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Codebreaker Challenge #1

Welcome to the first Codebreaker Challenge!

In this first KARDS puzzle, we challenge you to solve a difficult battlefield situation. You need to carefully inspect the battlefield, weigh your options and then come up with a sequence of winning moves.

You can post your proposed solution in the comments below. Let us know how you liked this puzzle and if you want to see some more (maybe of different difficulty?).

This puzzle was created by Gearbot, the current KARDS World Champion.

So, without further ado let's head over to the briefing!



The situation is looking grim: Your HQ is almost destroyed, and the enemy has superior units on the battlefield. To make things worse, your enemy’s HQ is a well-secured fortress and immune to your attacks right now.

Your only hope is to use fresh reinforcements and to outsmart your enemy. Do you have what it needs to be a military genius?

It is your turn and you have 14 Kredits available.

Your mission: Win this turn! The enemy HQ must be destroyed before your turn is over!

(Click image for a larger version)

[h3]Battlefield[/h3]
You (left to right)
HQ (1 HP) --- BT-7 --- T-80

Enemy (left to right) 13th Rifle Regiment --- HQ (4 HP) --- F4F-4 Wildcat --- 1st Rifles --- 8th Cavalry Regiment

[h3]Hand[/h3]
You Night Witches --- Final Push --- Burning Sky --- No Retreat --- Colonial Dreams --- Reserves --- Parade --- 35th Rifle Regiment

Enemy
Empty

[h3]Deck[/h3]
You KV-1 1941

Enemy
Empty (Fatigue 1)

Friends, chat and challenges

Best KARDS friends,

What would be a card game without friends? In KARDS you can engage with your friends, chat and challenge them to a match. Let’s have a closer look at how this works exactly!



[h2]Your friends, your enemies[/h2]
You know what they are saying: Keep your enemies close, and your friends closer - or something along these lines.

The friend list in KARDS is important. You can challenge your friends to a match (and only them), and you can chat with them in the client.

You open the friend list and see your friends in KARDS by clicking the friend list icon in the top right corner of the main screen.



Adding a friend is easy! There are two ways to add a friend.

1) At the end of each match, you have the choice to add your opponent as a friend. Simply click “Add friend” at the end of the match.


2) Directly add someone to your friend list. All you need to know is their in-game name and their 4-digit ID.



In both instances, the invited player needs to accept the invitation to become your friend. Once the invitation is accepted, you will see a new friend on your friend list.

Once you have friends on your friend list, you can challenge them or chat with them.

You can, of course, always remove friends from your friend list. But who would be mean like that, right?


[h2]Challenges to accept[/h2]
One of the most fun features is a challenge to your friends. This will invite your friend to a match against you. You can challenge your friends directly from the friend list.



Simply find your friend and click on the small crosshair icon behind your friend’s name.

That will send a challenge request. Your friend can now accept or decline this request.



To avoid spamming your friends with requests, you can send only one challenge request at a time.

If the request is accepted, you will engage in a challenge match! Please remember that challenge matches do not count towards achievements or rank improvements.

Challenges are a great way to try out some new decks, theorycraft, or to simply test your strength and wits in a controlled way.


[h2]Chat, chat away[/h2]
The chat feature in KARDS is relatively new, introduced with patch 0.9.1240 (Early Access).

Similar to challenges, you can initiate chats with your friends directly from your friend list. Simply click on the chat bubble icon next to your friend’s name.



Clicking the chat-bubble initiates a chat with your friends and opens the chat window. This is straightforward.

You can also open the chat window by clicking the chat icon.



Happily chat away with your friends in 1-1 conversations!



Chat is available most of the time, however you cannot actively start a new chat when you are in a match. You can continue your existing chats though.

That’s it for now!

Please let us know how you like the chat and what other features you would like to see in the comments below.

Patch notes for KARDS Early Access 0.9.1319

This patch introduces a good amount of bug fixes and several small improvements. The patch was published on March 6th.



[h2]Improvements[/h2]
  • Timing between when "your turn" message shows up until you draw a card has been shortened.
  • The gold and resources icons in the upper left corner have been slightly changed.
  • When opening packs you now see if a card is a gold card before you turn it over.
  • Several smaller UI and text tweaks.


[h2]Bug Fixes[/h2]
  • C6N SAIUN and TYPE 88 AA GUN now have the passive effect icon.
  • STRANGLEHOLD now triggers after deployment effect.
  • Timing of coloring of kredits (showing if you can play a card or not) has been fixed.
  • The number of owned packs in the open-pack-scene could sometime show the wrong number. Fixed.
  • The projectile from BISMARCK had a wrong origin in some cases. Fixed
  • The projectile was coming from own headquarter when taking damage from enemy countermeasure. Fixed.
  • The coloring of active countermeasures was sometimes a bit off. Fixed.
    A6M3 ZEKE was making enemy countermeasures get permanent +2 cost when killed with countermeasures on deployment. Fixed.
  • When multiple countermeasures were active, they did not trigger at the correct moment in some cases. Fixed.
  • Players could see their enemy's kredit changes when using Countermeasures in rare cases. Fixed.
  • When NATIONAL FIRE SERVICE triggered, damage on both HQs was reduced to 1. Fixed.
  • HENSCHEL HS 123 attack value was sometimes not changing visually even though it should have. Fixed.

Collect your rewards from Season 11!

Collect your well-deserved rewards from Season 11!

The season has ended on February 29th, 23-59-59 UTC, and now your rewards are waiting for your in the KARDS client.

Simply log into KARDS - the rewards have been automatically delivered to your account.

We also celebrate the winner of Season 11.



After a thrilling three-way-battle between 塞雷娅, Darkness, and Drogear, we saw the winner emerging with an incredible small lead of 7 points only. Even the third placed was only 31 points behind. Compare that with the difference of 122 points between first and second place in the previous season.

So, after this super exciting finish we celebrate 塞雷娅 as champion of season 11!

Congratulations also to Darkness for the second place (the third time in a row now!) and Drogear for his third place (remember: Drogear was 4th placed in the KARDS World Championship 2019).

Will you make it to the top this month? And if not, what do you lack and what do you need to to know so that you can climb up all the way to the top? Let us know in the comments!

Patch notes for KARDS Early Access 0.9.1240

This patch introduces in-game chat, delivers several visual battlefield improvements, brings bug fixes and contains card balance updates. The patch was published on February 27th.



[h2]Improvements [/h2]
Read more about these latest KARDS improvements.
  • In-game chat is available now. You can chat with your in-game friends in a 1-1 conversation.
  • New overview of recycled cards from opening card packs.
  • The timing of draw- and discard-animations has been improved.
  • New effects sounds have been added.
  • The targeting arrow on the battlefield has been updated.
  • The battlefield animations have been improved. For example, air units are now moving more smoothly to another location on the board.
  • New visuals have been added for cards in hand that have altered Kredit costs.
  • The rarity icons in the collection have new tooltips.


[h2]Card balance changes[/h2]
Read more about the latest card balance update.
  • 22nd Guards Brigade defense increased from 4 to 5.
  • 25 Pounder defense decreased from 4 to 3.
  • 28cm Coastal Howitzer operation cost increased from 2 to 3.
  • Unexpected Resistance activation cost decreased from 1 to 0.
  • 83rd Naval Brigade deployment cost increased from 5 to 6.
  • M4 Sherman deployment effect changed. If you have a US unit in the frontline upon deployment, draw 2 cards (was: draw 1 card).


[h2]Bug fixes[/h2]
  • The scroll arrows when selecting a cardback for your deck didn’t actually scroll through your available card backs. Fixed.
  • You didn’t see changes in your opponent’s kredit count when their countermeasure(s) got triggered. Fixed.
  • Ki-61-II TONY was deployed in some situations even when you had less than 7 kredits available. Fixed.
  • The auto-finish on deck creation sometimes resulted in invalid decks. Fixed.


As always, please let us know what you think about this update and please report bugs either on KARDS Discord or directly via a bug report ticket.