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Super Gear Quest News

Update (v1.4.0)

Hi everyone!

I've released SGQ v1.4.0! More costumes have been added once again, some more things have been fixed, and I've made a bunch of adjustments. Changelog below!

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added 5 new costumes!

[h3]Changes & Improvements[/h3]
  • Some weapons have changed recoil from before, and most will now ignore horizontal recoil unless you're moving backwards. This means a few different things:
    - You will no longer have to adjust your position when shooting and standing still, and shooting will no longer affect your walk speed when going forward (even if this was very very minor before)
    - Shooting while walking backwards can now be a valid strategy for moving faster and/or for speedrunning. Although it might be mostly effective before getting the Airdash ability
    - Some weapons like the Wave can now boost you in the air much better than before when firing them downwards as they provide more vertical recoil, and they can also stall you much better as they'll provide even more recoil if you're falling
  • You can no longer use Starter's core during boss fights (mostly as no boss requires this mechanic and it prevents you from doing this on accident)
  • Cutscenes will no longer disable strafing if you enabled it beforehand
  • Matt now has a much smoother Idle animation in Kewtia, and he now has full dialogue (some of which contains lore/story stuff)
  • Some costume prices have been lowered slightly
  • The item get jingle has slightly lower volume

[h3]Bug Fixes[/h3]
  • Improved the costume shader slightly, so Starter should no longer use his default colors when he gets hit and flashes transparent, among other things
  • Fixed a new softlock in Rainhalls that was caused by the previous update
  • (Hopefully) fixed a rare softlock in Factorium


Oh, and the game is also up for the 2020 Winter sale. So if you wanted to pick it up, now is a good time!

- Felix

Update (v1.3.9)

Hi everyone!

I've released SGQ v1.3.9. This isn't a huge update, but it adds something important: Costumes are finally back!
I apologize that this took some time to fix, as it was a challenge to find a good solution and make it work properly with the new sprites.

Those of you who played the game before it's release or shortly after it might be aware that costumes used to be a thing, but was lost when an update added new sprites for Starter and some of the other characters. And for the rest of you, you probably saw that it was a locked feature in the Extras menu. You could still buy costumes at the Costum Shop, but you couldn't use them.
Regardless, this feature is now open again and is here to stay. In addition to that I've also added a few new costumes to find, and I will add more in the future.

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Costumes are finally back! Unlock them throughout the story and find them hidden around the game, and then buy them from the Costume Shop.
  • All costumes that existed in the early version of the game are back, and 5 more costumes have been added! More will be added in the future since the feature has returned.


- Felix

Update (v1.3.8)

Hi everyone!

I've released SGQ v1.3.8. Once again more fixes, and also some adjustments to a few bosses.

[h2]Patch Notes[/h2]
[h3]Improvements[/h3]
  • Adjusted the first Ancient Weapon boss fight. The big projectile attack now has a more fair hitbox and does slightly less damage, and it does more damage when reflected. Also changed the weak spot on the body to do 2x damage
  • Adjusted the Block Bots boss fight. Some projectiles to less damage and do more damage if reflected, and they attack slower
  • Made a room in the early part of Sky Facility Underside more useful, as it now has a save point + acts like a shortcut if you have vertical airdash

[h3]Bug Fixes[/h3]
  • Fixed an important bug where you couldn't crouch on certain slopes or the very edge of platforms if ground wasn't detected behind Starter. Now you should be able to crouch as intended everywhere
  • Fixed a specific softlock in Mokula Base
  • Fixed some bugged post-game character dialogue
  • Fixed a minor bug where items such as missiles and hearts would refill the core battery


- Felix

Update (v1.3.7)

Hi everyone!

I've released SGQ v1.3.7. This is another patch with some fixes, and once again some rebalancing.

[h2]Patch Notes[/h2]
[h3]Improvements[/h3]
  • The final area has been adjusted once again: Now all difficulty levels have access to all save points, as well as all health refills.
  • Lowered the health of Avatar Duo's final boss slightly
  • A boss in Blue Corridor is now skippable

[h3]Bug Fixes[/h3]
  • Fixed an exploit on a late-game boss fight
  • Fixed a very specific spot you could get stuck in Haunted Chateau
  • Fixed some specific places you could see past the background in Haunted Chateau and Swamplands


- Felix

Update (v1.3.6)

Hi everyone!

I've released SGQ v1.3.6. This one fixes and improves even more stuff, but it's also the first patch with some new content in a while as the 4th X boss has been added to the post-game!

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added a new X boss and a new achievement

[h3]Improvements[/h3]
  • The Rooted Entity boss is now optional and can be skipped
  • Even more projectiles can now be reflected

[h3]Bug Fixes[/h3]
  • Fixed another major bug during a specific late-game story event
  • Changed some minor spots in Blue Corridor to prevent rare cases where the player could get stuck


- Felix