PATCH NOTES - S06.01
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[/p][h3]Hello Miners,[/h3][p]
Hello Miners, It is time for the first Patch of Season 6, it includes a bunch of smaller visual fixes, changes the xp reward of Ossium Crystals, fixed assignment missions sometimes not rolling the needed warning and thinned out the scrab population a bit, to allow higher hazard games to not turn into madness.
With Love,
The Ghost Ship Crew
[/p][h3]--- PATCH NOTES —[/h3][p]Visuals [/p]
Hello Miners, It is time for the first Patch of Season 6, it includes a bunch of smaller visual fixes, changes the xp reward of Ossium Crystals, fixed assignment missions sometimes not rolling the needed warning and thinned out the scrab population a bit, to allow higher hazard games to not turn into madness.
With Love,
The Ghost Ship Crew
[/p][h3]--- PATCH NOTES —[/h3][p]Visuals [/p]
- [p]Fixed skinning issue for Gunner relic raider[/p]
- [p]Animation polish on the arm wave dance[/p]
- [p]Updated the image for the season 6 title screen[/p]
- [p]Fixed a scrab clipping through some resinite in the spacerig[/p]
- [p]Relic raider firstperson mesh and uv update[/p]
- [p]Reduced visibility of liftpod after launching the resinite mass[/p]
- [p]Increased Heavy Extraction base XP reward: 1000 -> 1150[/p]
- [p]Added more prominent light source to resinite masses[/p]
- [p]Spaced out Heavy Excavation rooms to reduce complexity[/p]
- [p]Reduced minimum spawn count of scrabs: 8 -> 4[/p]
- [p]Removed Pit Jaw Colony as a forced season 6 warning and removed it from the season 6 assignments. This is temporary, until we can get the warning to work properly. Pit Jaws are still in the game[/p]
- [p]Reduced performance point reward of Ossium: 1250 -> 500
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