are now available as ally nations to support the existing five nations.
  • Three major abilities have been introduced:
  • Mobilize: A unit with Mobilize gets +1+1 at the start of their turn and loses Mobilize when damaged but not the accrued buff
  • Resistance: Resistance cards always go to the enemy and clutter up their hand, potentially completely bogging down your enemy!
  • Alpine: When an Alpine unit is deployed or added it gets +1+1 for each other Alpine unit you control.
  • 26 new Achievements are now available, mainly in conjunction with the new nations.
  • Draft matches include now France and Italy as ally nations and yield expansion card pack as reward until end of this month
  • New daily missions for new players have been added.
  • General Changes
  • Elite card can now only be used for the main nation of a deck and no longer for the ally nation as well.
  • Overhaul of the KARDS in-game Shop for easier navigation and the arrival of Allegiance expansion packs. You now can purchase expansion card packs from the shop!
  • The deck viewer UI has been updated
  • The game history sidebar has been improved. Cards that trigger at the start or the end of a turn are now shown as entries. You also see which cards were triggering damage (e.g. No. 10 Commando).


Card Changes
  • CRUSADER Mk II: Removed Smokescreen
  • SEXTON: Removed Smokescreen.
  • PANZER III-L: Changed the buff conditions from “Has +1 attack if you control infantry or air unit. Has +3 attack if you control both” to “Has +1 attack for each non-tank unit type you control”.
  • YAK 3: Increased deployment cost from 3K to 4K. Increased damage from 2 to 3. Added: Costs 1 less to deploy if you control a French unit.
  • Ki-27 NATE: Increased operation cost from 1K to 2K. Increased damage from 2 to 3. Removed Ambush ability.
  • J1N1 GEKKO: Reduced deployment cost from 6K to 5K.
  • PRECISION BOMBING: Increased cost from 3K to 4K.
  • RESCUE MISSION: Increased cost from 3K to 4K.
  • COMBINED ARMS: Combined Arms take into consideration now tank types as well increasing the maximum buff you can get by +1+1.
  • WE CAN DO IT: Upon play, you no longer receive an extra Kredit slot. The remaining benefits are unchanged.
  • SEABORNE INVASION: The two random US cards you will receive in the frontline when playing Seaborne Invasion are now limited to those that cost 3 Kredits.



Bug fixes
  • When cards were spawned into an empty deck, the visual of the empty deck were not updated and showed the deck to be still empty. Fixed.
  • When AWOKEN GIANT destroyed a unit with more than 2 defense, you didn’t receive a card draw. Fixed.
  • P-40 N-5 didn’t trigger before enemy units were deployed. Fixed.
  • When 756th REGIMENT and SHTURMOVIKk attacked targets with active Ambush and got destroyed, they still dealt excess damage to the enemy HQ. Fixed.
  • ENEMY SPOTTED didn’t get triggered when the enemy took over the frontline by spawning cards there (e.g. with SEABORNE INVASION). Fixed.
  • NAVAL BOMBARDMENT didn’t work correctly against the AI. Fixed.
  • In the pack opening scene, the Resources counter didn’t update even though you received the correct amount of Resources. Fixed.
  • Some card backs and cards where missing shadows when opening packs. Fixed.


As always, please let us know what you think about this update and please report bugs either on Discord or directly via a bug report ticket.