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KARDS - The WWII Card Game News

Patch notes for KARDS Early Access 0.9.887

This patch introduces card balance updates, UI improvements, and bug fixes. It was published on January 9.


[h2]Improvements[/h2]
  • In the deck builder you can now drag in more than 40 cards total or 12 ally cards. The deck is invalid to use until you cull to the correct numbers.
  • In your collection, you can now see a notification of new cards since you last opened. Only brand new cards (first copy) are thus marked.
  • The background image has been updated.
  • Various updates and corrections to the history text.


[h2]Card balance updates[/h2]
For further details, please consult the recent card balance dev blog
  • TIGER I-E has been changed in rarity from Special to Elite. Surplus cards are auto-recycled.
  • IMPERIAL DECREE cost has been decreased from 1 to 0 Kredits and its effect only valid for your next damage order in your turn.
  • JUGGERNAUT effect has been decreased from a +2+2 bonus to a +2+1.
  • 12 INFANTRY REGIMENT defense value has been decreased from 3 to 2.
  • SAVOIA-MARCHETTI SM.79 attack value has been increased from 4 to 5.
  • MUD costs have been decreased from 3 to 2.
  • P-47D THUNDERBOLT defense value has been increased from 5 to 6.


[h2]Bug Fixes[/h2]
  • Targeting with orders failed in some cases. Fixed.
  • Damage visuals were delayed after attacking with a bomber. Fixed.
  • SEXTON pinned units that have left the board and returned. Fixed.
  • M4A1 was sometimes drawn when enemy played SENDAI REGIMENT or ISOLATION. Fixed.
  • 85th PIONEER COMPANY sometimes did not adjust enemy spawned cards correctly. Fixed.
  • SECRET OPERATIVES did not only trigger on a unit target. Fixed.
  • MEDITERRANEAN RAID could target HQs. Fixed.

A new year? A new KARDS dev blog!

Hello friends!

A new year and a new dev blog, what more could you ask for? This dev blog is short and sweet, covering a few changes and fixes coming in a patch later this week.



The main purpose of the patch is to officially kill off Christmas, so no more snow for you my friend ☃️. We’ll also use the opportunity to restore our proper main menu background image, that fell victim to the vicious Y2K bug when the new year struck.

Bug Fixes and Improvements


We’ll also include several bug fixes, such as to the annoying targeting bug and some UI improvements. Many fixes to card errors can also be found, refer to the full patch notes (when released) for all the details.

One improvement you’ll find is the ability to go above 40 cards (and 12 cards for Ally) when creating/editing decks. Of course, if you submit a deck with more than 40 cards it will be invalid to use. The benefit is that you can now drag in everything you might want to include in your deck and then cull down to 40/12 as part of the deck creation process.

Card Changes

We’re also fixing a rarity error on a card from the new set:


This was an unfortunate oversight on our part, due to late reshuffling of some card rarities. As many of you have noted, the stats on the new Tiger are Elite worthy, and that is because it was intended to be Elite all along (hence why Germany only has 3 Elites in the set). We decided that for balance reasons it was best to fix this error, even if it means that some decks will become corrupted (too many copies or ally elite can now make some decks invalid). On the plus side, if you own this card, you can at least be happy you got an Elite card on the cheap.

Anyway, a few more cards are seeing some slight balance adjustments based on the data we’re seeing and your feedback.


While order damage decks are not taking the meta by storm by any means, they can still be frustrating to play against when they get the right draw. Imperial Decree is a super swingy card, ranging from completely dead to absolutely busted, based on the rest of your hand. We want to reduce that swinginess (and reduce the ceiling potential), while still keeping the damage-order theme of the card.


Juggernaut is another card that has been making some waves, for a good reason. We’re not too worried about this card, as any huge surge in the popularity of this card can easily be answered by adding more pin effects to your deck, amongst other answers. However, it is still a bit too strong on its own, so we’re nerfing it slightly.


The final nerf is to the 12th Infantry Regiment. This nerf is mainly due to draft, where this card is extremely powerful. You will still be able to put out a huge unit late game, but at least the unit will be less efficient as an early play.


Finally, we have a few cards that are a bit underwhelming right now. First of those is this Italian bomber. The idea with the bomber (and this ability it has) is to emphasize the theme the Italians have of being powerful when everything is going really well. So the SM.79 can be quite powerful on an empty board, but can quickly become inferior when the game is reduced to a slugfest. The extra damage both gives it a higher uptake, plus makes it relevant for longer.


The original version of Mud stopped all attacks. It was later changed to only affect ground attacks, as it was more thematic. The cost should have been changed at the same time, but wasn’t. So now we are giving it the “correct” cost. A quick note, as some players don’t see the benefit of this over something that pins all (like Naval Operation) - just remember that Mud also stops Blitz units and units that cannot be pinned.


This is the only change to a card from the base set this time around. There are a couple of reasons for this small buff. One is that we want to emphasize this ability as part of the US repertoire moving forward, and the best way for people to learn that is by having it on a card that sees some amount of play. Secondly, as we nerfed one solid US draft card, we are boosting another solid US draft card instead.

That’s it for now.

Make sure to keep your eyes out for the full patch notes when they are published. Please continue to give us your excellent feedback either in the comments here, on KARDS Discord or on our other social media channels!

See you on the battlefield, commanders!

Collect your rewards from Season 9!

Celebrate the new year and collect your rewards from Season 9! The season has ended on December 31st, 23-59-59 UTC, and now your rewards are waiting for your in the KARDS client.

Simply log into KARDS - the rewards have been automatically delivered to your account.

We also celebrate the winner of Season 9.

After a spectacular and intense battle between SaunaCat and Darkness, the player SaunaCat emerged as winner with just 4 points difference! (In comparison, the third place is more than 250 points behind)

Congratulations to SaunaCat for winning such a close fight!



Your rewards are waiting for you

Here is a quick refresher on the rewards you have received from Season 9:
  • For the first 5 ranks gained: One pack plus one standard Gold card.
    For every 5 more ranks gained: Either one extra pack OR the Gold card increases by one rarity. The total reward is as following:
    • 5 ranks unlocked: 1 Standard Gold card + 1 card pack
    • 10 ranks unlocked: 1 Standard Gold card + 2 card packs
    • 15 ranks unlocked: 1 Limited Gold card + 2 card packs
    • 20 ranks unlocked: 1 Limited Gold card + 3 card packs
    • 25 ranks unlocked: 1 Special Gold card + 3 card packs
    • 30 ranks unlocked: 1 Special Gold card + 4 card packs
  • For each Field Marshal reached: One national pack.
  • For reaching the Officer Club (minimum three Field Marshal ranks): The Gold card reward is increased in rarity one level. You get one extra pack.
  • Top ten players of the Officer Club: 5 extra packs.
  • The best player of the season, which is SaunaCat: Physical rewards including a KARDS seasonal winner metal plaque.


These rewards are yours when you have have scored at least five PVP victories during Season 9.
Log into KARDS and check out your rewards!

Stay up to date and follow us on Facebook and Twitter for the latest news!

Celebrate KARDS and join the Holiday fun

Join in and celebrate with us the fantastic year we had with KARDS in 2019! Enjoy daily gifts, raffles, giveaways and special offers in the shop!



Holidays have arrived early in KARDS! From December 20th to January 2nd, we have a good number of special things with something for everyone! Read ahead and check for yourself.

Ho! Ho! Ho! - Share the Holiday Spirit

To celebrate the holidays, we have special offers for 7 packs, 15 packs, 40 packs, and 60 packs in the KARDS Store waiting for you! This is valid for both classic and Allegiance packs. Dig in!

  • 10 % additional discount
  • Special "Ho! Ho! Ho!" emote
  • 1 free draft ticket with all 15 packs
  • 2 free draft tickets with all 40 packs
  • 3 free draft tickets with all 60 packs


The emote "Ho! Ho! Ho!" is the perfect opportunity to share your merry mood with your opponent during a heated battle!

These offers including the unique emote are available only between December 20th and January 2nd (midnight to midnight UTC)!


Daily RAFFLE for card packs

As a special bonus, we raffle out every day a nice chunk of card packs!

Everyone who is playing KARDS (i.e. has connected to the KARDS server) enters automatically a raffle. At the end of the day (UTC), we randomly pick 10 players.
Those lucky players will get 3 packs of cards each, except for one super-lucky who gets 12 packs!

During the Christmas days (25th, 26th) and New Year's (31st and 1st), the raffle prizes are boosted to 10 packs and 50 packs respectively.

We will give away a total of 1260 packs!

But wait! There is MORE...

Additionally to all these goodies, you can revel in daily giveaways on the KARDS Social Media channels (plus selected partners from the community)!

Follow KARDS Facebook, @KARDSccg on Twitter, and to keep an eye on #KARDS for any news.

The giveaway codes can be used by everyone once and are valid for a specific day only. Each day starts on 00;00;01 UTC and ends at 23;59;59 UTC. If you miss to redeem the daily code in time, it becomes invalid. Make sure that you redeem the codes right away!

You can collect gold, resources, a draft ticket and even a Allegiance card pack over the holidays. Keep your eyes open for daily updates.

The first code for December 20 is here:


The code for December 21 is here:


Thecode for December 22 is here:


The code for December 23 is here:


The code for December 24 is here:


The second code for December 25 is here:


The code for December 26 is here:


The code for December 27 is here:


The code for December 28 is here:


The code for December 29 is here:


The code for December 30 is here:


The code for December 31 is here:


Happy New Year! Make sure to review ALL PREVIOUS codes so far. Maybe you can get some extra ...
The code for January 1 is this:


The final code in the holiday giveaway series valid on January 2:


Happy Holidays!

KARDS becomes multi-lingual: Six new languages have arrived!

Exciting news from KARDS again!

Today, December 17th, marks another huge step for KARDS. We have released the first version of our Early-Access localization project; you can enjoy our wonderful WWII Card Game in seven different languages now!



This initial step of our localization project sees the arrival of the following six languages:
  • Brazilian Portuguese
  • French
  • German
  • Polish
  • Russian
  • Simplified Chinese


Localization feedback is welcome here: Feedback about the localization

[h2]How to choose different languages in KARDS[/h2]
Selecting a different language in KARDS is easy.
  1. Click the cogwheel in the top-right corner of your screen to open the menu.


  2. Click on the new LANGUAGE button in the menu


  3. Select the language you want to see in the drop-down menu


  4. Click ACCEPT to switch to the new language.

To switch back to English, simply do the same with English (EN) as the new language.

[h2]The localization project so far[/h2]
We have been busy with the game localization for a while now, the actual work has started several months ago. Now, we are excited and happy to open this project for public testing and broad feedback.

What is translated so far?
  • We translate card names including names of units, orders, and countermeasures
  • UI elements are translated including buttons and help texts
  • The tutorial is translated
  • Ranks and Achievements are translated

Having the names of cards translated means that you have to search for the translated term in the collection view, not the English original term!

What is not translated so far?
  • Some history texts are not available or not translated


We plan to add these missing translations as soon as possible.

Let’s have a quick look back on how the localization project has progressed so far before we look ahead.

[h2]Initial Review[/h2]

During the past weeks, we have received assistance from selected, very dedicated multi-lingual players that assisted us in doing an initial review of the localization. The focus was twofold with this initial review and tried to answer the following questions: Does the language match the KARDS theme of WW2 and strategy? Are there any factual mistakes in the card translation?

Let’s give the following players a round of applause for their help in this large project:
  • Zaabluc (Polish language)
  • Isenberg (French language)
  • Vimesey (Russian language)
  • Y-crad (Russian language)
  • [V_M]_MorS_{Ldr} (Russian language)
  • Fenrir (Simplified Chinese)

Any errors or mistakes that are still with the translation are on us, 1939 Games, and not caused by any volunteers or volunteer work.

Choosing the right mood and style of the language is a difficult task and can be influenced by personal preference. There exist objective criteria for selecting the correct translation, for example, choosing the right military terms (e.g. Ambush, Smokescreen). However, in such a complex and large project as translating KARDS, these criteria are a bare minimum only and not enough for a successful translation.

Community feedback is important and together with you, we have come a long way already.

Now, we have decided to open the localization project for comments and share it with a larger audience - with you! Please keep in mind, however, that we are still in Early Access.

[h2]Help us help you: Feedback required![/h2]
If you are a native speaker or fluent in one of the newly added languages, we invite you to share your feedback with us!

Sharing feedback is simple! Please use this form for feedback about the localization (also available in-game in the new Language menu):
https://forms.gle/xVqAscFqgdCUvoZQA

We welcome your feedback! You decide if and how much you want to assist here. All of the below is welcome, some of it takes only a few seconds, other feedback up to several minutes.
  • General feedback like a rating between 0 and 10.
  • Additional feedback about specific elements (e.g. cards and UI).
  • Detailed feedback, for example, errors on specific cards.


We are excited to see how you like the translation so far and are looking forward to your feedback!

[h2]Next steps[/h2]
While we are looking forward to your feedback, we are also working on adding the remaining translations (e.g. some historical texts are missing) and fixing the bugs (e.g. text in rare cases not fitting on the card).

As localization is an ongoing project, we won’t reach an official “done” state. However, we aim to complete the first step of localization by end of January.