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Super Gear Quest News

Update (v1.4.5)

Hi everyone!

I've released SGQ v1.4.5! I wanted to add a lot more content, but for now I've released a patch that improves more stuff, fixes a few things, etc. Most notable changes include overhauled movement, especially underwater movement, and a controls button on the pause menu that you can access anytime (removing the need for returning to the main menu to see/remap controls). Patch notes below:

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added a Controls button to the pause menu. Now you can check (and remap) your controls whenever during gameplay, without having to return to the main menu

[h3]Changes & Improvements[/h3]
  • Certain cutscenes in Urudia should now have much less bright flashing effects, to be easier on the eyes among other things
  • Slightly increased Starter's run speed. This also affects Avatar Duo, and certain non-playable characters such as Pauline, Halt, and Pi
  • Increased Starter's swim speed, and slightly increased max fall speed underwater. Also in addition to that, when underwater the max fall speed won't be as harsh as before. This means that instead of forcing the player to a maximum speed, it instead just tries to slow you down. Makes using recoil to swim downward more effective
  • When trying to float in water, Starter will fall even slower than before. Should make it slightly better to use
  • When in water, the recoil from most weapons has been doubled

[h3]Bug Fixes[/h3]
  • Fixed the default controls on the main menu being outdated
  • Fixed some bugged/unresponsive behavior on the Game Over screen, caused by the new controls system
  • Fixed some costumes from the previous update being unobtainable and/or only purchasable on save file 1


- Felix

Update (v1.4.4)

Hi everyone!

I've released SGQ v1.4.4! This update is a big deal, as it finally adds remappable controls and full controller support to the game! So if you encountered controller issues before, or you simply prefer a different layout, you can now customize that however you like. Do note that some of the existing default button mappings may be slightly changed in this update as well, but either way give it a try!

Besides that, this update also adds a bit of content, fixes a few things, and more. Patch notes below!

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Overhauled the input system, and added remappable controls! This has been a heavily requested feature ever since the game came out, so hopefully it will be useful.
  • Added a brand new optional item! Has a special and useful function, and it also means the Broken Gun item can finally be used for something.
  • Added 9 new costumes!
  • Added a "No Ammo" indicator (with SFX) when trying to fire a weapon while out of ammo. Should help warn the player quicker than before and make weapon switching in general easier to deal with
  • Added a minor feature to the main menu: Pressing Back will move the menu back to the 3D "Press Any Button" section
  • Added another minor feature to the main menu: Starter will now match the costume you're using on the Save File menus etc
  • Added some new tiles and scenery to Kewtia
  • The music in Kewtia is now randomized, and can play Matt and Sol's themes (previously, it would only play Aria's theme)

[h3]Changes & Improvements[/h3]
  • Resprited multiple NPCs to look better than before
  • Improved some scenery in a few areas (Factorium, Mokula Base)
  • A boss in Blue Corridor now disables the players controls on death (mostly to prevent the player from being hit after the boss dies)
  • Once again adjusted some end-game difficulty stuff

[h3]Bug Fixes[/h3]
  • Fixed a bit more on the Core mechanic during boss fights, making it more stable
  • Fixed a coloring error on Starter's shoes during some specific frames


- Felix

Update (v1.4.3)

Hi everyone!

I've released SGQ v1.4.3! Another small patch to fix stuff.

[h2]Patch Notes[/h2]
[h3]Changes & Improvements[/h3]
  • A boss in Sky Facility should now spawn shockwaves at a consistent height (previously it was a little inconsistent)

[h3]Bug Fixes[/h3]
  • Fixed a design oversight in Blue Corridor where you could skip the area early
  • (Hopefully) fixed a bug where a boss in Sky Facility could clip out of bounds


- Felix

Update (v1.4.2)

Hi everyone!

I've released SGQ v1.4.2! Mostly a smaller patch to fix a few more things.

[h2]Patch Notes[/h2]
[h3]Bug Fixes[/h3]
  • Fixed another save file bug with another door in Greendome which wouldn't be properly wiped after deleting and restarting a save file
  • Fixed a bug where the wrong music would play in Grassfields after entering a specific door
  • Fixed a minor sprite error when Starter was picking up heavy objects


- Felix

Update (v1.4.1)

Hi everyone!

I've released SGQ v1.4.1! I wanted to add more stuff to this, but pace has been a little slow on things lately so for now I only have some fixes and other improvements. Still, patch notes below!

[h2]Patch Notes[/h2]
[h3]Changes & Improvements[/h3]
  • Swapping weapons now has SFX
  • Poles and ropes can now be grabbed from a bit further away
  • Costumes and music tracks in the Extras menu now organize automatically. Meaning less scrolling and no more empty spaces between the costumes/tracks
  • Tweaked some dialogue in Swamplands to make it clearer where to go at one point in the story
  • Added SFX when changing the water level in Rainhalls

[h3]Bug Fixes[/h3]
  • Fixed a major bug where a door in Greendome would carry over between save files, causing it to be open earlier than intended if you unlocked it on a previous save file
  • Fixed a few bugged collectibles that wouldn't come back if you deleted and restarted your save file


- Felix