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Equin: The Lantern News

Spell Defense Mod & Etc

A smaller but possibly important addition pack for tonight!


ADDITIONS




  • There's a new gear modifer in the game called spell (type) reduction. Simply put, while wearing this stuff you'll take X points of damage less when hit by that particular enemy spell. The effect stacks, which is always nice.

    Here are the items that gained this new property:

    Dark Orb, Flames Damage -2
    Dragonscale Armor, Flames Damage -3
    Dragonscale Helm, Flames Damage -2
    Dragonscale Shield, Flames Damage -2

    Fur Hat, Ice Damage -1
    Northern Cap, Ice Damage -2
    Old Damp Boot, Ice Damage -2
    Cold Cloak, Ice Damage -5

    Equin's Axe, Zap Damage -4
    Spectral Orb, Zap Damage -5
    Thunder Sword, Zap Damage -8

    Thieves' Crown, Flames / Ice Damage -4
    Lich Crown, Ice / Zap Damage -3
    Dirn's Platemail, Flames / Ice / Zap Damage -2

    It's important to note that this damage reduction is applied after effects like Resist Fire and etc. Therefore you'd get the 50% damage reduction of something like Resist Fire and then get the additional points of damage reduction afterwards.



  • New Item: Fungi Rod! A nice magic wand that will never let you get poisoned from eating dungeon mushrooms. How nice! It's a rare find during a Coven Floor Event. Please refer to my Floor Event Guide on the ETL community hub for further info.

  • Return of an old Item: Depths Armor! I once had to take this great armor out to make room for something else, but now that I have the space it's baaaaaack! I did chance its stats slightly to something better suited for Warriors: DEF 15 / MDEF 5. (Old stats were DEF 15 / STR 1). Like the Fungi Rod this can sometimes be found on a Coven Floor Event.

  • New Item: Cursed Belt! In case you couldn't tell, I am a gigantic Dragon Warrior / Quest fan and have been for over 30 years. As such I've added this item to my game, as a small bit o' homage. Unlike that game though this isn't super rare and is a good way to help players attain that elusive 'Cursed Mofo' achievement. Stats are: DEF -2 / Max STM 5. Usable by all 5 classes.

  • New Item: Cook Book! This is the 2nd item in the game that will work by simply being in your backpack. If you own this thing your hunger level will never go down. As you can imagine, this tends to be on the rare side.

  • Specials Screen Additional Info: Flames / Ice / Zap Reduction (along with the # of points that would be reduced), Fat Bastard, & Fungi Gourmet.



CHANGES


  • The Campfire Set's item description has been changed to let players know you'll also recover from hunger fully when you use it.

  • In case you missed it, the Thief can now equip the Short Bow & Hunting Bow. The Hunting Bow in particular is cool for its new Carve (meat) property from enemies.



FIXES


None this time!


Updated just a few minutes ago with the new items & info:

Equin: The Lantern's Full Item Log of Spoilery & Other Nonsense
http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx

The "plan" is to try and create 30 more items for the game, which would put the grand total at a whopping 500. However, I want to also make many of these new items unique in some sort of cool way, or maybe give them special modifiers that can really tweak the proceedings. So it may take a little bit to get to 500, but that is said plan.

Until then, have a good one and see you next time!

-Del_Duio

December 1st Update!

Just like how my rent will be due today, so due is this next update for all of you!


ADDITIONS


  • There's now 3 more random events possible behind Iron doors: Sleepy Time Bats, Frozen Pit, & Druid "Massage Table".

  • Five new items added:

    Trap Cap: The Cap is usable by any class and will award you XP for each point of trap damage taken. This can be from trapped chests or stepping on floor hazards too (eating poison mushrooms doesn't count, however.) This item can possibly also be found at a Cultist Den too.

    Pig Rune: This rune is not supre rare however it can be super powerful. It grants you ATK +8 and DEF +4, however while it's equipped you'll gain hunger at a much higher rate. Aside from potentially finding it in a chest, the Pig Rune is also a possibility from the Guildmaster's "Mystery Rune" purchase option.

    Porcupine Rune: A common enough rune that will damage any enemy that dares to strike you! Can also be part of the Guildmaster's "Mystery Rune" purchase option.

    Zweihander: A superior class two handed sword for you aspiring warriors out there. Careful, it's heavy! (Has also been added to the possible XGA Shop stock).

    Biff's Dagger: "An autographed dagger, better get your damn hands off it!". Fairly typical starting knife but also has +3 Max STM on it. Pretty commonplace throughout the early game.



  • Damage numbers done to you by the enemy are now outlined in black and stand out much more than before.

  • The game now warns you when you're hungry as well as when you're actively starving and taking damage per step. This is done through 2 different types of Apple icon at the top left-hand side of the game screen. Consider this a great time to start looking for / eating that food!

  • New gear property: Spiked Defense! Enemies who touch you in battle will take damage from your spikes. You'll know they took damage this way because the sfx is different. Some existing gear had this property added:

    Spiked Cap: +1
    Porcupine Rune: +1
    Spiked Armor: +2
    Spiked Shield: +2
    Derpius: +3
    Razorback Armor: +4

    Best of all, this damage all stacks! Enemies will be affected by spike damage when they deal a regular attack, poison attack, shield bash, and even when they steal something off you.

  • New entries for the Special Screen include Anti-Magic effects, Poisoning (and how many steps of damage you'll take before it wears off), Hungry, Voracious Appetite, Spiked Defense, and Trap Damage To XP.



CHANGES




The Cultist class unlock threshold is now 25% of all items found (used to be 50%) This is a huge deal, and necessary since the more items I add the harder it was to get 50%. Rejoice, cultist lover wannabes!

The Thief now can use two bows! (Short Bow and Hunter Bow). These were previously Warrior-only weapons.

  • Chances of getting a Storage Floor event were increased from 5% to 7% on floors 2 through 6. Since Hunger is now a thing it only makes sense to have these show up more often to help with your food reserves.

  • The Red Lantern phase ATK bonus went from +25% to +50%. This goes for both you and the enemy.

  • The Blue Lantern phase MATK bonus also went from +25% to +50%. This goes for you and your enemy's magic spells (damage / elemental type).

  • The little "REMOVE" icon on the gear screen now alternates between visible and invisible, to show you the normal "[TAB] = BACK" text.

  • The Butter Fingers trait now correctly lists that the character has a slightly higher chance of breaking items when used. This was always the case, it just didn't list this before specifically.

  • Any food item you view in your gear screen has "EAT" as an option (used to be "USE"). These perform the same exact way, only now you'll be extra cued in when a particular item will also help you lose hunger.

  • The first page of the Tutorial now has flashing arrows and a red text at the bottom letting you know you can [TAB] / press the [ B ] button to exit.

  • Very first time players will be asked if they want to view the Tutorial before playing. Since this is a new addition, even people who've played the game before will now see this screen pop up upon starting a new game. It will only ever ask this once, so don't sweat it. ːsteamhappyː

  • The tutorial page that explains items now lists the correct amount at 466.



FIXES


  • Fixed the Iron door event for this guy. Sometimes he wouldn't show and just toss holy water on you before you knew what had happened.

  • Spelling correction on the special screen for the Lightning Resistance entry.



I think that's everything. To be fair, half of these changes went through last night, and the other half just now. I'll for sure want to add some new things to this soon enough, but for now here's the updated total items log if you're interested:

Equin: The Lantern's Full Item Log of Spoilery & Other Nonsense
http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx

Thanks and have a great Saturday!
-Del_Duio

Hungry for More?!

And now comes one of the biggest mechanics changes the game has yet seen: Hunger! As you are probably aware, many (many) roguelikes have your poor hero bastard wasting away due to starvation and etc.

In another move towards the true meaning of Christmas, er... Roguelike, Equin: The Lantern now boasts some rather interesting changes for ye all:




ADDITIONS




In this example screenshot above, please notice the new green HUD gauge under the XP and Hit Streak ones. Here's the new Hunger meter. The more full it is, the less hungry you are. The hunger meter depletes over time whenever you take a step or wait a turn. It goes down pretty slowly however you shouldn't neglect it.

When it is depleted, you begin to starve to death. This is exactly as fun as it sounds!



While starving, you will lose 1 HP per step until you turn actual dead. To prevent this, I have made it so every existing piece of food in the game will fill your hunger gauge to a certain degree. Not only will this add some more challenge to the game, it also ups the importance of many items which were previously deemed borderline throwaways. Even the lowly set of grapes now hold importance to the seasoned adventurer!

To help you, eating dungeons flowers and (later, possibly) bones on the ground will also fill your hunger meter some.

But wait, there's more??

  • New player battle action: SLEEP. Do you hate how some enemies can put you to sleep and wail on you? Now, you have the opportunity to do the same! Enemies who are put to sleep do so for several rounds. The exact forumla for success is:

    Put enemy to sleep chance = Int(MAG * 2.5) +5%

    There's no special enemy defense for this, so the spell has a chance to work vs. bosses and champs too. The spell requires 5 STM to cast, which is quite a bargin.

    NOTE: Petrified & Sleep status can't exist at the same time, so if an enemy's got one of these statuses then the other one will automatically fail.

  • New Item: Tome (Sleep). The crafty Wizard gets another book thrown into the mix, that allows him to cast the above mentioned Sleep spell.

  • Tome (Sleep) was added to the Wizard Shop pool. It costs $2000.

  • There's some code in the game where you will always get a minor rune on floor 16, if you haven't already found one. No sense in having that 5th equipment slot go to waste, right?

  • There's a new page on the Tutorial section concerning the hunger mechanic.

  • Started page 24 of the Items Found Log. So far it just has the Sleep Tome on it.




CHANGES


  • The Hunting Bow now gains the new 'Carve' modifier (like the Hunting Knife) at a slightly lesser chance to work at 3% per kill. If successful you'll gain some Fresh Meat from your defeated foe.

  • Icebox Floor events double the hunger rate for your character. Must be all that shivering.

  • Fish Bones will now give Cultists positive benefits like the other rotten food in the game do.

  • The Gorgon Club can no longer be equipped by the Thief. It's Warrior / Cleric only.

  • Every food item in the game now fills your hunger gauge to some degree. For the exact info, please refer to the updated ETL Items Spreadsheet linked to below.

  • Resting at a campfire fills your hunger gauge to full. As if these weren't good enough before!

  • Renting a room at a Guild also fills your hunger gauge to full. Bed & Breakfast or something like that.



  • The indoor buildings screen looks a bit better now. Shadows and all that. Trust me it looks better haha.

  • The Nightblade sword gained the Sleep effect in battle (lost Dodge)

  • The King's Scepter gained the Sleep effect in battle also.

  • The tutorial page that mentions the items now reflects the proper total of 461.



FIXES


None this time!


IMPORTANT STUFF, GUYS!


Usually all of my updates don't harm your progress or saves or anything like that however with the addition of the hunger mechanic that's not the case. If you have an existing save file your guy will be automatically starving once you load your game to continue (sorry, there's no way I can work around this).

Any new game of course will work just fine with a full belly. I thought it important to mention this now.

--

The spreadsheet has also been udpated to reflect today's changes:

The Official Spreadsheet of Equin: The Lantern's items
http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx

--

So there we go! I think that's enough for at least a few days!
Goodnight and have fun!

-Del_Duio

Full Item List, now available!

Hello!



I've been working on this for about a week, and it's finally in a state where I believe everything's accurate.

This takes basically everything into account about everything in the whole game. I've also put together an approximate rarity listing to give you an idea on how often you'll be likely to find something. This of course factors in if an item can be stolen from an enemy, getting an item altered by a statue effect, available in shops, etc etc.

What's really cool though is you can sort this thing and see what gear is optimal for the best overall Magic Defense or Evade %, and all of that stuff.

The very last column shows specific powers when the item is equipped or other important notes such as what happens if you dump a certain potion on a certain object.

THIS SPREADSHEET IS VERY SPOILERIFIC, YOU MIGHT NOT WANT THIS.... BUT MAYBE YOU DO


The Official Spreadsheet of Equin: The Lantern's items
http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx

I've also been working on another update for the game, but I'm not sure when that will be ready quite yet.

Have a good night, and good luck reading all this damned item info!

-Del_Duio