Equin 2: The Warren Peace / Progress Report, April 2021
Hello!
We are coming up on almost a year since I started to make Equin: The Lantern's sequel, "Equin 2: The Warren Peace". Why is it in quotation marks? Nobody knows!
Here today though I want to show a few screenshots of what I've been working on this past month (when I can), as my fourth child was just born a couple weeks ago so the goings have been slow.

It might not seem like much (and it just might not be) but I've added a small help option the player can access through pressing.... H.. For help. Wow, how innovative! Anyhow you can get a small rundown of some topics from here at any time while playing the game. Here for example is some more detailed information about the Strength attribute, including some behind the scenes crap like how it influences critical hits and attack power.
To make room for this option to show on the main screen I just got rid of the "CONTROLS" label, which was kind of redundant anyhow.

So far we have three different types of buildings you'll come across while playing, but there will for sure be more later, as I figured out a cool way to add these without having to contact NASA for mathematical assistance.
In addition to the Shops, there are Guilds (pictured), and a Casino where you can gamble away your worldly possessions.

And every single time I go to work on the game for anything I'm adding new gear to it. The last thing is this warrior-only Halberd, which is a huge-ass axe / spear class weapon that requires two hands (that's what she said!). Other recent additions off the top of my head include:
There's just way way more than this but I don't want to spoil everything because that'd suck. In fact later tonight I'm planning on adding a new ring that helps extend effect duration.
That's all for today, have a good week!
Dave / Del_Duio
We are coming up on almost a year since I started to make Equin: The Lantern's sequel, "Equin 2: The Warren Peace". Why is it in quotation marks? Nobody knows!
Here today though I want to show a few screenshots of what I've been working on this past month (when I can), as my fourth child was just born a couple weeks ago so the goings have been slow.
In-game Help Menu

It might not seem like much (and it just might not be) but I've added a small help option the player can access through pressing.... H.. For help. Wow, how innovative! Anyhow you can get a small rundown of some topics from here at any time while playing the game. Here for example is some more detailed information about the Strength attribute, including some behind the scenes crap like how it influences critical hits and attack power.
To make room for this option to show on the main screen I just got rid of the "CONTROLS" label, which was kind of redundant anyhow.
More building types

So far we have three different types of buildings you'll come across while playing, but there will for sure be more later, as I figured out a cool way to add these without having to contact NASA for mathematical assistance.
In addition to the Shops, there are Guilds (pictured), and a Casino where you can gamble away your worldly possessions.
More gear, all the time, always!

And every single time I go to work on the game for anything I'm adding new gear to it. The last thing is this warrior-only Halberd, which is a huge-ass axe / spear class weapon that requires two hands (that's what she said!). Other recent additions off the top of my head include:
- Set of crocodile armor that lets the player submerge in water (all non-water enemies won't detect you or move to intercept while underwater)
- A weathervane staff weapon that gains an electrical attack whenever it's raining outside.
- A Heroic Amulet that lets you equip any gear, regardless of class.
- One magic necklace that heals a % of your HP every time you score a critical hit.
- Minor demons can potentially drop a nice shield which you can use to bash enemies and has a chance to burn them too.
There's just way way more than this but I don't want to spoil everything because that'd suck. In fact later tonight I'm planning on adding a new ring that helps extend effect duration.
That's all for today, have a good week!
Dave / Del_Duio